You are all GODS!!

Now HM submitting my rather mundane weapon for approval.

Maybe mundane to a god but to the mortals who will see you use it or feel it's wrath i think it is rather potent.

She will be firing regular arrows right now, as 128k is not enough to make enchanted ammunition and an enchanted bow. This got me thinking though, even though the highest of the two enchantment bonuses is applied (weapon or ammo), one can still have for example a Holy Shoking Burst bow with Flaming Seeking arrows and the effects will stack? In essence, a ranged weapon (if money were no object, since spending 90,000 GP on 30 arrows is a lot!) can have 20 enchantment levels instead of the 10 for a non-epic weapon?

I'm really lost here, I think if you take the ammo option and keep the bow fluff you would never "run-out" of arrows. You will diffently never shoot every round of a fight. Combats shouldn't last more than 10 rounds and combat encounters will be on the low side for something like this, Can't have epic battles everyday unless your Hercules.

And the lost part is about enchantment levels never heard of it.


Also, the Disruption ability can only be placed on bludgeoning weapons, but i wanted to add some anti-negative energy or undead ability, similar to a Sun blade. How do i get those, and what would they cost?

Will look this up when I get home at the coffee shop.

Also, do i have to buy the mundane arrows for Heliasillyel? :( They are 20 arrows for 1 GP, but to buy them will mean i have to give up on a whole enchantment level. I CAN take a Craft skill to have her make her own unenchanted arrows if it is necessary.

No if you need some gold I'll loan you 1gp LOL
[sblock=The Suncaster]+4 Holy Flaming Burst Composite Longbow [2 STR]

Damage (M): 1d8 (Piercing) x 3 + 1d6 (Fire) / 2d10 on critical + 4 (Enchantment) + 2 (STR)
Range: 110 ft.
Weight: 3lb.
Total enchantment levels: 8: (+4) +2 (Holy) + 2 (Flaming burst) (128,000 gp.)[/sblock]

That looks good to me what is wrong with this weapon for a DR0 god??

HM
 

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OK so i can keep the description (made from sunlihgt etc.)? That's great! :) The weapon is fine, I just got greedy :-P

About weapons, ammunition etc.

First we have Rule #1: The enhancement bonus from a ranged weapon does not stack with the enhancement bonus from ammunition. Only the higher of the two enhancement bonuses applies. So +5 bow and +5 arrows don't make a +10 attack. Which makes sense.

Then we have Rule #2: Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon (in addition to any alignment it may already have). So currently the Sunceaster can take any old arrow and make it automatically a +4 Holy Flaming Burst arrow.

However, the arrows themselves CAN be enchanted. When you look at the enchantments table, below it says: This price is for 50 arrows, crossbow bolts, shuriken, or sling bullets.

Which means that if you can spare the money, you can have arows with enchantments on top of the bow. For example, you have a +4 Holy Flaming Burst bow, and fire a Shocking Burst, Icy Burst arrow, the end result is a hit with + 4, Holy, Flaming Burst, Shocking Burst, Icy Burst . Which no other weapon can have (max enchantment level is +10)

I don't understand what you mean, keep the fluff for the bow and buy arrows. I'm not spending 128 000 GP for 50 arrows and then be stuck with nothing, it would be much more prudent to spend them on the actual bow that bestows it's enchantments on any arrow :)
 

Just got in from the coffee shop and was reading Indomitable Strength offline. The way it is writin I think it is an exception to the rule "like bonuses don't stack" it is telling you that this is added in addition to your other divine bonus. So I'm still thinking they don't stack, normally.

You think I would leave you stuck with no arrows??? Come on ML you know I like tough combats but I wouldn't do that. :angel: Don't gods get to create items from nothing?? or is that only certain gods.

Oh and looking at Sunblade, it just has the bane property or do you mean the special ability of the weapon? I think I may have to make an dventure where your weapons are useless (a rampaging Tarrasque comes to mind), and the PC's quest to find a way to "improve" them.

Those of you who want to make your natrual attacks your favored weapon, we should look to at least maybe changing that to dagger or something. Unless it fits the concept to well.

HM
 

Don't gods get to create items from nothing?? or is that only certain gods.
Yes they do. To an extent.

