Obryn
Hero
Funny thing is, that's exactly how my 4e Dark Sun game works. Now with that said, at 15th level, they're among the movers & shakers, but they weren't always.I don't know about anyone else here but I can tell you that my group and I enjoy games the most where we aren't the center of the universe and our story comes to fruition after the game is over, not before it begins.
Our stories take shape from the decisions the characters make and the way the dice rolls, it all becomes a page in the big book of our adventure. Our DM usually creates a massive world and he let's us choose where we want to go and he will have a different scenario set up for each section. Let's say for instance we decide to go and visit the dwarves. Well we will get there only to find out that they are being attacked by frost giants and they need our help. There realm may be in danger but not the entire planet or even the whole continent for that matter.
Sometimes we will play in games that have a central plot and we get around to it when we are ready and there is no time clock ticking away.
Also, we don't write out what magic items we want ahead of time because we all enjoy the surprise of finding random items and the challenge comes from finding uses for those items even though they may not synergize with your character optimally.
This is the kind of system I hope Next gives us. We want to be able to play anywhere from fresh off the farm to born with a certain destiny or a combination of both.
This is not a matter of edition or even really of rule-set.
-O