X4: Master of the Desert Nomads - IC

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"My mindspeak abilities are not strong enough to be completely sure what you think, but I think the crystal spike is the focus of some evil magic.

Bevin, here is a strange skeleton an a stranger crystal spike."
Girgal says.
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used Spells: SNA3, Produce Flame, enhance wildshape

Ripclaw has:
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
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Aram nods at Nargon, and then kneels beside the crystal spike. He pulls the crystal hilt from his pouch and moves it beside the spike, watching the light flashing from the two items, and tries to determine if the spike is really the blade of the crystal daggger.
 
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Rajah looks over the skeletal remains with an appraising eye. "Hmmm...perhaps these could be put to good use" he thinks to himself while the others investigate the spike.
 
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The crystal dagger hilt Aram holds flashes in unison with the 'spike'.

The crystal spike doesn't look like a cutting blade, as it lacks a sharp edge. But it does have a flat surface on the top end, as you might expect from the flat surface of the crystal hilt, and presumably has a pointy end on the bottom that pierces the cavern stone. It's about the right size and appears to be of the same kind of crystal.
 

"Looks right," says Aram to Nargon, and anyone else that may be listening. "Now, if I can just get it loose..." continues the dervish, wrapping a hand around the crystal and giving the spike a hard pull.

"YOINK!"
 

With a firm yank, Aram pulls the crystal spike out from the ground and the skull. The crystals continue to flash.

BOOM! There is a sudden crash like a thunderclap.

The ground shakes and the bones begin to slide back together.

The skull speaks in a hollow, booming voice, “Ha, mortals! You have freed me! Flee for your lives!

Even as you watch the skeleton, flesh begins to regrow on its body.

The entire chamber begins to crack and shift. Debris crashes from the ceiling and a burst of howling screams comes from the pit. Fire, steam, smoke, and the stench of rot rise from the shaft.
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"We should better go... I hope my magic can delay this thing!"


[sblock=ooc]
used Spells: SNA3, Produce Flame, enhance wildshape

Tries to summon spirtt jaws to delay reconstruction of the 'thing'
Ripclaw has:
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
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Aram swears explosively, his words enough to make an orc blush. He puts his booted foot to the skull, kicking it toward the foul-smelling pit, in hopes that it will tumble in and delay or stop the strange creature from knitting back together. As debris begins to fall from the ceiling, the dervish turns to flee the chamber. "GET OUT OF HERE!" he yells at his companions, even as he makes a beeline for the exit.
 
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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

When Bevin hears Aram's bloodcurdling oath emanating from within the chamber, his hair almost stands on end, and enormous beads of sweat erupt from his forehead. "THAT can't be good!" he says. Bevin takes as much cover as he can in the room he is currently in, and readies Burning Hands to be cast.

OOC: Criminy! Our lives are on the line here, and I'm forced to go with a bloody First Level spell!!
 

Rajah's reaction is quite different to the others, while they run from the creature in panic, the necromancer stares in wonder at the power of this undead.

"Oh, how I'd love to study this creature..." Rajah thinks to himself, but realizing the others are leaving he follows suit, ordering Skelete to follow him.

"Let's get out of here, we'd be better to combat this creature outside!" Rajah shouts as he follows Aram
 

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