Create Magic Items: A deity of rank 1 or higher can create magic items related to its portfolio without any requisite item creation feat, provided that the deity possesses all other prerequisites for the item. The maximum item value a deity can create is a function of its divine rank (see the table below). The item’s cost and creation time remain unchanged, but the deity is free to undertake any activity when not laboring on the item (see Creating Magic Items in the DUNGEON MASTER’S Guide).

Divine Rank: 1-5, Max market price: 4,500
Divine Rank: 6-10, Max market price: 30,000
Divine Rank: 11-15, Max market price: 200,000 (any nonartifact)
Divine Rank: 16-20, Max market price: no maximum (including artifact)

For example, a demigod of fire could create a wand of burning hands without the Craft Wand feat, provided that the demigod knows the burning hands spell. If a deity has the item creation feat pertaining to the item it wishes to create, the cost (in gold and XP) and creation times are halved.


[sblock=Create Object]The deity can create simple objects out of nothing.

Prerequisites:
Divine rank 6, Int 29.

Benefit:
As a full-round action, the deity can create one or more simple, nonmagical objects with a total weight of up to 50 pounds per divine rank, or with a total volume of 10 cubic feet per rank. If the deity uses this ability on a divinely morphic plane or within its own godly realm, double the volume and weight the deity can create. If the deity’s realm is located on a divinely morphic plane, triple the volume and weight the deity can create there.

Notes:
For purposes of this ability, a simple object can have no moving parts more complex than a door hinge and must be composed of a single material. The material can be no more valuable than iron (1 sp per pound). The deity could create a length of rope, a leather sack, a wooden spoon, or an iron pot. The deity could create a knife blade, but not a knife with a wooden handle.
Once created, the objects are permanent and nonmagical. If the deity has the appropriate Craft skill, the deity can make a Craft check when creating the item to make it a masterwork item.

Suggested Portfolio Elements: Crafts, creation.[/sblock]
[sblock=Create Greater Object]
The deity can create complex objects out of nothing.

Prerequisites:
Divine rank 11, Int 29, Create Object salient divine ability.

Benefit:
As a full-round action, the deity can create objects weighing up to 100 pounds per divine rank, or with a volume of 20 cubic feet per rank. If the deity uses this ability on a divinely morphic plane or within its own godly realm, double the volume and weight the deity can create. If the deity’s realm is located on a divinely morphic plane, triple the volume and weight the deity can create there.

Notes:
This ability works like the Create Object ability, except as noted below. A deity can use this ability to create any kind of nonmagical object.

Rest:
The deity must convert a considerable amount of its own energy into the object, which can leave the deity impaired. The deity can create an object with a value of up to 100 gp without impairment. For every additional 100 gp of value (or fraction of 100 gp), the deity must rest for 10 minutes. If the deity is creating an item on a divinely morphic plane or within its own godly realm, it can create a 200 gp item without resting. If the deity’s realm is located on a divinely morphic plane, it can create a 300 gp item there without having to rest.

Suggested Portfolio Elements: Crafts, creation.[/sblock]

[sblock=Divine Creation]The deity can create creatures or magic items out of nothing.

Prerequisites:
Divine rank 16, Int 29, Create Object salient divine ability, Create Greater Object salient divine ability.

Benefit:
As a full-round action, the deity can create mortal creatures or magic items whose total weight is up to 100 pounds per divine rank, or with a total volume of 20 cubic feet per rank. If the deity uses this ability on a divinely morphic plane or within its own godly realm, double the volume and weight the deity can create. If the deity’s realm is located on a divinely morphic plane, triple the volume and weight the deity can create there.

Notes:
This ability works like the Create Greater Object ability, except as noted below. A deity can use this ability to create any kind of creature that does not have a divine rank. The deity can create a creature with class levels, but never with more class levels than the deity has itself or the deity’s divine rank, whichever is lower.

Rest:
The deity must convert a considerable amount of its own energy into the object, which can leave the deity impaired. The deity can create an object with a value of up to 100 gp without impairment. For every additional 100 gp of value (or fraction of 100 gp), the deity must rest for 10 minutes. If the deity is creating an item on a divinely morphic plane or within its own godly realm, it can create a 200 gp item without resting. If the deity’s realm is located on a divinely morphic plane, it can create a 300 gp item there without having to rest.

