X4: Master of the Desert Nomads - IC


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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

Sorry, missed that at first!

Revised action: If Bevin has sufficent room to do so, he casts Burning Hands at the bird-headed dude. If not, make it Daze Monster instead.

"Why, oh why did I ever leave my nice, comfortable, boring home?? Here am I beset by all manner of fierce beasts and bird-men! Woe is me!"
 

(ooc: The bird-man is still affected by hideous laughter, which trumps daze monster, so I will assume Bevin just readies an action to cast the spell should the bird-man snap out of it.)

Nargon draws a wand and uses it to heal himself, though this provides just a bit of healing (+3 hp).

The bird-man continues laughing.

Ripclaw keeps attacking the bird-man, getting in a solid rip with his claw. The bird-man shrieks, but can't stop laughing.

ooc: PCs to act
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

OOC: Excellent call on holding the spell! Thank you kindly, O Master of the Dungeons!

Bevin will have his spell readied in case it is needed. He watches all foes carefully, and will make sure that no more of them join in without warning.
 
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ooc: I think, Nargon should use his fiendish resilience ability (as Jemal had done in the last big fight)

Girgal, AC 23 (T15, FF20), HP 48/59, F +11,R+8,W+13

Girgal touches the laughing creature once with his still flaming hand as Ripclaw still tries to slash and bite it.
[sblock=ooc]
used Spells: SNA3, Produce Flame

Produce flame, touch range:
att+5, dam 1d6+5 (target -4 on AC for being prone)

Ripclaw has:
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
[/sblock]
 


Girgal reaches out with a flame-covered hand and touches the birdman right in the face. With a final scream the birdman stops his hideous laughing and stops moving.

[sblock=ooc]critical hit, confirmed.[/sblock]

Girgal's inspection of the robed birdman soon verifies that the creature is dead.

ooc: Combat is over

You notice that some of Nargon's wounds seem to be healing before your eyes.

Soon the giant bee vanishes.

[sblock=ooc]Nargon had already activated fiendish resilience, after the golem first attacked him (post #725), and I have been taking the fast healing into account for his current hp.[/sblock]

[sblock=buried temple]
Code:
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,....X.[XXXXXXXDXXXX
,,,,,@.@.@.@.@.O....X.[XB*N.....gAX
,,,,,..........H..P....RSSCC....*aX
,,,,,@.@.@.@.@.O....X.[XSSCC.....rX
,,,,,,,,,,,,,,,,....X..XXXXXXXXXXXX
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,

, = sand	. = platform or floor
@ = broken column, O = column, H = stairs
X = wall, [ = standing sarcophagus
P = sandy stone pit / dry pool
[ = standing sarcophagus
* = statue
CC 
CC = rubble of translucent yellow stone

A = Aram
B = Bevin
g = Girgal, r = Ripclaw
N = Nargon
R = Rajah + Razor
SS
SS = Skelete

a = dead robed bird-man
[/sblock]
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

Bevin waves goodbye to Buzz, and then begins to look around to see if there happen to be any valuables hidden around here. He doesn't really expect to find any here, but we'd be very remiss if we failed to check!
 

Aram takes his shiny spectacles from his pack and places them over his eyes, and then kneels to search the body of the bird-creature, looking for valuables or clues as to who or what the thing is. Once done, he moves to aid Bevin in searching the rest of the chamber.


Search +15
 

Rajah smiles as the others begin their cursory checks of the room and focuses on healing Skelete back to full unlife. After that task is over, Rajah will walk into the room and say "So, anything interesting? Also, perhaps Skelete in front is the most efficient way to move?"
 

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