Zhure said:
I've taken a look at the psions and they seem more powerful than wizards at first blush.
Talking about the sorcerer mainly, as they are easier to compare (spontaneous versus preparation is harder to judge).
Only 1 metapsionic feat per manifestation until epic levels.
Considering, that psions don't really need metapsionics to achieve the same (or similar) results, that's really tough.
Please keep in mind, that psions have the effects of all the following metamagic feats built in their powers for free!
Eschew Materials (ok, general

)
Silent Spell
Still Spell
Heighten Spell
4x Energy Substitution (at least in the energy range of powers)
Empower and Maximize - two of the probably most powerful metamagic feats are also not that much more effective, than a standard augmented power of the same level (including the metamagic modifier, of course). Yes, damage will be lower a bit, but save DC will be higher instead, which is not too bad.
Compare to a Wizard launching a Maximized Empowered Fireball (8th level equivalent - 73 points, 17th level caster).
Ok.
The Kineticist (a specialist) spends 15 pp on Energy Ball to get either 15d6 (52 points of damage) at 15th level, or at 17th level spends 17 pp to get a 17d6 Energy Ball (59 points of damage). Using metapsionics the psion Maximizes for 11d6 for 15 pp (losing his psionic focus and yielding 66 points of damage) or empowers 13d6 for 15 pp (losing his psionic focus and yielding 68 points of damage.) The psion is a wee bit behind in damage, but a lot ahead in flexibility since he effectively gets Energy Substitution for free and doesn't have to prepare.
So, your examples says, that the psion is ahead here, right?
And that does not figure in the much higher save DC of the augmented power compared to a 3rd level spell, or does it?
We can further compare examples of Extended or Maximized powers vs spells but the wizard has relatively the same benefits.
You are speaking of the wizard who has spent quite a few feats on metamagic, which the psion has not (see above). The same wizard, that has to decide at the morning, where to apply that metamagic, which the psion does not have to. Right?
The Psion has to spend an extra MEA and an extra feat (Psionic Meditation) or a full round, double-provoking an AoO much of the time. The Wizard has to prepare in advance.
Yeah, the AoO is a notable disadvantage there, but since they don't need metapsionics, it isn't that important here (more when using Power Penetration, for example).
- The Wizard gets a familiar for free. The Psion does not.
Slight nit-pick: Wizard gets Scribe Scroll for free.
Personally I think the balance points are pretty close.
Hard to say with the wizard, really. The wizards main advantage of preparation is hard to judge against the ultimate flexibility of the psion. That's why I base my arguments on the sorcerer (and as stated elsewhere, I assume the wizard and sorcerer being roughly equal, maybe a slight advantage for the wizard - this is also based on my experience in play so far).
The only real way to compare the two camps is for the "Psions are overpowered camp" is to build a psion and rate it against a Sorcerer or Wizard built by the other side and do a side-by-side comparison.
I actually think this is not very useful, unless it is done in a plethora of very different examples.
I believe that my technique of comparison - comparing the class mechanics, not single examples - is more accurate, really.
Picking one path blocks another, ...
Yeah, though Expanded Knowledge does lessen this quite a bit.
So the psion who can use Metamorphic Transfer probably is an egoist and he'll be weaker than a Transmuter for a few levels because he gets his cool polymorph ability a little later. Afterwards he'll be a little more powerful.
A little? We are talking about one with Metamorphic Transfer here, or not?
Can you imagine how many powerful abilities this feat alone allows to use (the Flesh to Stone thing (3/day at the cost of a single 4th level power even) is just one example)? The possibilities are almost endless considering how many monsters are out there!
While one feat gives the metamorph a lot of supernatural options, the summoner wizard gains a lot of supernatural options via his summoned animals and at no feat cost with a lot lower risk to himself.
I don't think this comes even close... summoned monsters have some nice abilities, but they are hardly as overwhelming as what that single feat (well two, if you add in Expanded Knowledge for the power) allows.
It's all about trade-offs.
Yeah, but you have to trade equally powerful abilities to each other.
Bye
Thanee