Yedan's Troubleshooters (Eberron)

Looks good, Selc.

As for Fetchlings, in principle we could come up with some way for them to fit into Eberron. The only question is where? Perhaps those humans conceived in the Faded Forest during the month of Sypheros (when it contains a manifest zone to Mabar) have a chance of being born as Fetchlings. Or likewise in any Mabar manifest zone. Perhaps there is even a remote chance of it happening when Mabar is coterminous with Eberron, and that depending on the exact sort of event that caused it the colouration of the Fetchling is predetermined: White for the Faded Forest and other temporary manifest zones, Black for the Gloaming and other permanent manifest zones, and Grey for Long Shadows.
 

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OK First draft. Still not sure about the character name. That is definitely draft.

[sblock="Unirse"]
[sblock=Game Info]
Race: Human
Class: Magus - Kensai Archetype (1)
Level: 1
Alignment: Chaotic Good
Languages: Common, ?, ?, ?
Deity: [/sblock]
[sblock=Abilities]
STR 14 (+2) [base 14] {5 pts}
DEX 14 (+2) [base 14] {5 pts}
CON 12 (+1) [base 12] {2 pts}
INT 18 (+4) [base 16] {10 pts}
WIS 10 (+0) [base 10] {0 pts}
CHA 08 (-1) [base 08] {-2 pts}
[/sblock]
[sblock=Combat]
HP: 10 = [(1d8=8) + 1 (CON) + 1 (Favoured Class)
AC: 12/13 = 10 + 0 [Armor] + 0 [shield] + 2 [DEX]/(+ 1 (Canny Defence)
Touch: 12/13 = 10 + 2 [DEX]/(+ 1 (Canny Defence)
Flatfooted: 10 = 10 + 0 [Armor] + 0 [shield]
INIT: +4 = +2 [DEX] +2 [Reactionary Trait]
BAB: +0 = +0 (Magus)
CMB: +2 = +2 (STR) +0 (BAB)
CMD: 14 = 10 +2 (STR) +2 (DEX) +0 (BAB)
Fort: +3 = +2 [base] + 1 [CON]
Reflex: +2 = +0 [base] + 2 [DEX]
Will: +2 = +2 [base] + 0 [WIS]
Speed: 30 ft.[/sblock]
[sblock=Weapon Stats]
Crossbow, Heavy +2 = +0 [BAB] +2 [DEX] +0 [feat] / DMG = 1d10, 19-20x2, 120 ft. [Range]
Dagger +2 = +0 [BAB] +2 [STR] +0 [feat] +0 [misc] / DMG = 1d4+2, 19-20x2
Dagger (Thrown) +2 = +0 [BAB] +2 [DEX] +0 [feat] / DMG = 1d4+2, 19-20x2, 10 ft. [Range]
Sword, Bastard (One-handed) +2 = +0 [BAB] +2 [STR] +1 [Weapon Focus] +0 [misc] / DMG = 1d10+3, 19-20x2
[/sblock]
[sblock=Racial Traits]
+2 INT
Bonus Feat
Skilled
[/sblock]
[sblock=Class Features]
Magus:
Arcane Pool: 5 = 1 (Class) + 4 (INT)
Concentration Check: +11 = [+1 (Level) +4 (INT) +4 (Feat: Combat Casting) +2 (Trait: Focused Mind)
Cantrips
Spell Combat

Kenasai:
Canny Defense
Diminished Spellcasting
Weapon Focus - Bastard Sword
[/sblock]
[sblock=Feats & Traits]
Class Feats:
Simple Weapon Proficiency
Exotic Weapon Proficiency - Bastard Sword

