Yedan's Troubleshooters (Eberron)

Evret looks alright, though he should only have 140 gp worth of equipment. As I mentioned that only Eberron elements from the ECS may be chosen, Edgar is a no-no.
 

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I wanted my halfling summoner to conjure dinosaurs, but it looks like that the lowest dino summon is level 4...

Working on my elf sage sorcerer. Hire of a long wizard line, which caused his blood to mutate, making his magic more natural than book-learned.

This was seen as unnatural, which is why his parents flew to Breland to avoid persecution.

I will post some mechanics soon.
 

Eh... while I would technically allow Menhir Savant, I might appreciate it if you refrained. Being able to detect outsiders, fey and undead at will at 1st level, even if not unbalancing per se, might be too much of a wrench in the works of any plot involving deception and those types of creatures.

I honestly hadn't even considered that, since I was more keen on the later abilities, and thought of that as something that might be only conditionally handy. If you don't have a problem with the rest of the abilities, I'd be happy to swap back that first level ability for the normal nature sense / wild empathy. I'm not sure the sensing ability does much for the ley line fluff, anyway.
 


Hm, I think my idea could work with either sorcerer or witch. I will write both up mechanically and see who comes closest how I envisioned the character.

[sblock=Elf Sorcerer]

STR: 10 +0 (00pts)
DEX: 16 +3 (05pts) (includes racial bonus)
CON: 12 +1 (05pts) (includes racial penalty)
INT: 16 +3 (05pts) (includes racial bonus)
WIS: 13 +1 (03pts)
CHA: 12 +1 (02pts)


Feat:
1) Point Blank Shot

Traits:
Desperate Focus
Reactionary

Skills:
Bluff
Intimidate
Knowledge (Arcane)
Spellcraft
Use Magic Device

Spells Known:
0 (4): Acid Splash, Detect Magic, Dancing Lights, Prestidigitation
1 (2): Mage Armor, Color Spray

Equipment (70 gp)
[/sblock]

[sblock=Elf Witch]

STR: 10 +0 (00pts)
DEX: 16 +3 (05pts) (includes racial bonus)
CON: 12 +1 (05pts) (includes racial penalty)
INT: 16 +3 (05pts) (includes racial bonus)
WIS: 13 +1 (03pts)
CHA: 12 +1 (02pts)


Feat:
1) Accursed Hex

Traits:
Desperate Focus
Dangerously Curious

Skills:
Knowledge (Arcane)
Knowledge (Nature)
Knowledge (Planes)
Spellcraft
Use Magic Device

Patron:
Shadow

Familiar:
Bat

Hey:
Slumber

Spells Known:
0 (all): all
1 (6): Mage Armor, Ear-Piercing Scream, Sleep, Enlarge Person, Frostbite, Reduce Person

Spells Prepared:
0 (3): Daze, Guidance, Detect Magic
1 (2): Mage Armor, Ear-Piercing Scream

Equipment (105 gp)
[/sblock]

How do we determine starting money?
 
Last edited:




Here is the final version of Evret

Evret, Human Rogue 1
[SBLOCK]
Code:
Character Name: Evret McKellar
Class: Rogue
Race: Human
Size:  M
Gender: M 
Alignment:  NG
Deity: Olladra - Goddess of Feast and Good Fortune 

Str: 16 +3 (05p.)     Level: 1        
Dex: 14 +2 (05p.)     BAB: +0         HP: 10 (1d8+2)
Con: 14 +2 (05p.)     CMB: +3    
Int: 13 +1 (03p.)     CMD: +14    
Wis: 10 +0 (00p.)     Speed: 30'      
Cha: 12 +1 (02p.)     Init: +2                 

Stat Increases by Level
4th - 
8th - 
12th - 
16th - 

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +3    +0    +2    +0    +0    +0    15
Touch: 12              Flatfooted: 13

                         Base   Mod  Misc  Total
Fort:                      0    +2    +0    +2
Ref:                       2    +2    +0    +4
Will:                      0    +0    +0    +0 


Weapon                  Attack   Damage     Critical
Sap                      +3     1d6+3       20x2
 Sneak Attack                   1d6+1d6 (Sap Adept Feat)
Sling                    +2     1d4+3       20x2

Languages: 
Common, Elven


Race Abilities: 
Race : Ability
Human : +2 to (Str) Ability
Human : +1 skill point per level

Class Abilities: 
Rogue : Sneak Attack : 1d6 vs flat footed opponents
Rogue : Trapfinding : 1/2 Level to perception and disable device for traps

Traits
Armor Expert - Reduce Armor check Penalties by 1 to minimum of 0
Fast Talker - +1 to Bluff skill

Feats: 
Feat - Location - Description
Human 1 - Combat Expertise : -1 to attack rolls to add +1 dodge to AC
Level 1 - Sap Adept (UC book) : Additional 1d6 to sneak attack damage when using a sap. SA damage is non-lethal

Future Feats
Rogue 2nd - Combat Talent - Improved Feint
Level 3 - Weapon Focus (Sap)
Level 5 - Sap Master - Sap Sneak Attack does 6d6
Level 7 - 
Level 9 - 
Level 11 - 
Level 13 - 
Level 15 - 
Level 17 - 
Level 19 - 


