ClaytonCross
Kinder reader Inflection wanted
Ok, I'll cop to maybe missing stuff from earlier posts, but, is the issue on the table right now pet survivability? Is that right?
So, here are three solutions:
1. Give pets max HP.
2. Give pets Resistance to all forms of damage. The bonding of the ranger and the pet makes the pet more durable.
3. The pet and the ranger share a single pool of HP. Yes, that means that a Beast Master ranger gets a bunch more HP, but, he's also twice as vulnerable to attacks. Keeps the pet alive and done.
What more do we really need?
I really like #3, it has cost to it but I would also be willing to say normal pet HP to 1 then drains the Ranger to but not below 1, and vise versa so your ranger and pet can keep each other alive, or both die to a single AoE damage over load, but you will not see the ranger or beast drop just because the other drops. Very close but that means the pet could take one last over flow attack without killing the ranger. This link also means healing the Ranger above 1 effectively heals the pet/companion. It would also make since that they share damage resistances so I wouldn't want #2 in that case. #1 might me negligible at later levels since the ranger is likely providing the majority of the health, So I am kind of indifferent there.