Suggested Portfolio Elements: Crafts, creation, supreme.[/sblock]

[sblock=Craft Artifact]The deity can make magic items that exceed mortal limits.

Prerequisites:
Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Scribe Scroll.

Benefit:
The deity can craft magic arms and armor, staffs, wands, wondrous items, rings, and scrolls that exceed the normal limits for such items (as stated in the DUNGEONMASTER’s Guide). For instance, the deity could create a magic sword with an enhancement bonus higher than +5, a staff that allows the use of spells of higher than 9th level, a cloak of Charisma with an enhancement bonus higher than +6, and so on. More information on such items can be found in the Epic Level Handbook.

Notes:
This ability works like the Create Object ability, except as noted below. A deity can use this ability to create any kind of nonmagical object.

Rest:
The deity must convert a considerable amount of its own energy into the object, which can leave the deity impaired. The deity can create an object with a value of up to 100 gp without impairment. For every additional 100 gp of value (or fraction of 100 gp), the deity must rest for 10 minutes. If the deity is creating an item on a divinely morphic plane or within its own godly realm, it can create a 200 gp item without resting. If the deity’s realm is located on a divinely morphic plane, it can create a 300 gp item there without having to rest.

Suggested Portfolio Elements: Crafts, knowledge, magic. [/sblock]
 

Question? How do you type so fast?? :p

So the arrows you could create would be effectd by your DR the stronger you get the stronger the arrows you create will become.

Also if you take and put all money in the bow when you do become higher in DR you could make/improve on your favored weapon?

HM
 

I didn't make the traits list if thats what you are asking so could you quote the part you are refering to and the realtive MM page plz.

Here:
Holyman said:
Ability Score Increases - Each time this special trait is taken the character may add +2 to any ability score. Note that the Monstrous Size trait can affect ability scores as well. Each size category larger than Medium gives the character a cumulative +4 to Str, -2 to Dex, and +2 to Con. Each size category smaller than Medium gives the character a cumulative -2 to Str and +2 to Dex. So, a Huge character has a +8 to Str, -4 to Dex, and +4 to Con. A Tiny character has a -4 to Str and a +4 to Dex.

Link to SRD http://www.d20srd.org/srd/improvingMonsters.htm#sizeIncreases

Holyman said:
And on breath weapon the die used( d4, d6, d8 etc.) would be based on the amount of points you put into it. You are spending points for an ability and spend more points to "beef" it up.

So, how many points does each size and number of dice cost? Also, what is the cost of the cooldown timer? I don't even know what size of breath weapon would be worthwhile. Starting to sound like a traitpoint sink I can't afford. No offense intended, just not sure I can afford to make the breath weapon worthwhile, depending how it costs.
 
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I have been following along and find that the rping has been great but the problem seems to be alignment, (though that isn't the hole problem)

there's no way to get eight (now seven) people together and they be almost all chaotic and get anything done quickly. Granted you are all gods but I think a medator or something would be nice. here is the alignment breakdown:

Lavaria CE
The One and the Many CN
Sirion LN
Heliasillyel CG
Ubariya LN
Torath CG
Duretep CN

You all will probably agree on more freedom/random aspects, and let me do what I want to do type suggestions.

But a world is chaos inclosed in order and without some rules I see this falling apart on us.

So suggestions please, :)

Mine would be, a NPC OverGod that gives each godling one thing automaticly to the world, and one to the worshippers he wishes to live on it. And we could go from there.

HM

you forgot the time god LN I think

well the problem with the last suggestion, is that it would change all and we would probertly have to reebot...

while if we continues we would keep all the cool things as Death/madness = undeath, Sun burns eye of the death spideress = the moon and such
personaly i think it can work, the two LN left seems better able to work with and around the chaotic ones and a strongly dominated chaotic world can exsists.

so the options i see is

1) reeboot with the Overgod

2) continue and see were it takes us (im voting here)

---

here let me give it a try

breath weapon
cooldown 1d4+1

Cone of fire (1 point)
30 ft
5d4
ref save for half DC 15+con mod.

Cone of fire (2 point)
60 ft
10d6
ref save for half DC 15+con mod.

