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Experience Point: New Faces = Great Ideas

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My gaming group is what you might call “stable”. Our “new guy” has been gaming with us for 18 years. My best friend is somebody whom I’ve been playing RPG’s with for 30 years. Some might say we...

3G: Growing Up Cali, the Great Smokey Mountains, and Greenwich Mean Time

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In 2002, some WizOs and wizards.com patrons got together to start a D&D campaign. Ergeheilalt, Tisca, and myself agreed to DM the campaign in a round-robin format, trading off between adventures...

Pretty Darn Fun (A look at new PDFs)

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This week we are adding a new section to the column; you can see it near the end of the article. RPGs and PDFs sometimes run in themes; the first three publications are all inter-related, but...

3G: Go, Go, Gadget Bohemian Earspoon!

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Technology has always been a part of D&D. Don Kaye, a friend of Gary Gygax’s in his original campaign, created the character of Murlynd, who wore a Stetson and sported twin six-shooters...

Ten Ways to Make Treasure Cool

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<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]-->Every GM at some point is faced with the conundrum of coming up...

3G: Ginnifer Goodwin and Gallifrey

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As a 12-year-old, I spent every waking moment crafting D&D adventures for my friends to play. The older I got, however, the less time I had to devote to creating encounters from scratch...

Family Gamers: When the Little Ones cry…

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Note: Just want to remind everyone that input, criticism, etc is welcome and appreciated. I noticed last week’s article wasn’t read by many. Are you getting tired? Do I need a new direction? Was...
Where are you? The hotbeds of tabletop gaming! [Top 500 cities in post #32]
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Where are you? Actually, don't tell me - I'll tell you where you are. Not you, specifically, of course - but "you" as an anonymised aggregate. "What's Morrus blathering on about this time?" is...

Review of Rusty Axe Dungeon Tiles (Core Set)

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Reported. Cheers, Colin

Gamehackery: The Initiative Initiative

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One of my gadget-strewn quests over years of gaming has been finding a good way to track initiative. I've seen a lot of methods -- and everyone loves what they're doing (or doesn't obsess about...

Experience Point: The Zeigarnik Effect

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Do you know who Bluma Zeigarnik is? Well if you don’t then you should totally click on that link because, in addition to be awfully pretty (as Russian scientists go), she did some really...

Pretty Darn Fun (A look at new PDFs)

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This week we have 10 excellent and interesting PDFs to take a look at. We have Shadowrun mixing with politics, advice on comedy, some new rule sets with cool settings, some new settings for cool...

The Ten RPG Player Types

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As a GM and game designer, I think it’s laughable that you could ever separate people into different personality types, let alone gamers. However, since I have to write another article, why not...

Review of Ed Greenwood Presents: Elminster’s Forgotten Realms by Wizards of the Coast

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so is this 4e or DDN or neither?

Review of Kobold Quarterly Issue #23 (Fall 2012) by Open Design

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I got NSFW art in there!

Review of DUNGEON! Fantasy Board Game by Wizards of the Coast

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It's damnably cheap! Just £12 here in England.

Review of Dungeon Crawler Miniatures

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Not sure I agree with the 3.75 out of 5.0 score. The minis are all high quality. You know what you are buying ahead of time, so it's not like you are going to get blind-sided with randomly...

Wil Wheaton's TABELETOP #14: Pandemic

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Wil Wheaton and guests Ed Brubaker (Writer—Captain America, Criminal, Angel of Death), Robert Gifford (Founder—Geek Chic), and Morgan Webb (Host—X-Play) play Pandemic over on Geek & Sundry's latest episode of Tabletop. Pandemic is a cooperative board game designed by Matt Leacock and published by Z-Man Games in 2008, based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates 2 to 4 players, each playing one of five possible specialists: (dispatcher, medic, scientist, researcher or operations expert). The game is unlike most boardgames as the gameplay is cooperative, rather than competitive. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached.

Review Triple-Play: Monsters of Sin: Avarice, Envy, and Lust by Open Design

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An an Italian, it is my duty to correct the spelling of Dante's surname... :p It's Alighieri.

Pre-Release Review of 13th AGE (Part 2) by Pelgrane Press

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Thanks so much for the review - I'm glad you like the game. The finished artwork and layout I hope will clear up your issues with the pre-release version. One minor point for clarity - 13th Age...

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