Feats:
1st Level: Arcane Strike
Human Bonus: Combat Casting

Traits:
Focused Mind
Reactionary[/sblock]
[sblock=Skills]
Skill Ranks: 7 = [2 (class) +4 (INT) +1 (Skilled Racial Trait)] x 1 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 1
ACP: -0
Skills:
() = class skill
^ = trained only
Code:
Total                         Stat   Rank  CS  Misc  ACP
+02 =  Acrobatics             +02    +00   +0  +00   -0  DEX
+04 =  Appraise               +04    +00   +0  +00       INT
-01 =  Bluff                  -01    +00   +0  +00       CHA
+06 =  Climb                  +02    +01   +3  +00   -0  STR
+04 =  Craft (Untrained)      +04    +00   +0  +00       INT
-01 =  Diplomacy              -01    +00   +0  +00       CHA
-01 =  Disguise               -01    +00   +0  +00       CHA
+02 =  Escape Artist          +02    +00   +0  +00   -0  DEX
+02 =  Fly                    +02    +00   +0  +00   -0  DEX
+00 =  Heal                   +00    +00   +0  +00       WIS
-01 =  Intimidate             -01    +00   +0  +00       CHA
+08 =  Knowledge (Arcana)^    +04    +01   +3  +00       INT
+01 =  Perception             +00    +01   +0  +00       WIS
-01 =  Perform (Untrained)    -01    +00   +0  +00       CHA
+02 =  Ride                   +02    +00   +0  +00   -0  DEX
+00 =  Sense Motive           +00    +00   +0  +00       WIS
+08 =  Spellcraft^            +04    +01   +3  +00       INT
+02 =  Stealth                +02    +00   +0  +00   -0  DEX
+00 =  Survival               +00    +00   +0  +00       WIS
+06 =  Swim                   +02    +01   +3  +00   -0  STR
+03 =  Use Magic Device^      -01    +01   +3  +00       CHA
[/sblock]
[sblock=Equipment]
Code:
Equipment                                Cost   Weight
Backpack                                 2gp    2lbs
- Bedroll                                1sp    5lbs
- Blanket (Winter)                       5sp    3lbs
- Grappling Hook                         1gp    4lbs
- Lantern (Bullseye)                     12gp   3lbs
- Oil (1 Pint Flask)                     1sp    1lbs
- Oil (1 Pint Flask)                     1sp    1lbs
- Rope (Silk/50 ft.)                     10gp   5lbs
- Spellbook (Wizard's/Blank)             15gp   3lbs
- Waterskin (Filled)                     1gp    4lbs
- Waterskin (Filled)                     1gp    4lbs
Bolts, Crossbow (10)                     1gp    1lbs
Crossbow, Heavy                          50gp   8lbs
Dagger                                   2gp    1lbs
Explorer's Outfit                        0cp    8lbs
Pouch (Belt)                             1gp    0.5lbs
- Chalk (1 Piece)                        1cp    0lbs
- Chalk (1 Piece)                        1cp    0lbs
- Twine (50 ft.)                         1cp    0.5lbs
- Whetstone                              2cp    1lbs
- Whistle, Signal                        8sp    0lbs
Spell Component Pouch                    5gp    2lbs
Sword, Bastard                           35gp   6lbs
Total weight carried: 55 lbs.
Treasure: 2gp, 3sp, 5cp Gems:

Carrying Capacity
Light: 0 to 58lbs
Medium: 59 to 116lbs
Heavy: 117 to 175lbs[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 24
Height: 5' 9"
Weight: 175 lbs.
Hair Color: Black
Eye Color: Brown
Skin Color: Pale
Apperance: [/sblock]
[sblock=Spellbook]Magus Level 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark

Magus Level 1: Chill Touch, Color Spray, Grease, Obscuring Mist, Shocking Grasp, True Strike[/sblock] [sblock=Background]Acryinton and Stanley were a couple of elderly and, if the truth be told slightly senile, members of House Deneith. They had both had long and distinguished career as scholar specialising in magic and fighter tactics respectively. However, Baron Breven d'Deneith finally decided that the pair were starting to become a liability to the house and put them out to grass. So the pair were installed in one of the house's villas near Castla Arakhain in Breland.

The two scholars were not pleased at there enforced retirement, especially as they were so far away from their native Aundair. So they then decided to show everyone that they were not passed it and to produce a more effective warrior by seamlessly combining magic use and sword mastery.

