doctorbadwolf
Heretic of The Seventh Circle
So, I think the 5e Fighter should have loaded more of its juice into its subclasses, and treated the “fighting person” as an umbrella rather than pretend it’s an archetype.
The one one way I can think of to reverse engineer that without rebuilding levels 1-7 of the class entirely, is to add Fighting Styles that help you feel like you’re playing your planned archetype from level 1.
So, Champion and Battlemaster may be all set, possibly Cavalier (protection) as well, but what about the others?
Eldritch Knight. Needs to work at level 1 with no spells, and still be contributing to fun and efficacy after level 3. Perhaps attune to an element (X) during your long rest, and add 1d4 (x) damage once per turn to a successful attack, and add prof bonus to damage if your attack already deals that damage? Maybe something like Green Flame Blade but spelled out as a 1/turn effect when you hit with a weapon attack?
Arcane Archer. Make the above not specify melee weapon attacks, and it should work here too. Still, maybe the ability to make a target take extra (x) damage when damage is dealt to it next?
Samurai: Add proficiency to Init while armed with a sword? I don’t really recall what this subclass even does.
Purple Dragon Knight. I’ve no idea. THP an ally? MYbs has + HP to any ally who regains HP near you gain more?
The one one way I can think of to reverse engineer that without rebuilding levels 1-7 of the class entirely, is to add Fighting Styles that help you feel like you’re playing your planned archetype from level 1.
So, Champion and Battlemaster may be all set, possibly Cavalier (protection) as well, but what about the others?
Eldritch Knight. Needs to work at level 1 with no spells, and still be contributing to fun and efficacy after level 3. Perhaps attune to an element (X) during your long rest, and add 1d4 (x) damage once per turn to a successful attack, and add prof bonus to damage if your attack already deals that damage? Maybe something like Green Flame Blade but spelled out as a 1/turn effect when you hit with a weapon attack?
Arcane Archer. Make the above not specify melee weapon attacks, and it should work here too. Still, maybe the ability to make a target take extra (x) damage when damage is dealt to it next?
Samurai: Add proficiency to Init while armed with a sword? I don’t really recall what this subclass even does.
Purple Dragon Knight. I’ve no idea. THP an ally? MYbs has + HP to any ally who regains HP near you gain more?