[sblock=Bastion Drath]
[sblock=Game Info]
Race: Human
Class: Sorcerer
Level: 1
Experience: 0
Alignment: LN
Languages: Common, Elven, Giant
Deity: The Keeper [/sblock]
[sblock=Abilities]
STR 8 [-1]
DEX 14 [+2]
CON 12 [+1]
INT 14 [+2]
WIS 10 [+0]
CHA 18 [+4]
[sblock=Ability score math]
STR: 8 (-2)
DEX: 14 (5)
CON: 12 (2)
INT: 14 (5)
WIS: 10 (0)
CHA: 16 (10) +racial[/sblock]
[/sblock]
[sblock=Combat]
HP: 8 = (6HD + 1CON + 1 fav. class)
AC: 12 = 10 + 2DEX
AC Touch: 12 = 10 + 2DEX
AC Flatfooted: 10 = 10
INIT: +2 = +2 (DEX)
BAB: +0 = +0 (class/es)
CMB: -1 = -1STR + 0 (BAB)
CMD: 11 = 11 + 0 (BAB) - 1STR + 2DEX
Fort: +3 = +0 (base) + 1 (stat) + 2 (misc)
Reflex: +2 = +0 (base) + 2 (stat) + 0 (misc)
Will: +2 = +2 (base) + 0 (stat) + 0 (misc)
Speed: 30'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
Dagger (melee): -1 = +0 (BAB) -1STR (1d4-1)
Dagger (range): +2 = +0 (BAB) +2DEX (1d4+2)
[/sblock]
[sblock=Racial Traits]
# +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
# Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
# Normal Speed: Humans have a base speed of 30 feet.
# Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice.
# Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
[/sblock]
[sblock=Class Features]
Spells, Bloodline: Undead, Cantrips, Eschew Materials, Bloodline Arcana: Undead
[/sblock]
[sblock=Feats]
Bonus (Sorcerer): Eschew Materials
Bonus (Human): Skill Focus: Knowledge (Religion)
Level 1: Great Fortitude
[/sblock]
[sblock=Skills]
Skill Points: 5 = [2base + 2INT +1human]
Max Ranks: 1
Skill List:
Spellcraft: +6 = +1 (ranks) + 2 (modifier) + 3 (class skill)
Knowledge (Arcana) +6 = +1 + 2 + 3
Knowledge (Religion) +9 = +1 + 2 + 3 + 3(skill focus)
Bluff +8 = +1 + 4 + 3
Intimidate +8 = +1 + 4 + 3
Sense Motive +2 = +0 + 0 + 0 + 2(racial)
[/sblock]
[sblock=Spells]
Spell-Like Abilities
Grave Touch
Level 0
Disrupt Undead
Bleed
Acid Splash
Light
Level 1
Magic Missile
Cause Fear
Spells per day:
Level 1: 4
Level 2: 1
Level 3: 1
Level 4: 1
[/sblock]
[sblock=Equipment]
Item Cost Weight
Dagger x2 4gp 2lb
Cleric's Vestments 5gp 6lb
Manacles 15gp 2lb
Bedroll 1sp 5lb
Spell Component Pouch 5gp 2lb
Trail Rations x5 2gp, 5sp 5lb
Wealth 38gp 4sp
Carrying Capacity:
Total weight carried: 22 lbs (light)
light: 00 - 26 lbs
medium: 27 - 53 lbs
heavy: 54 - 80 lbs[/sblock]
[sblock=Fluff Details]
Size: Medium
Gender: Male
Age: 58
Height: 61?"
Weight: 150 lbs
Hair Color: grey
Eye Color: blue
Skin Color: Pale
Appearance: A withered old man with a constant grimace, dressed in ragged finery.
Demeanor: Tends to talk in circles, always dancing around his true intentions. Willing to accommodate others, so long as he gets his peace and quiet while he's "working." He's a "Doctor Frankenstein" type.
Background: Bastion Drath was once a moderately esteemed arcane researcher at Morgrave University in Breland. Over time, he began to research necromancy and undeath, gradually becoming obsessed with the idea of eternal life. On the eve of his big experiment, he was ejected from the university.
"Forbidden science, eh? Too dangerous, eh? I'll show them! I'll show them all!"
So he retreated to an abandoned cottage near a den of wild creatures. Every so often, a band of adventurers would arrive, intent on clearing the dungeon and making off with whatever loot might lie within. Bastion always made a great effort to collect their bodies. Scientific pursuits, indeed!
He remained there for years, ignoring everything but his work, rarely making any progress, until a note arrived by courier. An invitation.
[/sblock]
[sblock=Adventure Log] none yet [/sblock]
[sblock=Level Ups] none [/sblock][/sblock]
[sblock=Mini Stat Block]
HP: 8/8
AC: 12, Touch 12, Flat Footed 10
Initiative: +2
CMB: -1
CMD: 11
Fort: +3
Ref: +2
Will +2
Speed 30'
DC vs. my spells: 10 + 4CHA + spell level
Perception +0
dies at -12[/sblock]