Battle at Harkon Manor

Scratched_back

First Post
Glancing across the collapsed barricade one last time, Elms' eyes pass over the look of desperation on the face of common folk as they desperately attempt to ward away blows from Treylor soldiers, the elves snarling as they push their line forward. In a sudden burst of anger and adrenaline, Elms pounced from his hiding place amongst the trees and, spittle flying from his mouth as he hurled himself towards the closest Treylor soldier.

"For the CHUUUUUUUUUUUURCH!"

Later, Elms would ask himself why, of all the words and emotions hurtling through his mind, he chose that one to scream for.

[SBlock=Actions.]Charge closest soldier and attack.
Charging swing and damage on closest Treylor soldier. (1d20+11=16, 1d6+2=5)
[/SBlock]The Elf hadn't been expecting an attack from the tree line and his feet were planted firmly towards a wounded Man-at-arms, but Elms underestimated the soldier's reflexes. The thrust of his shortsword was avoided by mere inches as his opponent deftly sidestepped, leaving Elms dangerously off balance.
[SBlock=OOC.]Changed from a hit to a miss, will take better care with my maths in future![/Sblock]
 
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Scratched_back

First Post
Elms - Round 13

Recovering his balance as quickly as possible, Elms takes control of his temper and swings again at the Treylor soldier directly in front of him.[SBlock=Actions.]Standard attack on closest soldier (flanking). (1d20+7=15, 1d6+2=8)[/SBlock]Now fully aware of Elms' presence on the battlefield, the Elf had turned to engage him and the thrust from the Elms' shortsword was deflected by the soldier's shield.

Setting his jaw with grim determination, Elms realises that having not made use of his advantage, he now has a real fight on his hands.
 

Dragonwriter

First Post
Jareth clutches the wound the enemy soldier gives him, near the collarbone, but thankfully not deep enough to be life-threatening. At least, not yet.

He hears someone roaring something in the distance, but is too focused on the fight in front of him to do anything more. He flicks his chain out, the tip snapping whip-like at the foe’s open face. The spike at the end of the chain links flies into the Treylor’s eye-socket as Jareth yanks it out and snaps it clean before readying himself for another opponent!

Meanwhile, the soldier behind tries to bring his shield and protect Jareth’s flank, much good it did for the last strike, but it isn’t quite far enough forward. At the same time, another man-at-arms attacks, but only catches well-trained Treylor shield.

[sblock=OOC and Rolls]
Jareth simply attacks.
Attack: 26, possible crit, 9 damage..
Confirmed: 20 for 7 extra.. Grand total of 16 to someone with, at most, 3 HP left…

Man-at-arms attacks, while one tries to Aid Another for Jareth. Both Fail. Losers…

And HM, don’t forget the guys who failed the Burning Hands save cannot do any Standard actions, thanks to being at 0 HP.
[/sblock]
 

Deskjob

First Post
Marko, Round 13

Marko fights forward, deeper into the skirmish. His long dark hair whips around his face as he inches forward. His round steel shield glitters in defense and his black garments fade to a bloody brown. His polished longsword is seen smashing against his foes as the battle ensues. He is fighting now, and time stands still...

[sblock=Combat]
Round 13 Combat

Marko :Move .(75-85) :Attack .(85-95) .18vs18 .hit .8 damage
Ally 1 :Move .(85-75) :Aid Marko .(75-85) .+2ac
Ally 2 :Move .(65-64) :Attack .(64-63) .10vs18 .miss .0 damage

Round 13 Aftermath

Marko85: 22 Ac
Enemy95: 0 hp
[/sblock]
 

ghostcat

First Post
Seeing his spell fizzle without any obvious effect, Trinham starts to get disheartened. He knows that the spell worked properly, unlike the sleep, but the elves seemed to just shrug it off. To him this means that elves are highly resistant to magic. At the same time the Treylor's armour indicate that they are even harder to hit than he is and the fact that their last attack was so devastating, means that they are better fighters than he is. Trinham resigns himself to the fact that he is going to die but is determined to take as many of the enemy as possible with him. He just hopes that Moggins will be alright.

