What racial ability allows you to raise Int to 2?I used the racial ability ro raise Int to 2.
[MENTION=1231]Kaodi[/MENTION], I'll clean up the formatting and repost it with a better template.
What racial ability allows you to raise Int to 2?I used the racial ability ro raise Int to 2.
Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice.What racial ability allows you to raise Int to 2?
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Name: Whyre of White Horn Woods
Class: Ranger
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity:
Str: 12 +1 (02p.) Level: 1
Dex: 16 +3 (05p.) BAB: +1 HP: 12 (1d10+1)
Con: 13 +1 (03p.) CMB: +2
Int: 14 +2 (05p.) CMD: +15
Wis: 14 +2 (05p.) Speed: 30'
Cha: 10 +0 (00p.) Init: +3
Stat Increases by Level
4th -
8th -
12th -
16th -
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +3 +1 +3 +0 +0 +0 17
Touch: 10 Flatfooted: 14
Base Mod Misc Total
Fort: 2 +1 +0 +3
Ref: 2 +3 +0 +5
Will: 0 +2 +0 +2
Weapon Attack Damage Critical
Melee +2 1d8+1 19/20x2
Ranged +4 1d8+1 20x3
Languages:
Common, Sylvan, Elven
Abilities:
Race : Ability
Human : +2 to (Dex)
Human : Favored Class (Ranger): +1 hp
Human : +1 skill point per level
Human : Extra 1st level feat
Feats: Point Blank Shot, Precise Shot
Feat - Location - Description
Human 1 - Precise Shot
Class 1 - Track, Wild Empathy, Favored Enemy (Humans)
Level 1 - Point Blank Shot
Future Feats
Level 2 - Combat Style
Level 3 - Endurance, 1st favored terrain
Level 4 - Hunter's bond
Level 5 - 2nd Favored Enemy
Level 6 - Combat Style
Level 7 - Woodland stridee
Level 8 - Swift tracker, 2nd favored terrain
Level 9 - Evasion
Level 10 - 3rd FE, CS
Spells Prepared/Known
1st Level / DC11 1 Day :
2nd Level / DC12 1 Day :
3rd Level / DC13 1 Day :
4th Level / DC14 1 Day :
5th Level / DC15 1 Day :
6th Level / DC16 1 Day :
7th Level / DC17 1 Day :
8th Level / DC18 1 Day :
9th Level / DC19 1 Day :
Skill Points: 09
Skills Ranks Mod Misc Total
Acrobatics 1 +3 +3 +7
Appraise 0 +2 +0 +2
Climb 0 +0 +0 +1
Diplomacy 0 +0 +0 +0
Disguise 0 +0 +0 +0
Escape Artist 0 +0 +0 +0
Handle Animal 1 +0 +3 +4
Heal 1 +2 +3 +6
Intimidate 0 +0 +0 +0
Knowledge (dungeoneering) 1 +2 +3 +6
Knowledge (geography) 1 +2 +3 +6
Knowledge (nature) 1 +2 +3 +6
Perception 1 +2 +3 +6
Perform 0 +0 +0 +0
Ride 0 +1 +0 +0
Sense Motive 0 +2 +0 +2
Spellcraft 0 +2 +0 +0
Stealth 1 +3 +3 +7
Survival 1 +2 +3 +6
Swim 0 +1 +0 +1
Equipment: Cost Weight
Bedroll 1sp 1.25
Hemp Rope 50' 10gp 10
Sunrod x3 6gp 3
Grappling Hook 1gp 4
Weapons/Armor/Shield 32
Quiver + 80 Arrows 12
Backpack 2
Fishook
Flint & steel
Oil Flask x2 2
Pouch x2 1
Sacks x4 2
Waterskin 4
Total Weight: 77.0lb Money: 00gp 0sp 0cp
Lgt Med Hvy Lift Push
Max Weight: 43.00 44-86 87-130 260 650
Age: 00
Height: 6'01"
Weight: 195 lb
Eyes: Green
Hair: White
Skin: Brown
Whyre was raised by rangers in the White Horn Woods. He was found in
the arms of his dead mother in the woods of White Horn. Whyre has never
learned the identity of his parents nor their killers. Whyre is strong
of opinion and sharp of mind. He does not take himself too seriously.
He believes planning and information are the most important tools for
succeeding in an endeavor. While he prefers peaceful resolution, he
does not shy away from conflict and will defend himself and others.
However, Whyre's mindset is not the common one.
I think we're still wondering if Damage Inc. is playing.Anything you still need from the players to help get things rolling?
Hey all, is this campaign still recruiting? I don't have any PF experience but I've read the rules and could put together a character on short notice. If not, I wouldn't mind calling dibs on an alternate slot.
I'd be most interested in playing a human sorcerer with the undead bloodline.