Cone of fire (5 point)
120 ft
20d8
ref save for half DC 15+con mod.
 

[sblock=RANT]Don't take any of what I'm about to say personally but several things bug me:

A note on the sun: I was thinking that Heliasillyel would ask for a golden orb like the one in her home realm and she would not be in control of this one in anyway. She would be worshipped as the Sun Goddess because she had the forethought to have one provided and thus those who worship it/her would be most thankful. No need for an equalizer.

This lessens the mythological impact of our story. Heliasillyel is the sun. And she should be powerful enough to be the sun and dance on the surface of the world in physical form with her elven followers if she wants to. Your method is perfectly valid but neuters us as gods; the sun god should have control over the sun. Ubariya should have control over darkness. Duretep should have control over dreams and madness. If we, as gods, don't have control over our portfolios then I'm afraid I don't see the point of this game at all.

I have been following along and find that the rping has been great but the problem seems to be alignment, (though that isn't the hole problem)

there's no way to get eight (now seven) people together and they be almost all chaotic and get anything done quickly. Granted you are all gods but I think a medator or something would be nice. here is the alignment breakdown:

Lavaria CE
The One and the Many CN
Sirion LN
Heliasillyel CG
Ubariya LN
Torath CG
Duretep CN

You all will probably agree on more freedom/random aspects, and let me do what I want to do type suggestions.

But a world is chaos inclosed in order and without some rules I see this falling apart on us.

So suggestions please, :)

Mine would be, a NPC OverGod that gives each godling one thing automaticly to the world, and one to the worshippers he wishes to live on it. And we could go from there.

HM

I disagree that alignment is the problem. It is certainly adds an element of complexity, especially for those of us who have chosen to play lawful deities. But I can work with an entire pantheon of chaotic deities because I know that they are ruled by self-interest. Lavaria doesn't go on a rampage of destruction because she knows that this is likely to piss off the other deities who might band together to retaliate or bind her in some fashion. The same goes for every deity. I think of this as a 'natural law' and it's the basis of Ubariya's lawful alignment. Anything crazy enough to act outside their self-interest shouldn't be a player character. Even Duretep has a splinter of saner personality that comes to the forefront whenever he might do something too far off the deep end.

And who cares if we don't get anything done quickly? If I wanted quick I sure wouldn't be playing in pbp. I don't want to spend five days arguing over one issue, though, so a mediator would smooth things a little bit. However, HM, you surrendered that option when you had the Forger run off after your first post. You can bring him back and have him act as mediator now if you want, I guess.

Frankly the Forger irritates me. Perhaps the problem is the assumptions I took from our discussions of the game before it began. What I wanted (and still want) is to be a creator deity. I don't want to sit back and let some other deity create everything and then get only one thing I want. The whole point of this to me was to get to create things, establish a religion, and deal with the other gods and their creations. And for the record, I hate the idea of power level being tied to number of worshipers. You think Zeus had any worshipers before the world was created when he fought against the titans? He certainly wasn't powerless then.

This is your most important statement:
HolyMan said:
But a world is chaos inclosed in order and without some rules I see this falling apart on us.

We've done pretty well on our own (until this latest issue). You are right, though, we do need rules. We've needed them from the very beginning. IMO, the biggest problem is the lack of rules from the very beginning. And I don't mean rules governing the mechanics of our deities. I'm not picking on anyone but let me point out a couple of things as examples: Heliasillyel, a deity for 8,000 or so years, complete with ancient history and references to other crystal spheres, Toril, spelljamming ships, Lolth, and some kludge to explain why she doesn't have her full power now. Torath and Sirion, newly ascended from other worlds. Lavaria cast out from her plane and looking for a new home. There are a lot of assumptions made that by default I'm now forced to live with. It's hard to reconcile my idea that our deities are the only ones with the idea of a multitude of deities in a multitude of crystal spheres scattered across the multiverse. The point is that we needed a common origin, a baseline to work from that keeps our deities on an equal field and that gives us a common point for roleplaying. I suppose that since HM didn't object to any of the histories as presented that that is reality that I have to accept. :( I just wanted Ubariya to be something more than some petty death goddess looking for scraps from some more powerful creator deity.

So how do we fix it?

