Eh... while I would technically allow Menhir Savant, I might appreciate it if you refrained. Being able to detect outsiders, fey and undead at will at 1st level, even if not unbalancing per se, might be too much of a wrench in the works of any plot involving deception and those types of creatures.
How do we determine starting money?
Character Name: Evret McKellar
Class: Rogue
Race: Human
Size: M
Gender: M
Alignment: NG
Deity: Olladra - Goddess of Feast and Good Fortune
Str: 16 +3 (05p.) Level: 1
Dex: 14 +2 (05p.) BAB: +0 HP: 10 (1d8+2)
Con: 14 +2 (05p.) CMB: +3
Int: 13 +1 (03p.) CMD: +14
Wis: 10 +0 (00p.) Speed: 30'
Cha: 12 +1 (02p.) Init: +2
Stat Increases by Level
4th -
8th -
12th -
16th -
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +3 +0 +2 +0 +0 +0 15
Touch: 12 Flatfooted: 13
Base Mod Misc Total
Fort: 0 +2 +0 +2
Ref: 2 +2 +0 +4
Will: 0 +0 +0 +0
Weapon Attack Damage Critical
Sap +3 1d6+3 20x2
Sneak Attack 1d6+1d6 (Sap Adept Feat)
Sling +2 1d4+3 20x2
Languages:
Common, Elven
Race Abilities:
Race : Ability
Human : +2 to (Str) Ability
Human : +1 skill point per level
Class Abilities:
Rogue : Sneak Attack : 1d6 vs flat footed opponents
Rogue : Trapfinding : 1/2 Level to perception and disable device for traps
Traits
Armor Expert - Reduce Armor check Penalties by 1 to minimum of 0
Fast Talker - +1 to Bluff skill
Feats:
Feat - Location - Description
Human 1 - Combat Expertise : -1 to attack rolls to add +1 dodge to AC
Level 1 - Sap Adept (UC book) : Additional 1d6 to sneak attack damage when using a sap. SA damage is non-lethal
Future Feats
Rogue 2nd - Combat Talent - Improved Feint
Level 3 - Weapon Focus (Sap)
Level 5 - Sap Master - Sap Sneak Attack does 6d6
Level 7 -
Level 9 -
Level 11 -
Level 13 -
Level 15 -
Level 17 -
Level 19 -
Skill Points: 10
Skills Ranks Mod Misc Total
Acrobatics 1 +2 +3 +6
Appraise 0 +0 +0 +0
Bluff 1 +1 +4 +6
Climb 0 +0 +0 +0
Craft 0 +0 +0 +0
Diplomacy 1 +1 +3 +5
Disable Device 1 +2 +3 +6
Disguise 0 +0 +0 +0
Escape Artist 1 +2 +3 +6
Fly 0 +0 +0 +0
Handle Animal 0 +0 +0 +0
Heal 0 +0 +0 +0
Intimidate 1 +1 +3 +5
Knowledge (arcana) 0 +0 +0 +0
Knowledge (dungeoneering) 0 +0 +0 +0
Knowledge (engineering) 0 +0 +0 +0
Knowledge (geography) 0 +0 +0 +0
Knowledge (history) 0 +0 +0 +0
Knowledge (local) 0 +0 +0 +0
Knowledge (nature) 0 +0 +0 +0
Knowledge (nobility) 0 +0 +0 +0
Knowledge (planes) 0 +0 +0 +0
Knowledge (religion) 0 +0 +0 +0
Linguistics 0 +0 +0 +0
Perception 1 +0 +3 +4
Perform(Dance) 1 +1 +3 +5
Profession 0 +0 +0 +0
Ride 0 +0 +0 +0
Sense Motive 1 +0 +3 +4
Sleight of Hand 0 +0 +0 +0
Spellcraft 0 +0 +0 +0
Stealth 1 +2 +3 +6
Survival 0 +0 +0 +0
Swim 0 +0 +0 +0
Use Magic Device 0 +0 +0 +0
Equipment: Cost Weight
Bedroll 1sp 2lb
Silk Rope 10gp 5lb
Sunrod x3 6gp 3lb
Black Explorers Outfit
Studded Leather 25gp 20lb
Sap 1gp 2lb
Sling 1gp 1lb
Manacles x2 30gp 4lb
Thieves Tools 30gp 1lb
Water SKin 1gp 4lb
Rations x2 1gp 2lb
Total Weight: 44.0lb Money: 34gp 9sp 0cp
Lgt Med Hvy Lift Push
Max Weight: 76.00 77-153 154-230 460 1150
Age: 35
Height: 5'6"
Weight: 150lb
Eyes: Brown
Hair: Brown
Skin: White, Tanned

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.