OOC: [Gestalt] The Standing Stone, Game 2.

Rayex

First Post
This is the OOC thread for one of the two The Standing Stone games I'm going to start.

The party:
Kolan Earthborn, Male Stonechild, Stonechild 6 // Fighter 5/TOBEDECIDED. Played by Nac Mac Feegle.
Tobias Terranhart, Male Human Cleric of Heironeous 6 // Paladin 6. Played by Stonegod.
Sylas Dardragon, Male Halfling Spirit Shaman 6 // Sorcerer 4/Geomancer 2. Played by ByteRynn.
Fash Daergel, Male Whisper Gnome Warlock 6 // Rogue 5/Fighter 1. Played by Steve Gorak.
 
Last edited:

log in or register to remove this ad

Rayex

First Post
Nac Mac Feegle, Kolan.
I won't look at anything in depths untill you've decided what to exchangce stonelord with. I like the tank-mode though. :)

Stonegod, Tobias.
According to my calculations you should have these saves: fort10, ref6, will12. Where does the extra points come from?
Other than that, all is looking good!

ByteRynn, Sylas.
I'm a bit confused by your saves. According to my calculations, your saves should be: Fort8, Ref3, Will7.
Other than that, I love the cats tail! :D

Steve Gorak, Fash.
I assume you've used the Fighter class whenever you've mentioned Warrior, is that correct?
HPs are OK, but you would've got more if you'd taken Fighter at 1st level though.
Rest should be ok.
 

Nac Mac Feegle

First Post
All right, I just switched out the level of Stonelord for another level of Fighter, picked up Weapon Specialization and switched around my stats slightly so that I have the option of branching out into some divine casting when we go up in level.

[sblock]
Male Stonechild 6 / Fighter 6
Alignment: LG
Height: 6’4”
Weight: 288lbs
Hair: None
Eyes: Blue
Skin: Stony
Age: 29
XP: Level 6

Str: 25 (+7) [10 points, +8 Racial, +1 Level]
Dex: 12 (+1) [4 points]
Con: 22 (+6) [6 points, +8 Racial]
Int: 12 (+1) [2 points, +2 Racial]
Wis: 14 (+2) [6 points]
Cha: 10 (+0) [4 points, -2 Racial]

Racial Abilities: Darkvision 60’, Natural Armor +4, Immunity to Acid, Immunity to Poison, Magic Stone 3/day (caster level 3), Blind Fight (feat)

Class Abilities: 4 Bonus feats

Hit Dice: 6d10 + 42
HP: 86/86
AC: 30 (+11 armor, +4 Shield, +1 Dex, +4 Natural)
Armor Check Penalty: -8 (-5 for MW Battle Plate w/Optimization, -3 for MW Shield)
Init: +1 (+1 Dex)
Speed: 30ft (Base Speed 40 with Boots)

Saves:
Fortitude +11 [+5 base, +6 Con]
Reflex +5 [+4 base, +1 Dex]
Will +6 [+4 base, +2 Wis]

BAB/Grapple: +6/+13
Melee Atk: +1 Warhammer: +15 [1d8+10 damage, x3]
Full Atk: +1 Warhammer: +15/+10 [1d8+10 damage]


Skills (45+12):
Climb +8 [9 ranks, +7 Str, -8 AC Penalty]
Craft: Stoneworking +10 [9 ranks, +1 Int]
Handle Animal +5 [5 ranks, +0 Cha]
Intimidate +9 [9 ranks, +0 Cha]
Jump +13 [9 ranks, +7 Str, +5 competence from boots, -8 AC Penalty]
Listen +6 [4 ranks, +2 Wis]
Spot +6 [4 ranks, +2 Wis]

Feats:
Exotic Armor Proficiency: Battle Plate (1st level)
Weapon Focus: Warhammer (Fighter Bonus Feat)
Power Attack (Fighter Bonus Feat)
Exotic Shield Proficiency: Extreme Shield (3rd Level)
Heavy Armor Optimization (Fighter Bonus Feat)
Improved Toughness (6th Level)
Weapon Specialization: Warhammer (Fighter Bonus Feat)

