Yedan's Troubleshooters (Eberron)


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What racial ability allows you to raise Int to 2?

...
Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice.

From the APG. Replaces the bonus feat.
 

Okay, here is the reformatted version

[sblock=Whyre of White Horn]
Code:
Name: Whyre of White Horn Woods
Class: Ranger
Race: Human
Size:  Medium
Gender: Male 
Alignment:  Chaotic Good
Deity:  

Str: 12 +1 (02p.)     Level: 1        
Dex: 16 +3 (05p.)     BAB: +1         HP: 12 (1d10+1)
Con: 13 +1 (03p.)     CMB: +2    
Int: 14 +2 (05p.)     CMD: +15    
Wis: 14 +2 (05p.)     Speed: 30'      
Cha: 10 +0 (00p.)     Init: +3                 

Stat Increases by Level
4th -  
8th - 
12th - 
16th - 

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +3    +1    +3    +0    +0    +0    17
Touch: 10              Flatfooted: 14

                         Base   Mod  Misc  Total
Fort:                      2    +1    +0    +3
Ref:                       2    +3    +0    +5
Will:                      0    +2    +0    +2 


Weapon                  Attack   Damage     Critical
Melee                      +2     1d8+1       19/20x2
Ranged                     +4     1d8+1       20x3

Languages: 
Common, Sylvan, Elven


Abilities: 
Race : Ability
Human : +2 to (Dex)
Human : Favored Class (Ranger): +1 hp
Human : +1 skill point per level
Human : Extra 1st level feat

Feats: Point Blank Shot, Precise Shot
Feat - Location - Description
Human 1 - Precise Shot
Class 1 - Track, Wild Empathy, Favored Enemy (Humans)
Level 1 - Point Blank Shot

Future Feats
Level 2 - Combat Style
Level 3 - Endurance, 1st favored terrain
Level 4 - Hunter's bond
Level 5 - 2nd Favored Enemy
Level 6 - Combat Style
Level 7 - Woodland stridee
Level 8 - Swift tracker, 2nd favored terrain
Level 9 - Evasion
Level 10 - 3rd FE, CS


Spells Prepared/Known

1st Level / DC11 1 Day : 
2nd Level / DC12 1 Day : 
3rd Level / DC13 1 Day : 
4th Level / DC14 1 Day : 
5th Level / DC15 1 Day : 
6th Level / DC16 1 Day : 
7th Level / DC17 1 Day : 
8th Level / DC18 1 Day : 
9th Level / DC19 1 Day : 




Skill Points: 09       
Skills                   Ranks  Mod  Misc  Total
Acrobatics                  1    +3     +3   +7
Appraise                    0    +2     +0   +2
Climb                       0    +0     +0   +1
Diplomacy                   0    +0     +0   +0
Disguise                    0    +0     +0   +0
Escape Artist               0    +0     +0   +0
Handle Animal               1    +0     +3   +4
Heal                        1    +2     +3   +6
Intimidate                  0    +0     +0   +0
Knowledge (dungeoneering)   1    +2     +3   +6
Knowledge (geography)       1    +2     +3   +6
Knowledge (nature)          1    +2     +3   +6
Perception                  1    +2     +3   +6
Perform                     0    +0     +0   +0
Ride                        0    +1     +0   +0
Sense Motive                0    +2     +0   +2
Spellcraft                  0    +2     +0   +0
Stealth                     1    +3     +3   +7
Survival                    1    +2     +3   +6
Swim                        0    +1     +0   +1


Equipment:               	Cost  Weight
Bedroll                        	1sp  	 1.25
Hemp Rope  50'                 	10gp  	10
Sunrod x3                      	6gp    	 3
Grappling Hook			1gp	 4
Weapons/Armor/Shield			32
Quiver + 80 Arrows			12
Backpack				 2
Fishook
Flint & steel
Oil Flask x2				 2
Pouch x2				 1
Sacks x4				 2
Waterskin				 4

	       
Total Weight: 77.0lb      Money: 00gp 0sp 0cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:              43.00  44-86  87-130  260   650

Age: 00
Height: 6'01"
Weight: 195 lb
Eyes: Green
Hair: White
Skin: Brown

Whyre was raised by rangers in the White Horn Woods. He was found in
the arms of his dead mother in the woods of White Horn. Whyre has never 
learned the identity of his parents nor their killers. Whyre is strong 
of opinion and sharp of mind. He does not take himself too seriously. 
He believes planning and information are the most important tools for 
succeeding in an endeavor. While he prefers peaceful resolution, he 
does not shy away from conflict and will defend himself and others. 
However, Whyre's mindset is not the common one.
[/sblock]
 
Last edited:



I will post a Rogues' Gallery thread. Depending on how long it takes everyone to post a complete, legible character sheet, I may be able to post the game thread soon. I still have not gotten my other stuff done (I have hardly started), but I am sure I can handle it all if I focus and get down to business.
 


Hey all, is this campaign still recruiting? I don't have any PF experience but I've read the rules and could put together a character on short notice. If not, I wouldn't mind calling dibs on an alternate slot.

I'd be most interested in playing a human sorcerer with the undead bloodline.
 

Hey all, is this campaign still recruiting? I don't have any PF experience but I've read the rules and could put together a character on short notice. If not, I wouldn't mind calling dibs on an alternate slot.

I'd be most interested in playing a human sorcerer with the undead bloodline.

Another disposable squishy to act as a barrier for the Ranger while uses his bow? Sign him up!!!
 


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