X4: Master of the Desert Nomads - IC

Rajah sees the new enemy and realizes that this enemy is his best option for effective combat.

He points at the enemy lying on the ground and shouts "See no more!"

[sblock=OOC]
Casting Blindness/Deafness - causing blindness.
Fort Save to avoid DC 19 to avoid, SR is allowed.
[/sblock]

[sblock=Stats]
68/68hp
20 AC
F/R/W: +6/+6/+8

Spells Remaining:
1 - 5
2 - 3
3 - 2
4 - 1
[/sblock]
 

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It is hard to know if the bird-man, his hood partly falling away as he keeps up his strange laughing fit to reveal a vulture-like face, is affected by Rajah's spell but Rajah doesn't get that impression.

The translucent 'sphinx' tears into the giant wolf with a stony claw, hitting the creature right in the throat and ripping it. The wolf vanishes.

With its other claw the construct batters the troll skeleton a bit. It also snaps at the giant bee with its 'mouth' but misses.

The bee tries to sting the stony foe again but misses completely.

The troll skeleton swings down the cold axe again with great force but poor aim, missing as well.

Nargon didn't manage to shake off the paralysis yet.

[sblock=buried temple]
Code:
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,....X.[XXXXXXXDXXXX
,,,,,@.@.@.@.@.O....X.[XB*Nb....A.X
,,,,,..........H..P..RgHSSCC....*aX
,,,,,@.@.@.@.@.O....X.[XSSCC......X
,,,,,,,,,,,,,,,,....X..XXXXXXXXXXXX
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,

, = sand	. = platform or floor
@ = broken column, O = column, H = stairs
X = wall, [ = standing sarcophagus
P = sandy stone pit / dry pool
[ = standing sarcophagus
* = statue
CC 
CC = sphinx-like construct of translucent yellow stone

A = Aram
B = Bevin
g = Girgal + Ripclaw
N = Nargon
R = Rajah + Razor
SS
SS = Skelete

b = giant celestial bee
a = robed bird-man
[/sblock]

PCs to act
 

"Deal with the statue!" shouts the dervish to his companions, just before he turns his attention back to the laughing foe. "Time to die, beaked one," says Aram grimly, his blades slashing out at the robed creature on the floor in lightning like strikes.



Three attacks:

Scimitar +1 vrs 'robed stranger': Attack +14, damage 1d6+3/18-20
Scimitar +1 vrs 'robed stranger': Attack +9, damage 1d6+3/18-20
Scimitar +1 vrs 'robed stranger': Attack +14, damage 1d6+3/18-20

(includes +4 attack vrs prone opponent)

AC 25, HP 56/56
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

Bevin casts Ray of Enfeeblement at the construct. Melee touch attack = 18, str damage = 6.
attack, invis castle id=1703251
damage, invis castle id=1703256
 

Rajah will call Razor over to him, noticing the damage to Skelete, and ask it to deliver a spell to the skeleton to heal it. Razor flutters over invisibly and attempts to touch the troll, but has to dodge the flailing axe and is unable to lay its hands on the skeleton.

[sblock=OOC]
*Also, can Skelete make a bite attack as well? Normally with a full attack he can - bite +6 (1d6+4)

Melee Touch Attack; Inflict Light Wounds (1d20+8=9, 1d8+5=10) *SIGH!* :rant:

68/68hp
20 AC
F/R/W: +6/+6/+8

Spells Remaining:
1 - 4
2 - 3
3 - 2
4 - 1
[/sblock]
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"My spells are ineffective against the creature, and I don't have the room to change into a warshape. Are you able to take it down alone?" Girgal calls as he thows a single flame at the bird creature.
[sblock=ooc]
used Spells: SNA3, Produce Flame

At bonus +9 (against touch); cover, prone (= a +1 bonus?; at least it targets touch...)
Damage: 1d6+5.
Only one attack
[/sblock]
 



Aram's scimitars bear down on the bird-headed man but as luck would have it the insanely laughing humanoid happens to roll out of the way of Aram's attacks. One of Aram's blows does make glancing contact, and Aram can tell that the creature is wearing some sort of armor under the robe.

Bevin's ray hits the sphinxlike construct but appears to have no effect.

[sblock=Leif]Bevin's hideous laughter spell made a big difference in this battle.

Bevin has heard of 'golems', mindless constructs powered by earth spirits that are immune to most magic. From what he's observed he suspects the 'sphinx' may be one.[/sblock]

Girgal's tossed flame hits the bird-man, who laughs in pain.

Nargon keeps trying to throw off the paralysis, still without success.

The amber golem continues to lash out, scratching up Skelete further with one claw, painfully mauling the paralyzed Nargon with the other, and snapping at the bee with it's 'mouth' but missing.

[sblock=ooc]Nargon is at 11/42 hp[/sblock]

The giant bee tries to sting the stone again but misses.

The troll skeleton smashes down the adamantine axe, chipping and cracking the 'sphinx' which now looks to be in rather bad shape.

[sblock=renau1g]The skeleton could bite, but it was given an axe and that is what it is using. You could order it to bite as well. Since it is mindless you have to keep the wording of your orders simple yet unambiguous. :devil:[/sblock]

ooc: Map unchanged. PCs to act.
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"Bevin, get your bee away from Nargon! I will try to help him!" Girgal calls to Bevin, as he advances on Ripclaw to Nargon.
[sblock=ooc]
used Spells: SNA3, Produce Flame

Move to the bee's square, cast spontanously and defensivly 'Freedom of Movement' on Nargon.
[/sblock]
 

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