Deciding to keep his spells until things become critical, Trinham makes a concerted attack against the elf in from of him but his opponent manages to raise his shield in time to intercept his strike. At the same time the villager on his right supports him by attacking the same elf. Unfortunately he his totally off balance and his attack goes wild. Meanwhile the villager behind him, who is supposed to watch his back becomes distracted.

[sblock=HM]Is this what you had in mind with the Mass Combat rules?[/sblock][sblock=Rolls]Trinham's Attack, Damage. Villager's Attack, Damage, Villager's Aid Another. (1d20+4=14, 1d8+1=5, 1d20+2=6, 1d6+1=6, 1d20+2=4)[/sblock][sblock=Statblock]Defence: AC 15, HP 14/20
Protection From Arrows: (DR10) 40/40.

Attack:
Crossbow, Light +5 1d8 19-20/x2 80'
Dagger +4 1d4+1 19-20/x2
Dagger (Thrown) +5 1d4 19-20/x2 10'
Longsword +4 1d8+1 19-20/x2

Saves: Fort +3, Ref +4, Will *3

Crossbow Bolts: 30, 29, 28, ??

[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand.
Sorcerer Level 1 Spells: Magic Missile, Sleep
Sorcerer level 2 Spells: Protection from Arrows
[/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_)
1 Level: (X) (X) (_) (_) (_) (_)
2 Level: (X) (_) (_)[/sblock][/sblock]
 

Fangor the Fierce

First Post
Taking the wound with stoic resolve, Mal's eyes narrow at the Treylor attacker. "My turn.." he mutters intent on taking out this foe and any others in his way. Preferring to go for as many attacks as possible, he calls back to the villager to his side. "Hit him high..."

Mal then aims at the foes exposed areas, striking out with two quick punches of his favored spiked gauntlets. He liked to travel lightly, and fight lightly as well. He aims for the Treylor in front of him, hoping to clear a path in the foes. Attack/Dmg Treylor 7b first (1d20=10, 1d4+2=6) The blow goes wide, as he tries to follow it up with another quick punch from the left. Unfortunately, the foes are too well trained for his futile attempts to beat them down. Attack/Dmg Treylor 7b again (1d20=6, 1d4+1=5)

Resigning to hoping that the villager can have more luck, he watches as the villager strikes out with his own weapon. Attack/Dmg Treylor 7b again (1d20=6, 1d4+1=5) Yet, this was not going as planned, as the Treylor show their military advantage, their shield and armor far more effective then he had hoped for.

"Fine, let's see how you like the taste of this." he mutters, switching his aura to that of Energy. The healing was helping, but it mattered not, as the foes were too many. Hopefully this would deter them quicker...

[sblock]Man, Mal is so ineffective! Just note that everyone that went down so far has been stabilized, due to his Vigor Aura, so at least nobody is still bleeding out. Now, since the tides have turned, Mal is switching aura to ENERGY. So, ALL Treylor within that are attacking with melee against allies within 30' take 2 points acid damage per attack until Mal's next turn, where he might switch it back to Vigor to stabilize more allies if needed.[/sblock]
 

Gondsman

Explorer
[sblock=OOC]So if I read that right, now I'm just posting for me and the villagers. move the rear one up, no AoO for just moving into the position, and they both go full defensive +4 AC

villagers
Total Defense +4 AC (15)

I figure my Heal bonus is high enough to justify knowing that the wound recently sustained by the villager is not killing but is enough to knock him out of the fight, as well as tie on a quick bandage.

Aftermath
Villagers
6-8 3 hp 15AC
6-9 5 hp 15AC

*I just noticed that the two villagers I command are no longer on the front line, so we will see what happens, eventually they will be front line, at least now they are also protected from arrows with the defensive.

[/sblock]
The wounded villager falling back from the front line, Lurik takes him under the arms dragging him back a safe bit and laying him down to look at the wound, and directing the one behind him to take his place, telling all both his villagers to take the full defensive, and tying a quick bandage over the wound. Lurik hopes that his villagers can hold the line while the more experienced men at arms and other melee capable people do the actual killing, waiting for the Treylor to retreat due to lack of leadership.