Skill Points: 10        
Skills                   Ranks  Mod  Misc  Total
Acrobatics                  1    +2     +3   +6
Appraise                    0    +0     +0   +0
Bluff                       1    +1     +4   +6
Climb                       0    +0     +0   +0
Craft                       0    +0     +0   +0
Diplomacy                   1    +1     +3   +5
Disable Device              1    +2     +3   +6
Disguise                    0    +0     +0   +0
Escape Artist               1    +2     +3   +6
Fly                         0    +0     +0   +0
Handle Animal               0    +0     +0   +0
Heal                        0    +0     +0   +0
Intimidate                  1    +1     +3   +5
Knowledge (arcana)          0    +0     +0   +0
Knowledge (dungeoneering)   0    +0     +0   +0
Knowledge (engineering)     0    +0     +0   +0
Knowledge (geography)       0    +0     +0   +0
Knowledge (history)         0    +0     +0   +0
Knowledge (local)           0    +0     +0   +0
Knowledge (nature)          0    +0     +0   +0
Knowledge (nobility)        0    +0     +0   +0
Knowledge (planes)          0    +0     +0   +0
Knowledge (religion)        0    +0     +0   +0
Linguistics                 0    +0     +0   +0
Perception                  1    +0     +3   +4
Perform(Dance)              1    +1     +3   +5
Profession                  0    +0     +0   +0
Ride                        0    +0     +0   +0
Sense Motive                1    +0     +3   +4
Sleight of Hand             0    +0     +0   +0
Spellcraft                  0    +0     +0   +0
Stealth                     1    +2     +3   +6
Survival                    0    +0     +0   +0
Swim                        0    +0     +0   +0
Use Magic Device            0    +0     +0   +0


Equipment:               Cost  Weight
Bedroll                        1sp     2lb
Silk Rope                     10gp     5lb
Sunrod x3                      6gp     3lb
Black Explorers Outfit	       
Studded Leather               25gp    20lb
Sap                            1gp     2lb
Sling                          1gp     1lb
Manacles x2                   30gp     4lb
Thieves Tools                 30gp     1lb
Water SKin                     1gp     4lb
Rations x2                     1gp     2lb


Total Weight: 44.0lb      Money: 34gp 9sp 0cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:              76.00  77-153  154-230  460   1150

Age: 35
Height: 5'6"
Weight: 150lb
Eyes: Brown
Hair: Brown
Skin: White, Tanned

Description
The man standing still before you looks wholly unremarkable. His plain face and tosseled hair looks like it could belong to any commoner, farmer, or merchantman. When he moves however his entire deamoner changes. His movement can only be described as a prowl. Grace belies rippling strength beneath his sun and weather tanned skin. Once he might have dominated any encounter but ages unrelenting flow has worn on him. One day a younger, stronger man will bring him down. But not today.

Background
Evret was born 35 years ago in the midst of a bloody conflict. A son of Cyre, jewel of Galifers Crown, and home to the greatest and most advanced people of the known world. The war had been going on long before he was born and looked like it would continue long after his childrens children were born. Cyre lay at the center of the continent and as such it was constantly preyed upon from all sides. It should have been ripped apart like a fawn by a pack of wolves but the proud, strong people stood their ground against predations on all sides. They lost ground here and there, but they gained it back with blood and steel and grit. Evret was born a farmers son. He helped his family raise horses and work leather into shields, armor, saddles, and tack. The call came each year for the able bodied to come and fight for their country, their lives, and their freedom. When he was old enough he volunteered proudly. His father served before him, but lost a leg to the zealots of Thrane. His father before him was slain by an Aundairian raiding party. Evret knew he had an honored line to live up to and he would do his best.

His speed, strength, and agility made him an invaluable scout and spy for his people. He tracked patrols, supply lines, and army movements on every front. Death was a constant companion, though never his enemy. He bloodied his hands time and time again. A black knife in the dark. A bottle of poison in the ale. A signal to begin an attack. He did it all for his way of life.

That was all taken from him on what was to be known as the Day of Mourning. Some cataclysm, some kind of attack, some divine judgement, he never knew for sure what it was. He was near the border when the earth threw him to the ground and all around him the world shook. From the north east came a rolling tide of horror. A dead grey mist blown outward by a foul wind and carrying with it the damned cries of his countrymen. Scared witless he turned tail and fled. He ran for hours. Sometimes he saw people from other lands running as well. None of them paid him any mind. No one wanted any more killing that day.

For him, that was the last day of his life.

He fled over the border into Breland. There he waited with the other refugees, dejected and broken hearted at the thought of all he had lost. In the depths of his despair he saw a glint of hope. The Treaty of Thronehold was signed. The Last War was ended. It was the last war anyone would ever need to fight. He knew then that he would not bloody his hands again for war. However he made a second oath, along with every other man, woman, and child of Lost Cyre. He would find those responsible for the devastation of his home and kin. Then he would have blood one last time.
[/SBLOCK]
 

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