(OOC: Without a running start, Jump checks are ridiculously hard. I think M'ress needs a 20 to jump up even 5 feet with a standing jump. Then again, she has no ranks and 5 feet is a pretty impressive jump
I thought of a good use for the Wind Wall, so since the summons won't be in time, I'll run with it)
*Trayah summons the spirits of the air and conjures a roaring gale below Obscurity, blowing away any dogs that try to jump up to attack her, even if she falters and fails to climb higher.*
*Meanwhile, Whinoah finishes tying off the rope with time to spare to climb down a bit and lower her hand to help pull Obscurity up.*
*With Whinoah's help, Obscurity scampers all the way up to branch at which Whinoah has tied her rope. Of course, without Whinoah's talent for climbing and vine swinging, progressing further along the treetops won't be so easy for the invisible Feldori.*
*M'ress ducks down, rolls and spins, turning a full 360 degrees upside-down and kicking out, forcing the dogs to dodge out of the way, which leaves just the opening she needs. By the time the dogs have recovered, M'ress has rolled right between two of them and dashed 100 feet into the Lyrithian Copse. She feels a warm feeling suffuse her as she crosses the threshhold.*
*The dogs can't attack anyone at the moment. Rather than follow M'ress, they howl in frustration and begin to disperse.*