First things first: get Sunking to edit his curse post, give Sirion to HolyMan to npc and lets get on with the roleplaying. I would like a statement that clarifies what our history as deities is and what our roles are and what kind of game we're playing. I think that will solve most of our problems.

Thanks for listening to my long-winded rant.
--GE[/sblock]
 

[sblock=OK sblocks it is]I agree with Glass Eye for the most part, but i want to argue against the bashing of my Goddess's background. Just as you want the freedom to be a creator Deity and not be confined with the Forger, number of worshipers etc. I want my deity to be omnipotent. The main point of Godhood is to transcend mortal knowledge and experience, as far as i am concerned. Since i am not a God, I haven't' seen one or talked to one, how am i supposed to roleplay one? With my mortal, human and modern day brain i came up with the assumption that it's more "godly" to be 8000 years old and with knowledge on how the universe works, not a drooling infant that can't see past her newly acquired power.

Not to mention that Sun Elves have an average lifespan of 700 years. With such longived creatures as her worshipers, she is bound to be old herself, even if she's been around for "only" 10 Elven generations.

We have not made our deities perfect, they are only perfect in form, but flawed in charcter - exactly like the ancient Greek and Nordic pantheons. Thus Heliasillyel has flawed human emotions - rage, stubbornness, selfishness etc. The only way i can really portray some means of Divinity is to have her be above the boundaries of human intelligence, knowledge and clairvoyance.

As such i had her be a true deity in that regard, and gave a "kludge" of an explanation (as you so put it) to actually having her be a DR0 Deity. If you or anyone else does not like that explanation, give me a suggestion and i can work with that if i like it. It is true though, that HM did not give us rules on where we come from and how we came to be. I, however, do not want to play a newborn God that doesn't know what the hell is going on. The whole term "godling" that HM uses on a constant basis is annoying, it suggests we are the equivalent of divine children taking their first steps in the sandbox. That, coupled with the Forger actually being the only one who can create things, makes our Gods seem little more than mortals with a high DR and an immunity or two.

Even mortals can create planes though, they only need to be able to cast Genesis.

So HM has said already that it's hard for him to find a reasonable challenge for DR16 and up Deities, hence he had us start at DR0. But DR0 Quasi-Deities are so low on the food chain it doesn't make sense for them to be able to create a world, so he gave us the Forger. So in essence we need the Forger to justify being divine-level gnats and still be able to have a world as if we had created it.

Also, Glas Eye, I am unsure what you don't like about references to other worlds. You want us to be the only Gods in the world? Than this would mean that we have sprouted from somewhere and are creating things from scratch, but that would mean we all need the same background, and it would not justify a Sun Elf Goddess for example, as there are NO Sun Elves anywhere. It would not justify anything short of primordial gods of storms, fires, lightnings and death. Zeus and his brothers are much more unrefined than the later Deities like Aphrodite for example, who were spawned after the Titanomachy.

So forcing a "year 0" background to everyone and removing prior experience and knowledge, will also limit the types of Gods we can realistically have in this campaign.

I think the biggest issue with this campaign is that we are not perceiving it equally. Some players (and both DMs as far as i can tell) want this game to be just like a regular level 1 DnD game, but only with rescaled characters. We will still be fighting monsters and gaining levels. The main challenge will be the DM throwing monsters and maybe NPCs at us.

I, from the very beginning, though that we will be "true" Gods and the challenge will come from other Gods played by real players, not liking our ideologies, followers, etc. So yeah, I thought this would a much more "free roam" type game that will have us interact with each other.

Mind you I'm not opposed to starting with the first and getting to the second, that's the best way even, if we can only agree on things as players. I don't want to repeat everything Glass Eye said, but yes the problem is not our Deitie's alignments or the lack of in-game laws and rules.[/sblock]
 
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Glasseye, you had a problem with Torath's skeletal history? O.o

I figured the simpler and less stuff I piled on for the history, the better for the game. Concept was simply: Torath grew to power on a chaotic-wartorn plane from which he was banished as he ascended to a Quasi-diety.

I did not realize such a thing would be problematic.

edit@M&L:

I don't think I had a real expectation outside of being a 'god' powerwise and dealing with other 'gods' and doing godly things. At this point however, I was liking the idea that our gods were similar to the Greek gods.
 
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