[MENTION=1231]Kaodi[/MENTION],
Here he is. I don't know what char gen tool you guys are using, I just used a Javascript Pathfinder generator on the web. If you can direct me to the proper tool for posting, I will redo the char using that tool
Thanks.
[sblock=Old Character]
[/sblock]
Here he is. I don't know what char gen tool you guys are using, I just used a Javascript Pathfinder generator on the web. If you can direct me to the proper tool for posting, I will redo the char using that tool
Thanks.
[sblock=Old Character]
Code:
Whyre of White Horn
Male Human Ranger 1
Chaotic Good
Representing Arrowhawk
Strength 13 (+1)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 10 (+0)
Size: Medium
Height: 6' 1"
Weight: 195 lb
Eyes: Green
Hair: White Straight; Beardless
Skin: Brown
Total Hit Points: 12
Speed: 30 feet
Armor Class: 16 = 10 + 3 [studded] + 3 [dexterity]
Touch AC: 13
Flat-footed: 13
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: + 5 = 2 [base] + 3 [dexterity]
Will save: + 2 = 0 [base] + 2 [wisdom]
Attack (handheld): + 2 = 1 [base] + 1 [strength]
Attack (missile): + 4 = 1 [base] + 3 [dexterity]
Combat Maneuver Bonus: + 2 = 1 [base] + 1 [strength]
Combat Maneuver Defense: + 15 = 10 + 1 [base] + 1 [strength] + 3 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.
Languages: Common Sylvan (? 1 more)
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Composite Longbow [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]
Studded armor [light; + 3 AC; max dex + 5; check penalty -1 20 lb.]
Feats:
Point Blank Shot +1 attack on damage on ranged targets within 30 feet
Precise Shot Fire into melee without penalty
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* 7 =
+3
+ 1 + 3 [class skill]
Appraise Int 2 =
+2
Bluff Cha 0 =
+0
Climb Str* 1 =
+1
Craft_1 Int 2 =
+2
Craft_2 Int 2 =
+2
Craft_3 Int 2 =
+2
Diplomacy Cha 0 =
+0
Disguise Cha 0 =
+0
Escape Artist Dex* 3 =
+3
Fly Dex* 3 =
+3
Handle Animal Cha 4 =
+0
+ 1 + 3 [class skill]
Heal Wis 6 =
+2
+ 1 + 3 [class skill]
Intimidate Cha 0 =
+0
Knowledge (dungeoneering) Int 6 =
+2
+ 1 + 3 [class skill]
Knowledge (geography) Int 6 =
+2
+ 1 + 3 [class skill]
Knowledge (nature) Int 6 =
+2
+ 1 + 3 [class skill]
Perception Wis 6 =
+2
+ 1 + 3 [class skill]
Perform_1 Cha 0 =
+0
Perform_2 Cha 0 =
+0
Perform_3 Cha 0 =
+0
Perform_4 Cha 0 =
+0
Perform_5 Cha 0 =
+0
Ride Dex* 3 =
+3
Sense Motive Wis 2 =
+2
Stealth Dex* 7 =
+3
+ 1 + 3 [class skill]
Survival Wis 6 =
+2
+ 1 + 3 [class skill]
Swim Str** 1 =
+1
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +1; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Human
This human chose +2 to dexterity (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Ranger
Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.
Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
Bonus to tracking
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)
Woodland Stride (level 7)
Swift Tracker (level 8)
Evasion (level 9)
Quarry (level 11)
Camouflage (level 12)
Improved Evasion (level 16)
Hide in Plain Sight (level 17) -- any favored terrain
Improved quarry (level 19) -- any favored terrain
Master Hunter (level 20) -- lethal attacks, superior tracking
High wisdom gains bonus spells daily
Concentration check: d20 + rangre level + wisdom modifier vs. DC
Favored Enemies:
Humanoids (human) + 2
This ranger chose the archery track.
Class HP rolled
Level 1: Ranger 10
Whyre of White Horn's Equipment:
27 lb
12 lb
2 lb
5 lb
3 lb
4 lb
2 lb
1 lb
10 lb
1 lb
2 lb
4 lb
_____
73 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x4
Backpack
Bedroll
Blanket, winter x1
Fishhook
Flint and steel
Grappling hook
Oil flasks x2
Pouch x2
Rope (50', hempen) x1
Sacks x2
Torches x2
Waterskins x1
Total
More about Whyre of White Horn:
Whyre was raised by rangers in the White Horn Woods. He was found in the arms of his dead mother in the woods of White Horn. Whyre has never learned the identity of his parents nor their killers. Whyre is strong of opinion and sharp of mind. He does not take himself too seriously. He believes planning and information are the most important tools for succeeding in an endeavor. While he prefers peaceful resolution, he does not shy away from conflict and will defend himself and others. However, Whyre's mindset is not the common one.
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