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  1. Fenris2

    Star Wars - Better Days. [Started up!]

    Sniff, I do so want to be in a Saga game that lasts more than a week or three. Ah well.
  2. Fenris2

    Battletech - Blood of Kerensky

    Interestingly enough I agree with Dire Lemming. It does get nail biting in a way that most of my other games are not, which is very odd... Well, always remember its just a game, hard to keep in mind sometimes. lol.. Okay so question. If the Lanner is now beating Ramone in init, that means he...
  3. Fenris2

    Battletech - Blood of Kerensky

    Well, I am sure not gonna win more than 1 battle by simply walking up to him and blazing away at 8 hexes... We both positioned for optimum fire afaik - maybe something about 4 pulse lasers kept it fromn being a knife fight though. lol.
  4. Fenris2

    Battletech - Blood of Kerensky

    Hmm... how long do they burn and what happens when they go out?
  5. Fenris2

    Battletech - Blood of Kerensky

    #4) Ramone moves to 0812 facing 0912 No visibility so no shootin... OOC: zzzz... Hmm, are there any rules for blowing up forests? If so he can always set 'em on fire until they burn down. Seems like the Lanner is more interested in hiding...
  6. Fenris2

    Battletech - Blood of Kerensky

    #4) Another boring round I fear... lol Ramone turns and runs from 17,15 to 12,17 turns and continues to 10,16... No shooting because modifers are too high for all...
  7. Fenris2

    Superheroes of the Trust Game Thread

    Angel offers up to all via talking/phone, "Maybe we should ask about those plans to the museum? Something or someone there would seem to be important to all this..."
  8. Fenris2

    SX:3 From the Bowels of Philadelphia (Hero For Hire Judging)

    Ghost does his best to hurry up and tries to use his several hex area tk attack to get more thingies inside to stop working... The powersupply sounds like an excellent target
  9. Fenris2

    Battletech - Blood of Kerensky

    #4)Ramone runs his mech 7 hexes to 17,15 no visibility so no shootin' Question, if I end up on a level 3 hex, can I shoot over intervening woods/forest hexes w/o penalty and only worry about the one he is in?
  10. Fenris2

    Superheroes of the Trust Game Thread

    Angel says to rest, "I can communicate in any language... But he seems to be speaking english... I wish they had been more specific on just what authority we were holding them."
  11. Fenris2

    D&D 4E SWSE Experiences & 4E Hunches

    Hmmm, my SAGA experience so far with skills is mostly positive. Beefs are: granularity is not so good. You have either untrained, trained +5, and then skill focus +5 more... Maybe skill focus gives choice of +5, or two skills at +3 or three +2 or something else.. Or remove single +5...
  12. Fenris2

    SX:3 From the Bowels of Philadelphia (Hero For Hire Judging)

    http://invisiblecastle.com/find.py?id=1232132 know 11, diasble 2 = nuuh uhh
  13. Fenris2

    Battletech - Blood of Kerensky

    #4) Ramone breaths a sigh of relief seeing all shots go home, until he realises the lanner wants him to hunt it down now. "How difficult. What a waste of time. But there is not a time limit so nothing for it but to play along." Run to 24,18, no one can hit the other so that is that for...
  14. Fenris2

    Battletech - Blood of Kerensky

    #4) Ramone sighs, "The Luck. She is not with me today so far. But maybe this time..." move backward two, forward 3 places which leaves me in 33,22 and at 11 hex range on the lanner Fire 2 PPCs and the pulse +2 gunnery, +2 med range, +3 his move, +1 ramone's, -1 targeting = 7, same with pulse...
  15. Fenris2

    Battletech - Blood of Kerensky

    Firing is your choice of weapons, that I know for sure. Things like cover and such are all or nothing. Now if you have a srm 6 rack, you fire 6 if you fire any... maybe that was it?
  16. Fenris2

    Battletech - Blood of Kerensky

    #4) Hrrm, I left two possible moves, just to confirm which one did Ramone take?
  17. Fenris2

    SX:3 From the Bowels of Philadelphia (Hero For Hire Judging)

    Ghost says,"A-man. Maybe we oughta split up. You go for the dam shut off, before it powers up Null's domesday device thingie. You can call in to base and have them talk you through how to shut it down. Assuming of course there are no more guards or whatever. I'dgo myself, but I can not...
  18. Fenris2

    Battletech - Blood of Kerensky

    moving brother allard away discussion here to ooc... Darimaus, it is tempting to seperate it, the only issue comes up if, and that is a big if, Ramone manages to bag his three mechs... then what? He is kinda stuck with no more to go for in that case no? Ramone for sure won't start a melee...
  19. Fenris2

    Battletech - Blood of Kerensky

    I believe he mentioned somewhere he was out of town for a few more? days...
  20. Fenris2

    SX:3 From the Bowels of Philadelphia (Hero For Hire Judging)

    Know tech 9 Disable device 19 Ghost has no skill at either. Not sure if stats count untrained, but if so please add em in. http://invisiblecastle.com/find.py?id=1228048
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