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  1. K

    Getting At-Wills from your secondary (multiclass) class?

    Now I wish I had the book in front of me to check that, I could have sworn that the "at will as an encounter power" was a staple of the multiclassing feat. If it isn't in the book that way I wonder if it is errata'd in and if not errata then it sounds like a logical houserule to me. As noted...
  2. K

    Getting At-Wills from your secondary (multiclass) class?

    You take one at-will power of your secondary class as an encounter power. Additional feats allow you to swap one of your encounter, utility, or daily powers of your primary class for a power of the corresponding type from your secondary class. If you take all 4 multiclassing feats you end up...
  3. K

    Multiclass Houserule

    I'm not sure I like the idea of being able to swap at-wills to be used as at-wills. Not because I think it would be too powerful, but mostly because it feels like it dilutes the distinctiveness of the classes involved. I realize that this already somewhat exists in the form of taking a heroic...
  4. K

    D&D 4E Nonobvious coolness in 4e healing system

    You realize this is a nerf to the warlord class in the leader role I hope and plan on compensating them in some other way to retain their relative balance against clerics and any other leader classes that come along. Some people are already arguing that a warlord is a sub-par leader because...
  5. K

    D&D 4E You Don't Need a Healer in 4E... Yeah Right!

    My group has two dragonborn in it, no controllers, and between the two of them (one defender, one striker) they can do wonders for thinning out minion numbers with their breath weapons. I did go ahead and include an NPC warlord in the group, thus far he's barely needed to do anything, but we're...
  6. K

    Stopping the "extended rest after every encounter"

    The progressive xp system works nicely. Another variant would be to just allocate a bonus for every encounter the group beats before taking a daily rest after the third encounter. Encounters 1-3: No bonus Encounter 4+: (Encounter # - 3) * (average party level) * 50 each. A 1st level group...
  7. K

    Stopping the "extended rest after every encounter"

    Actually I was looking at my rule variation as being more generous by allowing the possibility of being able to use a daily more often at the cost of perhaps not getting it refreshed overnight. Although in fairness it is honestly only a possibility I've been chewing over in my mind. I do agree...
  8. K

    Stopping the "extended rest after every encounter"

    I really like the idea of houseruling the chances of getting dailies back based on how many encounters the group had. Another good idea was the addition of bonus experience for completing time-sensitive objectives. The former removes the incentive to recreate the 3e "5 minute workday" and the...
  9. K

    How to detain an Eladrin Rogue? ie, teleporting

    The eladrin teleport is not "teleport with a 5 minute recharge", it is "teleport then you can't teleport again until you take a short rest". A short rest is not "walking around trying to avoid the guards", it is "sitting quietly, not moving, not acting, and resting." So big deal, the eladrin...
  10. K

    Value of low-light vision?

    I'm pretty sure that was the entire point of the "kobolds with candles, let's go take their candles" comment.
  11. K

    D&D 4E Wired article about 4E D&D??

    "World of Cakecraft" you mean. ;)
  12. K

    Help! Wizard spellbooks and encounter spells?

    The only thing with wizard spellbooks I find disappointing is that at certain points you don't just keep adding new spells but rather you replace an old spell with a new one. Basically the poor wizard is somehow compelled to rip out pages holding old spells to make room for new ones. Now from...
  13. K

    D&D 4E Wired article about 4E D&D??

    That was freaking hilarious.... I loved his sig line too.
  14. K

    You primary stat should never be lower than 18

    What the guy who starts with a 16 instead of an 18 loses in "chance to hit" they most certainly can make up in other areas that are just as important. They might have better defenses in other areas, they might have better success with untrained skills, they might start with more hit points...
  15. K

    Challenge! I want to convert your concept!

    Race: Kobold (if allowed by the DM of course) Starting class: Wizard If using my array I'd start the stats like so: Int: 16, Cha: 15, Con: 12, Dex/Wis: 11, Str: 10. Arcana skill comes from being a wizard, I'm not sure if diplomacy is a class skill for wizards (books at home) but if it isn't...
  16. K

    What's up w/ DDI?

    Character creation is really very easy, even for raw neophytes. Heck, my children, ages 10, 12, 13, and 16 all were able to read through the PHB on the various classes and races to make decisions on what they wanted to play. 1. Pick a class you like. 2. Pick a race you like (class first so I...
  17. K

    Tauren Player Race [more Warcraft races to come]

    Class restrictions aren't appropriate for a "vanilla" 4e game, so I'd remove them. Culturally the tauren wouldn't have NPCs (or very, very, very few) that are "arcane" classes, and even "divine" classes would be rare. As a tribal people, they'd be strongly tied to martial and primal power...
  18. K

    add 1/2 level to ability checks? What? Why?

    The entire point is to apply the "common sense test" to see whether or not a particular rule should be used or if the DM should handle the situation differently. Determining the appropriate times to do that is part of the "job responsibilities" of a DM. Remember, what makes a rule a bad rule...
  19. K

    Tauren Player Race [more Warcraft races to come]

    A +5 skill bonus for Taurens is a lot more powerful (comparitively speaking) than the rather modest bonuses they get in the MMO, I'd advise toning it down a bit. Warstomp looks good. Tone down the skill bonus and in its stead give taurens +1 healing surge/day (to mimic their +health bonus in...
  20. K

    add 1/2 level to ability checks? What? Why?

    Exactly right. Others after me in this thread made that point so I didn't feel a specific need to add to what they wrote. Ability checks are only applicable where there is a reasonable chance for the character to do the thing they are checking for. If they cannot reasonably do the thing they...
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