D&D 5E [poll] Which classes should be core

Choose 6 core classes

  • artificer

    Votes: 10 9.9%
  • barbarian

    Votes: 13 12.9%
  • bard

    Votes: 35 34.7%
  • cleric

    Votes: 92 91.1%
  • druid

    Votes: 22 21.8%
  • fighter

    Votes: 92 91.1%
  • monk

    Votes: 19 18.8%
  • mystic/psionic

    Votes: 15 14.9%
  • paladin

    Votes: 35 34.7%
  • ranger

    Votes: 32 31.7%
  • rogue

    Votes: 91 90.1%
  • sorcerer

    Votes: 7 6.9%
  • warlord

    Votes: 8 7.9%
  • warlock

    Votes: 16 15.8%
  • wizard

    Votes: 95 94.1%

I am against the limit for the number of classes. You can't say "we have enough classes", because it is like saying "your favorite toy franchise has enough characters" or "your doll has enough clothings and you haven't to buy a new dress". If WotC doesn't create new classes, then it will be by 3rd party companies, for example the warlord.

I say it again, the keys to create new classes are:

- Right balance of power.

- Fun gameplay, interesting class features. It shouldn't be too complicated or fights will become slower.

- Own style or mark of identity, a cool condept. A class isn't only a list of superpowers, but it is like clothing style of urban tribes, or wearing a unique cosplay or Halloween costume. You have to feel it has its own style. You could create a character to be used in a fiction work and you should notice it is a different class, not a wannabe clone or other subclass.

* Almost of topic: If I could create/reboot new classes for D&D the monk, samurai, sohei and ninja would be ki martial adepts, with martial maneuvers. Hexblade would be a arcane martial adept, assassin a stealth + shadow martial adept, warlord a martial adept with the school of the white raven, warlocks could use vestige pact magic, shaman would be a hybrid between primal magic and totemist incarnum soumelds, favored soul a hybrid between spontaneous divine spellcaster and incarnum soulmelds like softer version of monster templates (half-dragon, half-celestial, half-fey..).
 

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