Yedan's Troubleshooters (Eberron)


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Great!

At this stage in the story, is there anything I should know in terms of char creation? Any limitations, preferences, levels, things like that? And should I just post my char & story here first?
 

Character creation stuff is in the first post in this thread. I guess I would prefer if you could quickly post your characters and backstories here so I can look over them before you post them in the Rogues' Gallery.

Walking Dad --> You still have your feat spelled " Child of Witer " .
 

[sblock=Bastion Drath]
[sblock=Game Info]
Race: Human
Class: Sorcerer
Level: 1
Experience: 0
Alignment: LN
Languages: Common, Elven, Giant
Deity: The Keeper [/sblock]
[sblock=Abilities]
STR 8 [-1]
DEX 14 [+2]
CON 12 [+1]
INT 14 [+2]
WIS 10 [+0]
CHA 18 [+4]

[sblock=Ability score math]
STR: 8 (-2)
DEX: 14 (5)
CON: 12 (2)
INT: 14 (5)
WIS: 10 (0)
CHA: 16 (10) +racial[/sblock]
[/sblock]
[sblock=Combat]
HP: 8 = (6HD + 1CON + 1 fav. class)

AC: 12 = 10 + 2DEX
AC Touch: 12 = 10 + 2DEX
AC Flatfooted: 10 = 10

INIT: +2 = +2 (DEX)

BAB: +0 = +0 (class/es)
CMB: -1 = -1STR + 0 (BAB)
CMD: 11 = 11 + 0 (BAB) - 1STR + 2DEX

Fort: +3 = +0 (base) + 1 (stat) + 2 (misc)
Reflex: +2 = +0 (base) + 2 (stat) + 0 (misc)
Will: +2 = +2 (base) + 0 (stat) + 0 (misc)

Speed: 30'
Damage Reduction: none
Spell Resistance: none[/sblock]

[sblock=Weapon Stats]
Dagger (melee): -1 = +0 (BAB) -1STR (1d4-1)
Dagger (range): +2 = +0 (BAB) +2DEX (1d4+2)
[/sblock]
[sblock=Racial Traits]
# +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
# Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
# Normal Speed: Humans have a base speed of 30 feet.
# Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice.
# Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
[/sblock]
[sblock=Class Features]
Spells, Bloodline: Undead, Cantrips, Eschew Materials, Bloodline Arcana: Undead
[/sblock]
[sblock=Feats]
Bonus (Sorcerer): Eschew Materials
Bonus (Human): Skill Focus: Knowledge (Religion)
Level 1: Great Fortitude
[/sblock]
[sblock=Skills]
Skill Points: 5 = [2base + 2INT +1human]
Max Ranks: 1
Skill List:

Spellcraft: +6 = +1 (ranks) + 2 (modifier) + 3 (class skill)
Knowledge (Arcana) +6 = +1 + 2 + 3
Knowledge (Religion) +9 = +1 + 2 + 3 + 3(skill focus)
Bluff +8 = +1 + 4 + 3
Intimidate +8 = +1 + 4 + 3
Sense Motive +2 = +0 + 0 + 0 + 2(racial)
[/sblock]

[sblock=Spells]
Spell-Like Abilities
Grave Touch

Level 0
Disrupt Undead
Bleed
Acid Splash
Light

Level 1
Magic Missile
Cause Fear

Spells per day:
Level 1: 4
Level 2: 1
Level 3: 1
Level 4: 1
[/sblock]
[sblock=Equipment]
Item Cost Weight
Dagger x2 4gp 2lb
Cleric's Vestments 5gp 6lb
Manacles 15gp 2lb
Bedroll 1sp 5lb
Spell Component Pouch 5gp 2lb
Trail Rations x5 2gp, 5sp 5lb

Wealth 38gp 4sp

Carrying Capacity:
Total weight carried: 22 lbs (light)
light: 00 - 26 lbs
medium: 27 - 53 lbs
heavy: 54 - 80 lbs[/sblock]
[sblock=Fluff Details]
Size: Medium
Gender: Male
Age: 58
Height: 61?"
Weight: 150 lbs
Hair Color: grey
Eye Color: blue
Skin Color: Pale
Appearance: A withered old man with a constant grimace, dressed in ragged finery.

Demeanor: Tends to talk in circles, always dancing around his true intentions. Willing to accommodate others, so long as he gets his peace and quiet while he's "working." He's a "Doctor Frankenstein" type.

Background: Bastion Drath was once a moderately esteemed arcane researcher at Morgrave University in Breland. Over time, he began to research necromancy and undeath, gradually becoming obsessed with the idea of eternal life. On the eve of his big experiment, he was ejected from the university.

"Forbidden science, eh? Too dangerous, eh? I'll show them! I'll show them all!"

So he retreated to an abandoned cottage near a den of wild creatures. Every so often, a band of adventurers would arrive, intent on clearing the dungeon and making off with whatever loot might lie within. Bastion always made a great effort to collect their bodies. Scientific pursuits, indeed!

He remained there for years, ignoring everything but his work, rarely making any progress, until a note arrived by courier. An invitation.
[/sblock]

[sblock=Adventure Log] none yet [/sblock]
[sblock=Level Ups] none [/sblock][/sblock]

[sblock=Mini Stat Block]

HP: 8/8
AC: 12, Touch 12, Flat Footed 10
Initiative: +2
CMB: -1
CMD: 11
Fort: +3
Ref: +2
Will +2
Speed 30'

DC vs. my spells: 10 + 4CHA + spell level

Perception +0

dies at -12[/sblock]
 

Apologies for not responding before now. I have been busy for the last few days.

I will try to get my character in the RG this weekend.
 

Apologies for not responding before now. I have been busy for the last few days.

I will try to get my character in the RG this weekend.


Whyre is quite tickled that the number of live bodies to shield him from enemy consternation is increasing. At this point he is wondering if he should get everyone a uniform or a T-shirt: "Whyre's Wall" kind of has a nice ring to it.
 



Looks like we got 4 in the RG. If bailey can just cook up a nice plump and meaty cleric/healbot for the Ranger, I think we'd be good to go?
 

Sorry for having already posted prematurely in the RG. Is the character ok this far or do I have to overhaul some aspect. Also please answer my question regarding pre-game animal training.
 

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