X4: Master of the Desert Nomads - IC

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

Bevin says, "It really makes no difference to me who goes in the front rank. As long as it's not ME!!"
 

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Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

Girgal uses one charge of his wand to heal himself and looks at the others, if they need healing.
[sblock=ooc]
used Spells: SNA3, Produce Flame, enhance wildshape

Ripclaw has:
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
[/sblock]
 

[sblock=ooc]Girgal would be at 57/59 hp after one use of the wand.
Nargon is at 33/42 after fast healing.[/sblock]

"I could use a bit more healing" Nargon admits. He inspects the frescoes on the walls.

At the far end of the hall, in front of where the bird-man was killed, is a small raised platform, upon which stands a golden statue of a vulture-headed man - obviously depicting the same race as that of the bird-man. The statue is not solid gold, merely bronze covered with gold-leaf, as you can see from several areas that are worn or scraped. Tapping reveals that the statue is largely hollow. If it could be carried somehow and brought to a major city, the ancient statue could no doubt fetch several thousand gold.

Around its base are broken bits of stone. Examination shows these to be parts of a statue or statues - some of the bits resemble parts of a man while others suggest an insect.

Aram searches the dead bird-man and finds a chain shirt underneath the robe. It looks to be of typical workmanship, neither ancient nor especially well made. He notices that there is no spell-component pouch to be found on the corpse.

Searching the area, he finds that on the wall behind the statue, there is a panel that juts out a bit. Tugging on it he finds that it seems able to swing out. Evidently this is the secret door by which the bird-man entered the room after the fight with the construct had started.

[sblock=buried temple]
Code:
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,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,....X.[XXXXXXXDXXXX
,,,,,@.@.@.@.@.O....X.[X.*.....NgAX
,,,,,..........H..P.....SSCC..R.*a$
,,,,,@.@.@.@.@.O....X.[XSSCC..B..rX
,,,,,,,,,,,,,,,,....X..XXXXXXXXXXXX
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,,,,,,,,,,,,,,,,O....,,,
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, = sand	. = platform or floor
@ = broken column, O = column, H = stairs
X = wall, [ = standing sarcophagus
P = sandy stone pit / dry pool
[ = standing sarcophagus
* = statue
CC 
CC = rubble of translucent yellow stone

D = door
$ = secret door

A = Aram
B = Bevin
g = Girgal, r = Ripclaw
N = Nargon
R = Rajah + Razor
SS
SS = Skelete

a = dead robed bird-man
[/sblock]
 
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Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

Girgal uses another charge on Nargon.

"Anyone of you interested in carraying the statue away? But we don't have the time anyway. I doubt that this was the wizard we seek."
He speaks to the others.
[sblock=ooc]
used Spells: SNA3, Produce Flame, enhance wildshape

Lesser Vigor (CL1) gives Fast Healing 1 for 11 round.
Girgal and Nargon should becompletely healed at the end of the spell.

Ripclaw has:
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
[/sblock]
 
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"So, anything else interesting around here or are we ok to move on?" Rajah asks the others.

If they agree he'll direct Skelete to walk through the secret door.
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

"Now how about that? Here's something that you don't see every day: A Giant Skeleton leading a Dwarf into an underground passageway!" Bevin seems inordinately amused.
 


Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

"Aye, aye, laddie! Give me a day or two to work on that one. I'm a-sproutin' as quickly as I can!" :D

OOC: Bevin has stopped his shaving (barbaric practice, that!) and should have a day or maybe two day's worth of stubble, which for a Dwarf might be quits substantial.
 

[sblock=ooc]My bad WD. IIRC the party should now be at full hp.[/sblock]

The giant skeleton is barely able to squeeze past the rectangular opening in the stone wall where the secret door was.

Beyond that doorway is a small chamber. It is dark but Aram's everburning torch reveals no waiting inhabitants.

To the left of the doorway is a table with a stool in front of it and some papers spread out on it, as well as a mirror. Beyond the table, a passageway heads off to the north.

[sblock=buried temple]
Code:
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,,,,,,,,,,,,,,,,O....,,,             X.X
,,,,,,,,,,,,,,,,....XXXX             X.X
,,,,,,,,,,,,,,,,....X.[XXXXXXXDXXXXXXX.X
,,,,,@.@.@.@.@.O....X.[X.*.....NgAXXTT.X
,,,,,..........H..P.......CC....*a$..SSX
,,,,,@.@.@.@.@.O....X.[X..CC...BRrXX.SSX
,,,,,,,,,,,,,,,,....X..XXXXXXXXXXXXXXXXX
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,O....,,,
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, = sand	. = platform or floor
@ = broken column, O = column, H = stairs
X = wall, [ = standing sarcophagus
P = sandy stone pit / dry pool
[ = standing sarcophagus
* = statue
CC 
CC = rubble of translucent yellow stone
TT = table

D = door
$ = secret door

A = Aram
B = Bevin
g = Girgal, r = Ripclaw
N = Nargon
R = Rajah + Razor
SS
SS = Skelete

a = dead robed bird-man
[/sblock]
 
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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

Bevin inspects both sides of the papers. While he is there he looks over the mirror, too.
 

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