X4: Master of the Desert Nomads - IC


log in or register to remove this ad

Aram moves to the passage leading out of the room, cocking his head as he listens for any sounds of further denizens of the ruins.

Listen +6
 


Aram doesn't hear anything from the passage, though he does detect a faint strange and unpleasant smell.

Upon closer examination, the table also holds a small bag, which contains what appear to be five cut and polished diamonds.

Nargon enters the room as well and begins to look at the papers, of which there are dozens. "I can read these due to my magic" he explains. "Though it will take some time to examine them thoroughly, at least some of it seems to be notes about this place. Descriptions of the statues, coffins, and so on."

The quasit vanishes and the reappears a short while later. "There's a small stone cavern. At the far end is a nasty pit - hot, stinky. In the cave itself are some bones. Some kind of glow from something there, from the bones. And a pool of water. That's it, 'master' Rajah."

[sblock=buried temple]
Code:
,,,,,,,,,,,,,,,,,,,,,,,,              XXXX
,,,,,,,,,,,,,,,,,,,,,,,,            XXX.#X
,,,,,,,,,,,,,,,,,,,,,,,,           XX.&.XX
,,,,,,,,,,,,,,,,,,,,,,,,           Xp...X
,,,,,,,,,,,,,,,,,,,,,,,,           XXX.XX
,,,,,,,,,,,,,,,,O....,,,             X.X
,,,,,,,,,,,,,,,,....XXXX             X.X
,,,,,,,,,,,,,,,,....X.[XXXXXXXDXXXXXXX.X
,,,,,@.@.@.@.@.O....X.[X.*........XXTTAX
,,,,,..........H..P.......CC....*agBRSSX
,,,,,@.@.@.@.@.O....X.[X..CC.....rXXNSSX
,,,,,,,,,,,,,,,,....X..XXXXXXXXXXXXXXXXX
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,

, = sand	. = platform or floor
@ = broken column, O = column, H = stairs
X = wall, [ = standing sarcophagus
P = sandy stone pit / dry pool
[ = standing sarcophagus
* = statue
CC 
CC = rubble of translucent yellow stone
TT = table

p = pool
& = bones
# = pit

D = door
$ = secret door

A = Aram
B = Bevin
g = Girgal + secret door, r = Ripclaw
N = Nargon
R = Rajah + Razor
SS
SS = Skelete

a = dead robed bird-man
[/sblock]
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

"Ooooh! Diamonds! I'll put these somewhere safe. We might need to sell them to divide them evenly among us. Unless, that is, we find a few more like them!" Bevin will stash the bag in a secure place on his person for now.
 

"Well, let us investigate this side chamber." Aram nods to the passage that Rajah's familiar had explored, and begins moving in that direction.
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"One of us or at least Rajah's sevant should guard the entrance."
Girgal says.
[sblock=ooc]
used Spells: SNA3, Produce Flame, enhance wildshape

Lesser Vigor (CL1) gives Fast Healing 1 for 11 round.
Girgal and Nargon should becompletely healed at the end of the spell.

Ripclaw has:
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
[/sblock]
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

"Well, I guess I could volunteer to guard the entrance," says Bevin bravely.
 

Nargon stashes the papers and accompanies Aram into the small cavern, which is much as the quasit described it.

There is the smell of rot here, which seems stronger near the dark shaft at the far end of the chamber.

Nargon begins to sift through the piled bones. They apparently belonged to what was a combination of man and insect. The bones appear to have been deliberately broken apart.

Nargon's searching reveals the skull of the creature at the bottom of the pile. It is upside down and transfixed to the stone cave floor by a glowing, flashing crystal spike. "Are you thinking what I'm thinking?" Nargon asks Aram.
 
Last edited:


Remove ads

Top