[sblock=stat block]
Code:
Init  [URL="http://invisiblecastle.com/roller/view/2567723/"]20[/URL]
HP [COLOR=Green]19/19[/COLOR]
AC  [COLOR=White]15[/COLOR] = [COLOR=White]10 + 1 (dex) + 4 (spell)[/COLOR]

[B]Weapon          Attack     Damage     Critical    Range[/B]
Longbow         +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR]     1d8[COLOR=Lime]+1[/COLOR]     x3       100ft   20/20arrows    
Dagger          +0[COLOR=DeepSkyBlue]+1[/COLOR]         1d4          19/x2
Dagger(thrown)  +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR]          1d4[COLOR=Lime]+1[/COLOR]     19/x2      10ft
   [COLOR=DeepSkyBlue]+1 Bless 0/10 r[/COLOR]
   [COLOR=Lime]+1 within 30ft (PBS)[/COLOR]
   

Saves
F +3    R +3    W +5[COLOR=DeepSkyBlue]+1 (fear)[/COLOR]

Spells
Wiz L1 [COLOR=Gray]Mage Armor[/COLOR]

Cl  L0 2xcreate water 
Cl  L1  Bless, [COLOR=DimGray]Magic Weapon[/COLOR]

Scrolls
 Cure Light Wounds (cl5), [COLOR=DimGray]Minor Creation (cl8) [/COLOR]
[/sblock]
 
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HolyMan

Thy wounds are healed!
End of Round 13

On the left flank the defenders hold their own as they fight the Treylor. Some of the badly burned elves can be seen crawling back towards the archer lines. The archers form up, the front row on a knee bows ready the second rank waiting also their arrows pointed at the combat on the left flank, just not yet ready to fire.

In the center the Treylor use their military experience against the more self taught defenders. Trinham in partiular gets a lesson in swordsmanship from two Treylorian warriors that find his defenses lacking at the moment. The Treylor yell in pain as they take damage from unknown sources their faces get badly burned or they almost drop their weapons as hands get a minor scorching. Still they attack emboldened by the rest of their comrades who come running towards the battle at full speed.

On the right flank the warriors take heart as Robert starts to dispatch the Treylor their single handedly. But by cutting down the men in front of him he let's himself open to an attack from the archers near his position. These archers also set their ranks and draw back on their bows but unlike the others they let thier arrows fly forth. They manage o kill a couple of Robert's men and wound him and a few viliagers in the process.

The fight rages on and everyone wonders how much longer can they hold out. How much longer do they need to hold out, till Vance and the others complete their mission.

[sblock=Combat]

All party memebers and defenders under effect from Bless spell, which ends on round 908.

Code:
[U]Character                            AC   HP   In hand/Condition[/U]
Claude                               17   [COLOR=orange]26[/COLOR]   l.bow/none
Lurik                                [COLOR=royalblue]15[/COLOR]   11   l.bow/mage armor(ends round 600)
Marko                                [COLOR=white]20  [/COLOR][COLOR=darkorange]19[/COLOR]   sword&shield/none
Jareth                               [COLOR=royalblue]18  [/COLOR][COLOR=orange]19[/COLOR]   chain/none
Elms                                 16   10   shortsword/none
Lora                                 [COLOR=royalblue]22[/COLOR]   20   glaive/mage armor(ends round 600);shield (ends round 42)
Trinham                              15   [COLOR=red]5[/COLOR]   l.sword/pro arrows(ends 40/40 or round 2,400)
Malaroc                              17    [COLOR=orange]9[/COLOR]   none/aura=energy
[/sblock]

