Maps, miniatures, and dungeon tiles are a major part of many D&D games these days. I’ve used them extensively in most of my past games and nothing beats a well-painted, easy-to-use miniature or piece of terrain. Terrain itself figures prominently into most miniature-based wargames, but in my experience, there’s always been a lack of high-quality terrain for D&D. Luckily, Poland-based Archon Studios—a company already involved in creating high-quality miniatures—is aiming to change all of that with their new product line, Dungeons & Lasers.
Good evening fellow Storm Knights, travelers of the Cosms, and veterans of The Possibility Wars! Last time we met, I brought you the knowledge and wisdom of our benefactor Darrell Hayhurst. Today, we bring you a glimpse of what's happening in the world of Torg Eternity and a few other Ulisses North America properties.
Amid the backdrop of a dank cave, two adventurers prepare for battle with a man in the process of transforming into a werewolf. A lone treasure chest sits at the foot of the warrior as a spider looms above. Below, this issue promises to teach readers how to paint Conan and do some solo dungeon mapping.
In January, our contacts over at Ulisses North America arranged an interview with EN World. Ostensibly about the Torg Eternity: the Nile Empire (the massively successful Kickstarter had just finished), the interview eventually expanded into more about role-playing, the world of Torg, the challenges of game design and adaptation, and a few bits about other Ulisses North America products. So, without further ado, here our interview with the line manager for Torg Eternity, Darrell Hayhurst. This is part two of a two-part interview.
Interview with Darrell Hayhurt, Ulisses North America - Part One It's been a few weeks since the last Ulisses North America update, but there’s a very good reason why. We have some exciting news today. In January, our contacts over at Ulisses North America arranged an interview with EN World. Ostensibly about the Torg Eternity: the Nile Empire (the massively successful Kickstarter had just finished), the interview eventually expanded into more about role-playing, the world of Torg, the challenges of game design and adaptation, and a few bits about other Ulisses North America products. So, without further ado, here our interview with the line manager for Torg Eternity, Darrell Hayhurst. This is part one of a two-part interview.
Greetings Warhammer and Torg Eternity fans and a happy new year to everyone! I hope everyone had a fun and relaxing holiday and may 2019 bring your best RPG adventures yet. We're back with the first news round up the year from the world of Ulisses Spiele North America.
I’m not much of a RIFTS player, but I love the lore, fluff, story—whatever one chooses to call it—surrounding RIFTS. Sometimes, I’ll incorporate some material from the RIFTS World Books into my D & D campaign. That’s precisely what I’ve done recently with a homebrew Castlevania game I’m working on. I’ve used some material from this book for the upcoming campaign.
Greetings adventurers and fellow miniatures enthusiasts! Christmas is right around the corner and you may be looking for the perfect last minute gift for the miniature enthusiast in your home. Or, maybe you're not. Regardless of the case, I've put together a miniatures gift guide.
Hello, and welcome to the new Ulisses North America news round up. We'll be covering news and gameplay from Ulisses regularly here on EN World. Ulisses produces RPG Torg Eternity and the new Warhammer 40,000 RPG Wrath & Glory. Now, on with the first update!
In preparation for our review of Odd Soot, the wonderful new gaming experience from Frost Byte books, we sat down with game creator Clarence Redd to discuss the creation process and inspiration behind the game. His answers were detailed and thoughtful, shedding some light on RPG design and research. When we received our review copy, the game wasn’t quite finished, but had been thoroughly playtested. Clarence even built some of the aliens with LEGOs to expand upon the visuals a bit. This game is worth checking out.
Get ready for a month of scary gaming in October, beginning with Odd Soot, the latest game from designer Clarence Redd of Frostbyte Books. Against the black & white backdrop of an alternate 1920s, players will dive headlong into the the mystery of a strange disease known only as “the Soot.”
Hello and welcome to another edition of Burning Questions. Today’s query: "In Dungeons and Dragons, how do you deal with players who constantly find ways of wrecking all of your planning as a DM with ludicrous actions no sane character would take?"
Hot on the heels of TMNT and Other Strangeness and it’s supplement, After the Bomb, Palladium released the first true adventure source book for the nascent RPG, TMNT Adventures. Arriving in 1986, the rather thin book contains new (at the time) adventures, optional player character rules and some exceptional artwork by TMNT co-creator Kevin Eastman. While specifically intended for the TMNT game, the adventures are also compatible with Heroes Unlimited.