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  1. random user

    New spell... what level or tweaks?

    I created a custom spell (well spell-like ability actually) to use against my players, but thought it might work as a spell as well (or it might not... which is why I'm posting). I have no idea what level the spell should be, however. Any opinions on that would be welcome. Also, if anyone has...
  2. random user

    Rope Trick ends, no available space...

    What happens if a rope trick is cast, but before the spell ends, the area around the window is encompassed by something solid. Some specific cases: 1. what happens if someone casts a wall of stone which encompasses all sides of the window? (I believe that wall of stone by itself is...
  3. random user

    The Advantage of MtG over D&D

    I don't think I agree. The point of MtG is to win. The point (for most people) in D&D is to have fun. Maybe you would be happier if these people called it an EANDND game (equally-attractive-non-dungeons-n-dragons) game?
  4. random user

    Cohesion vs Railroading

    What I am learning to do, which works for me, is to really learn pacing. It's kind of manipulative, I agree, but it has really helped the overall stories. My sessions last about 4 hours, so this also might not work for longer sessions. Before the session starts, I try to plan out what my...
  5. random user

    What New WotC Base Classes are you using

    In this current campaign, I've only allowed the core PHB classes, and I don't have any plans to change it. That's not to say I would allow it or wouldn't want to play a non-core class in a different campaign, but we're all pretty happy playing nothing but core right now (with a couple additions...
  6. random user

    Homebrew vs. Published settings

    Mine is original but pretty vanilla. Core classes, core races exist (though in this campaign all PCs must be human) more or less. I've allowed a couple non-core things (like the guildmage) but nothing that is wacky (no savage speices, half-[whatever] templates, psionics, etc). Custom...
  7. random user

    Have you ever created an artifact? Please share!

    I'm looking for some ideas to flesh out my world with some backstory, and I'm thinking legends of old might be neat. To that end I'm looking for some artifacts to base stories around. I don't plan on having my characters find any of these (though of course who knows what can happen), but they...
  8. random user

    Pretending to be a Paladin

    There are a number of ways you could explain in-game why a person would know what a paladin did. This person is a 5th level character, so he isn't some newbie. Perhaps he's adventured with a paladin before. Paladins aren't know to be tight-lipped or secretive about their faith or abilities...
  9. random user

    Is there a searchable NPC repository? If not, another question...

    I was thinking it would be cool if there were an NPC searchable repository. It would allow people to submit NPC's they've created for their campaigns, as well as browse NPCs to use when they don't have time to create one, or are looking for something specific for ideas. Does something like...
  10. random user

    your homebrew campaign - generic setting or single campaign?

    My world was written just for this campaign. I could see other campaigns happening in other timeframes, or I could run another group through this timeframe. Right now the game is tailored towards the players, in that while my NPC's have motivations, I can move them around a couple of months if...
  11. random user

    Do you have a website for your campaign?

    1. I've been building web pages since 1995; it was a natural extension. Also I wanted a place where my players could get centralized info. 2. Session summaries (have slacked on some of them), maps, random background information, player journals... I don't have any custom classes or playable...
  12. random user

    What is the ideal session length

    We play 4 hours. Sometimes it's a little short but we are all in our 30s, most married, some with kids. Weekends are out; we play 7 to 11 monday nights. We always start by 7:15; sometimes sessions run a little late to 11:15 or occassionally 11:30, though I try to end it at 11:00. In an ideal...
  13. random user

    Is it common for players to powergame?

    But if one of your NPCs asks "why", "because it's cool" won't cut it when they have to respond in character. Sorry I should have been more clear; in my campaign there are no orcs, goblins, or kobolds (or if there are they are hiding well). The player knew that he would be facing lots of...
  14. random user

    Does your campaign have magic shops?

    I would allow the sale, though that would be frought with danger, as the buyer might decide to attack the party right after he acquires the artifact, to get his gold back. It's potentially going to attract some attention to themselves, both before the sale (from people who want to acquire the...
  15. random user

    Is it common for players to powergame?

    I'm sorry if I gave the impression that I was justifying it. I read the original comment, thought about it some, and decided my players weren't powergamers and moved on. Some people then later replied, and I was curious to his replies. When I re-read his post, I realized his real question...
  16. random user

    Is it common for players to powergame?

    My characters have been pretty good about not trying to powergame, at least not how I define it. * I have a fighter who took improved trip (with a guisarme) before taking power attack. * I have a bard who was willing to pay 2x the DMG price for an antique +1 elven thinblade -- a weapon he...
  17. random user

    The Wizard of Oz School of DMing

    Yeah, I think it's very easy to build NPCs specifically to foil your PCs, and this should be avoided at all costs. It's very important to allow your PCs to shine at certain times (if they choose not to, well that's not your fault). To get in the habit of buffing all your NPCs with protection...
  18. random user

    Encouraging more interesting characters...

    True, but there are sometimes concepts that are cool but clearly inferior. For example, a ranged melee who specializes in hand crossbows. He has a love for them; knows how to craft them; thinks they are awesome. Roleplaying reasons aside, given similarly statted characters, I have a hard time...
  19. random user

    The Wizard of Oz School of DMing

    Once you know the basic framework you can usually just wing it, no problem. Some things need some consistancy, but others may be constructed after the fact, if needed (and it rarely is). IE. I have about a 10th level fighter I want to toss at people. Things I can do to boost his base attack...
  20. random user

    Encouraging more interesting characters...

    Huh, I just had an interesting though. More of a brainstorm, so it probably won't work but I thought I would write it down. What if you had everyone bring in two character concepts. These would be done without stats, but could refer to stats or feats in some way (ie "this fighter is...
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