Languages: Common, Terran, Draconic

Equipment:
Traveler’s Clothes, 5 lbs
Beltpouch, .5 lbs
1 week’s food, 7 lbs
+1 Warhammer (2,312 gp), 5 lbs
+1 Battle Plate (3,650 gp), 125 lbs
+1 Steel Extreme Shield (1,180 gp), 25 lbs
Boots of Striding and Springing (5,500 gp)
Potion Cure Light Wounds x6 (300 gp)
Potion Cure Moderate Wounds x3 (900 gp)
Potion Fly x1 (750 gp)

Current Load: 172 lbs
Loads (light/medium/heavy): 266/533/800

Money: 408 gp
[/sblock]

Appearance and Personality: Kolan is a large, heavily built craggy man, his skin a rough grey the color of granite. He wears a massive suit of heavy armor, which would crush most other men. Nevertheless, he somehow manages to move with a spring in his stride and gives the impression of constant energy. By nature, Kolan is fairly genial, slow to anger and always interested in a good adventure - especially if it gives the chance to explore some new and interesting dungeon buried under the earth.

Brief Background: Raised by his father - an adventurer of some reknown, Kolan always showed interest in exploring, especially underground. Kolan is always fascinated by exploring hidden caves and dungeons beneath the ground, and derives great joy from unearthing hidden treasures from the ground and learning new secrets from underground. His formidable skills as a warrior and his near-indestructability have meant that he rarely has to look far to find a group of others to adventure with.
 
Last edited:


ByteRynn

First Post
Are you using fractional save progressions? I thought we were, that's where my calculations come from:

Fort (Good from Spirit shaman, all 6 levels) 5+0 (Con)+1 (racial)=+6
Ref (Poor from all classes, 6 levels) 2+1 (Dex)+1 (racial)=+4
Will (Good from all classes, all 6 levels) 5+3 (wis)+1 (racial)=+9

How did you get my saves?
 

Rayex

First Post
ByteRynn said:
Are you using fractional save progressions? I thought we were, that's where my calculations come from:

Fort (Good from Spirit shaman, all 6 levels) 5+0 (Con)+1 (racial)=+6
Ref (Poor from all classes, 6 levels) 2+1 (Dex)+1 (racial)=+4
Will (Good from all classes, all 6 levels) 5+3 (wis)+1 (racial)=+9

How did you get my saves?


Nope, not fractional, just the "regular" gestalt way of doing saves.
 

stonegod

Spawn of Khyber/LEB Judge
Rayex said:
Stonegod, Tobias.
According to my calculations you should have these saves: fort10, ref6, will12. Where does the extra points come from?
Other than that, all is looking good!

Pal 6 is 5/2/2
Clr 6 is 5/2/5
Stats give +1/+0/+2
Divine grace adds +4 to all (Chr)
Vest of resistance +1 adds +1 to all.

So that should be 11/7/12.
 

Steve Gorak

Adventurer
Rayex said:
Steve Gorak, Fash.
I assume you've used the Fighter class whenever you've mentioned Warrior, is that correct?
HPs are OK, but you would've got more if you'd taken Fighter at 1st level though.
Rest should be ok.

Yup, sorry, I meant fighter; I'll correct this oversight.
I decided to go rogue at level 1 for the skill points instead of fighter for the HPs. My character's role definitely wont be front line fighting, so I figured it's be more useful to max out those sp.

Cheers,

SG
 

ByteRynn

First Post
Regular gestalt way would work this way then?:

Fort +7 (spirit shaman/geomancer) + 0 (fort) + 1 (racial)= +8
Ref +2 (Spirit shaman) + 1 (dex) + 1(racial) = +4
Will +7 (sorcerer/geomancer) + 3 (wis) +1 (racial)= +11

I am still not seeing where your math comes from. Have I gone stupid?
 


Remove ads

Top