l0l1l2l3l4l5l6l7l8l9lalblcldlelflglhliljlklllmlnlolplqlrlsltlulvlwlxlylzl l
l l l l l lEl l ltl l l l l l l l l lalalalalalal l l l l l l l l l l l l1l
l l l l l l ltltltltltltltl l l l l lalalalalalal l l l l l l l l l l l l2l
l l l l l l l l lmlml ltltl l l l l lalalalalalal l l l l l l l l l l l l3l
l l l l l lvlvlmlmlJl ltltl l l l l lalalalalalal l l l l l l l l l l l l4l
l l l l l l l lmlMl ltltltl l l l l lalal l lalal l l l l l l l l l l l l5l
l l l l l l l l lmlmltltltl l l l l l lal l lal l l l l l l l l l l l l l6l
l l l l l l l lvlvlmltltl l l l l l l l l l l l l l l l l l l l l l l l l7l
l l l l lLlvlvlxlxltltl l l l l l l l l l l l l l l l l l l l l l l l l l8l
l l l l l lvltlvltltltl l l l l l l l l l l l l l l l l l l l l l l l l l9l
l l l lvlvlvl ltltl l l l l ltl ltltl l l l l l l l l l l l l l l l l l lal
l l lvlvlvlLlMltltl l l l l l ltltltltl l l l l l l l l l l l l l l l l lbl
l l l lvlvlCltltltl l l l l ltltltltltl l l l l l l l l l l l l l l l l lcl
l l l l lvlvltltltl l l l l ltl ltltl l l l l l l l l l l l l l l l l l ldl
l l l l l lvlTlxltltl l l l l ltltl ltl l l l l l l l l l l l l l l l l lel
l l l l l lvlvlvl ltltl l l l lalalalal l l l l l l l l l l l l l l l l lfl
l l l l l l lvl l l ltl l l l lalalalal l l l l l l l l l l l l l l l l lgl
l l l l l lvlvlmlRl ltltl l l lalalalalal l l l l l l l l l l l l l l l lfl
l l l l l l l lml l ltl l l l lalalalal l l l l l l l l l l l l l l l l lhl
l l l l l l ltltlmltltltl l l lalalalalal l l l l l l l l l l l l l l l lil
l l l l l l l ltltltltl l l l lalalalal l l l l l l l l l l l l l l l l ljl
l l l l l l l l l l l l l l l lalalalal l l l l l l l l l l l l l l l l lkl


Key:
one block = 5'

brown x's is were wall fell and is now difficult terrian
L= Lurik
L= Lora
C= Claude
T= Trinham
J= Jareth
M= Marko
R= Robert
M= Malaroc
E= Elms
m = man at arms
m = wounded man at arms
v = villiager
v = charging villiagers
t = treylor
t = wounded treylor
t = treylor with two points acid damage
a = treylorian archer


[sblock=Rolls/Notes]
charging villiagers = http://invisiblecastle.com/roller/view/2625292/ one takes out a treylor
men at arms left flank = http://invisiblecastle.com/roller/view/2625294/ possible three kills (edit only one)
aid another to negate two of the kills: http://invisiblecastle.com/roller/view/2625300/ and http://invisiblecastle.com/roller/view/2625304/ both nat 20's glad they are out of the way
treylor on left flank attack = http://invisiblecastle.com/roller/view/2625310/ two possible crits (both not crits)
archers on the left flank = ready action
treylor in the center = http://invisiblecastle.com/roller/view/2625348/ on possible crit http://invisiblecastle.com/roller/view/2625351/ confirmed
villiagers in the center = http://invisiblecastle.com/roller/view/2625361/ opps rolled only one (hey but he hit LOL)
rest = http://invisiblecastle.com/roller/view/2625366/ +2 more hits (30% not bad I guess)
men at arms right flank = http://invisiblecastle.com/roller/view/2625387/ (one possible crit), http://invisiblecastle.com/roller/view/2625391/ not a crit
villiagers right flank = http://invisiblecastle.com/roller/view/2625395/ wow both rolled a 17 and with the bless they hit and killed two treylor
Robert = http://invisiblecastle.com/roller/view/2625402/ kills two treylor
treylor right flank = http://invisiblecastle.com/roller/view/2625412/ wounds one man at arms kills another
archers right flank = http://invisiblecastle.com/roller/view/2625426/ kill two man at arms, wound two villiagers and Robert (-9 hp)





NPC Stats

Treylor infantry: 71/90
Treylor archers: 60/60
Treylor Command: 11/18 [/sblock]

