Charles Dunwoody started playing and running RPGs with Advanced Dungeons & Dragons (before it was first edition) and is currently GMing Forbidden Lands. He wrote a few articles for Dragon Magazine when it was in print, wrote a bit more for Mongoose’s electronic Signs & Portents, and was paid for a supplement for Bulldogs! (d20 version) that was sadly never published. Currently, he freelance writes including articles for EN World and Geek Native. He also camps year round, backpacks, and canoes when not reading and writing. Charles is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG.
An RPG gamer becomes a successful artist and turns his talents to create the RPG he dreams about. Gods the Roleplaying Game, slated for a May 2020 release, is dark fantasy brought to life through rules, setting, art, and story as first envisioned by artist and writer Bastien Lecouffe DeHarme. This interview details his journey.
That rabbit being used to celebrate spring does not look quite right. And that leprechaun spotted in the woods cannot be real and guarding gold can it? Introduce a dangerous bunny and glittering gold to your Dark Places & Demogorgons or D&D campaign.
Who is hunting the mystics of Coriolis and why? Investigate to find out in Emissary Lost, an adventure for the Coriolis the Third Horizon RPG. Combine Emissary Lost with other Coriolis adventures for a long-term space opera campaign.
While titans battled for the blitzbowl championship, I spoke to Daniel D. Fox, emperor of Grim and Perilous Studios’ Zweihänder RPG dynasty. He talked playtesting, balanced math, and upcoming projects like the Tetsubō RPG.
Winter crouches outside howling at doors trying to get in. Some frozen ancient thing snatches the unwary from warm homes. Consider tying together several Dungeon Crawl Classics RPG winter adventures into an adventure path for brand new characters.
You chased a thief into a swamp, trekked through trackless forests and bogs, and fought your way out of an ambush set by orx. Just another day as wandering adventurers in Zweihänder the grim and perilous RPG.
Do you want to experience the danger a teenager trapped in a monster haunted town in the 1980s faces? Do you want to fight back against the monsters by break dancing and head banging using old school D&D derived rules? Then Dark Places & Demogorgons might be the RPG you are looking for.
You are a Handler, a GM, for agents, PCs, fighting to keep otherwordly terrors from destroying the world. But the world is doomed. It isn’t about victory, which is impossible, but about the fight, which is all that mankind has left in the Delta Green Handler’s Guide.
Delta Green Night at the Opera is a 204 page full color PDF by Arc Dream Publishing and written by Dennis Detwiller, Shane Ivey, and Greg Stolze. It includes six adventures previously available separately in PDF and is available for pre-order in print.
Are your Wandering Heroes of Ogre Gate tough enough to face the horrific tortured denizens of a haunted demon house? Do you have the fast fists and wuxia mastery to survive the buzzing demon wasps and leather skinned martial artists of the House of Paper Shadows?
Ten guilds made up of diverse beings rule Ravnica. Although the Guildmasters’ Guide to Ravnica doesn’t release until November, details on some of those races are available now and can be used in any Dungeons & Dragons world.
Do you want to build a new civilization as a mutant in a ruined world, travel the space lanes in an Arabian Night system of stars, unravel mysteries as a young 80s kid and 90s teen, and battle monsters in fantasy worlds? Free League Publishing has you covered.
Using one game engine experience a ruined world as a mutant, fly through Arabian Night influenced space trading and exploring, unravel mysteries as a young 80s teen, and hex crawl through a fantasy world filled with monsters and treasure. Year Zero is a d6 dice pool system created by Free League, an RPG publisher in Sweden.
Do you want to explore the undercity of Ravnica as guest or enemy of the Golgari Swarm? What challenge does the leader of the Selesnya Conclave face? Do you want a large d10 with a guild symbol on each face? Here is an update on what we know about D&D Guildmasters’ Guide to Ravnica.
Ravnica’s history twists and changes through conflicts, war, guild upheaval, and growth. The greatest catalyst for change in Ravnica is the ten guilds. Although the Guildmasters’ Guide to Ravnica doesn’t release until November, details on each guild are available now.
Sometimes the mists part in the City and you see monsters behind the mundane. Then mythic power infuses your normal reality, striving to turn you from your normal life into a mythic legend. Can you walk a path between the two extremes while trying to see what is hiding in a City of Mist?