• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(YBA) Gate to the Prison Planet :: Mewtwo enters the Gate

Mewtwo takes to his heels. The dogs chase for a while but mewtwo manages to trick them into following something else. When mewtwo stops to get its bearings it finds itself totally disoriented.

You don't know where the trail is or where the edge of the woods are. The ground is rocky with small streams. The trees are tall and ferns grow beneath them...
 

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Mewtwo wanders for a bit. Before too long he notices the smell of burning coming from one direction. It is very faint, as thought the fire were large and burning far off...
 


Mewtwo walks for several hundred yards. The soft soil beneath his feet suddenly slopes downward and the trees thin out as he sees a beautiful waterfall falling into a steep ravine. A stream flows down aways toward Mewtwo's right. The other side of the ravine is much rockier than this side. The smell of the fire seems to be coming somewhere upstream on this side of the river.
 


Mewtwo can't tell if there is anythig behind the waterfall. He'll have to get much closer and stand on slippery wet rocks to be able to tell...
 

Mewtwo attempts to hover slightly over the rocks as he inspects the waterfall.

(Tell me if I should use my psychic abilities strictly for roleplaying but not stuff like hovering off the stream.)
 

There is definitely some sort of cave behind the waterfall. mewtwo can't see too much detail. In order to navigate the difficult terrain, you must make a move against the terrain, in order to gain access to the cave...
 

Chair Shot!

Mewtwo uses his psychic powers to levitate over the waterfall...

OR, if I can't use Chair Shot, I gen'd a move incase.

The east wind tramples the prairie; dodges the chaos of the flower!

Mewtwo tries to knock over some of the rocks so he can safely hop across.
 

Into the Woods

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