[sblock=PC actions]
Round 13
Lora = attack with glaive miss
Claude = bow attack miss
Marko = kills a treylorian soilder
Lurik = tends to the wounded
Elms = attack and a miss
Malaroc = same as Elms
Jareth = kills a treylorian soilder
Trinham = attacks and misses
[/sblock]
 
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Gondsman

Explorer
[sblock=OOC]I direct the villager(s) still at my command to continue to be defensive and hold out (+4 AC). The rules do say that you can move through or between squares occupied by allies, just not foes, by which I should be able to take a standard action (attack, another miss) and move through the formation from my present spot 48 down behind trinham at 4E placing me in position to offer a little healing to boost him and Malaroc or save them from death depending on the outcome of this round.

villagers
Total Defense +4 AC (15)
[/sblock]
Directing his villagers to remain defensive, Lurik notices that his allies to the right end of the formation are taking some heavy blows. Taking a quick shot at a nearby Elf (69), Lurik slips through the formation to put himself in a position to assist with healing.
[sblock=stat block]
Code:
Init  [URL="http://invisiblecastle.com/roller/view/2567723/"]20[/URL]
HP [COLOR=Green]19/19[/COLOR]
AC  [COLOR=White]15[/COLOR] = [COLOR=White]10 + 1 (dex) + 4 (spell)[/COLOR]

[B]Weapon          Attack     Damage     Critical    Range[/B]
Longbow         +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR]     1d8[COLOR=Lime]+1[/COLOR]     x3       100ft   9/20arrows    
Dagger          +0[COLOR=DeepSkyBlue]+1[/COLOR]         1d4          19/x2
Dagger(thrown)  +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR]          1d4[COLOR=Lime]+1[/COLOR]     19/x2      10ft
   [COLOR=DeepSkyBlue]+1 Bless 0/10 r[/COLOR]
   [COLOR=Lime]+1 within 30ft (PBS)[/COLOR]
   

Saves
F +3    R +3    W +5[COLOR=DeepSkyBlue]+1 (fear)[/COLOR]

Spells
Wiz L1 [COLOR=Gray]Mage Armor[/COLOR]

Cl  L0 2xcreate water 
Cl  L1  Bless, [COLOR=DimGray]Magic Weapon[/COLOR]

Scrolls
 Cure Light Wounds (cl5), [COLOR=DimGray]Minor Creation (cl8) [/COLOR]
[/sblock]
 

ghostcat

First Post
Trinham's worst fears have been confirmed. Both of the elves that are attacking him are better fighters than he is. Also, he doubts that he will manage to survive another wound. As it is becoming obvious that the only advantage he has over the Treylor is his magic, he thinks it time he to start making it count.

The first step in is plan is to organise a strategic withdrawal. Instructing the villages on their part, he steps back and easily casts a spell, without leaving the attackers an opening. Immediately two bright sparks leave his finger and slam into the nearest elf.
[sblock=Actions]Strategic Withdrawl:
1. E5 takes 5' step to F4.
2. Trinham (delaying if necessary) takes 5' step to E5.
3. Trinham Casts both magic missiles against D6 (Cast Defensively (DC: 16=15+1st lvl spell), 2 x Magic Missles. (1d20+13=29, 1d4+1=3, 1d4+1=2)).
4. All Villages ready an attack.[/sblock][sblock=Statblock]Defence: AC 15, HP 14/20
Protection From Arrows: (DR10) 40/40.

Attack:
Crossbow, Light +5 1d8 19-20/x2 80'
Dagger +4 1d4+1 19-20/x2
Dagger (Thrown) +5 1d4 19-20/x2 10'
Longsword +4 1d8+1 19-20/x2

Saves: Fort +3, Ref +4, Will *3

Crossbow Bolts: 30, 29, 28, ??

[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand.
Sorcerer Level 1 Spells: Magic Missile, Sleep
Sorcerer level 2 Spells: Protection from Arrows
[/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_)
1 Level: (X) (X) (X) (_) (_) (_)
2 Level: (X) (_) (_)[/sblock][/sblock]
 

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