Having searched the nearby towns for a likely candidate, they choose a 10 year old orphan who was barely surviving by begging and was delighted at his lucky break. Even though it meant him giving up his old life and assuming a new identity.

Calling their new protege Unirse, they started his training in earnest. Unirse was less pleased at the exhaustive regimen to which he was subjected. However he stuck to too it and had just finished his initial training when a letter arrived ordering him to a meeting with the Mayor of Amrovel Vileema Falkur.

To say that Acryinton and Stanley were irritated is a gross understatement. Not only was the mayor taking their experiment away before they had time to study how well it worked. The project was supposed to be a secret and they had no idea how the mayor knew about Unirse.
[/sblock] [/sblock]
 

Alright, so so far it looks for players we so far have:

SelcSilverhand - Human Rogue
ghostcast - Human Kensai Magus
Walking Dad - possibly an arcane full caster, but still undecided
Damage Inc. - possibly an Elven Ranger, but still undecided
jkason - possibly a Druid of some sort

Five or six is probably the right number of players.
 


Alright, so so far it looks for players we so far have:

SelcSilverhand - Human Rogue
ghostcast - Human Kensai Magus
Walking Dad - possibly an arcane full caster, but still undecided
Damage Inc. - possibly an Elven Ranger, but still undecided
jkason - possibly a Druid of some sort

Five or six is probably the right number of players.
I'd be interested in playing a human ranger, especially if Damage is undecided.

If that's a go, I'll create a character.
 

I would be interested in a Mark of Shadow, to root the character more in Eberron. Could this somehow part of the reason he has a shadow patron?

What would be good witch patrons in this setting?
 

Welcome aboard, Arrowhawk.

I do not think that Dragonmarks and patrons are going to have any sort of essential connection. I mean, I suppose whatever otherworldly forces the " shadow " patron is might be attracted to someone that has powers that are somewhat compatible with their own, but it is not because they are the same thing by any means. The Mark of Shadow is a bloodline power connected to the Draconic Prophecy, not an otherwordly power of shadow. The character might even think there is some connection, but it is just the case that they will be factually wrong.

In any case, any patron in the PRD would probably be fine. Patrons never really need to be defined anyway, though many of them probably could be easily said to be attached to a certain part of Eberron.
 

Let me just throw out some caveats so you can give me the boot if this is a problem:

1. Not really familiar with the Eberron setting other than playing D&D Online for about six months

2. This would be my first PbP so I may need instructions on how to link dice rolls to the posts.

3. I would like to make a special request for the Ranger class. If you say no it won't lower my enthusiasm, but if you say yes, it will increase my enthusiasm :):

In DDO (and now in our PnP campaign) they used the 3.5 rules as the base rule set. However, there were many changes to the game for various reason. One change which they made particular to Rangers was to give them both combat styles at the appropriate levels. So at 2nd level, you got both Rapid Shot and TWF. Oddly enough, this generally makes the Ranger less effective in low level combat and more vulnerable. Why? Because every analysis I've seen of TWF says its inferior to S&B or THF. Nevertheless, I like it for stylistic reasons, immersion reasons. Makes more sense, imho, for a character with generally above average Dex to use two weapons when dropping his bow.

As I said, giving both styles will have a negligible (if not wholly negative) effect on the Ranger's effectiveness as a combatant, but I like the theme; no, I've never read any of the Drizz't novels :) Any objection? If at some point you feel it's unfair or playable, you can always make me choose one style.
 

Have you already converted the Dragonmark feats? I have currently no access to my 3.5 Eberron books, so a quick reminder of the Mark of Shadow benefits would be great.

[MENTION=6679551]Arrowhawk[/MENTION] Drizzt only used bows lately in his career. And I'm not the DM, but I see no negative to have both fighting styles and only benefits. BTW, the APG introduced more styles for rangers to choose from.
 
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@WD, I'm not familiar with the APG.

[MENTION=6679551]Arrowhawk[/MENTION] Drizzt only used bows lately in his career.
I wouldn't know. I was being serious when I said I haven't read any of the books. I only heard about the novels from playing DDO and asking why so many people had names spelled like Drzzt.
 

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