Here Are Your Official Top 10 Most Anticipated Tabletop RPGs Of 2018

40 tabletop roleplaying games were nominated. 14,241 votes were cast by 5,446 voters. Now I can finally reveal which are the most anticipated tabletop roleplaying games for 2018! We have a colourful mixture of sci-fi, fantasy, horror, and more, with some returning franchises and some which are brand new to roleplaying!

40 tabletop roleplaying games were nominated. 14,241 votes were cast by 5,446 voters. Now I can finally reveal which are the most anticipated tabletop roleplaying games for 2018! We have a colourful mixture of sci-fi, fantasy, horror, and more, with some returning franchises and some which are brand new to roleplaying!

Previous winners include 13th Age (2013), Star Wars Force & Destiny (2015), Rifts for Savage Worlds (2016), and Trudvang Chronicles (2017). Who will join their ranks this year? Read on to find out!



10. Numenera 2: Discovery and Destiny (Monte Cook Games)
Kickstarted earlier this year, this pair of books updates Monte Cook Games' wildly successful Numenera RPG from 2013. Set a billion years in the future, after civilisations have risen and fallen, these two books replace the core rulebook and add new worldbuilding tools.

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9. Legend of the Five Rings 5th Edition (Fantasy Flight Games)

Announced in 2015, the fifth edition of this RPG is in open beta testing. Set in a fictional world based on feudal Japan, this game was created by Alderac Entertainment Group in the 1990s and has gone through various iterations since. The setting is also the focus of a collectible card game, and has been a Dungeons & Dragons setting. The players take on the role of samurai who act as warriors, courtiers, priests, or monks.

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8. The Expanse (Green Ronin Publishing)

Based on James SA Corey's popular novel series, which spawned a successful TV show, The Expanse is a hard-sci game powered by Green Ronin's existing Adventure Game Engine (AGE) ruleset.

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7. Warhammer 40,000: Wrath & Glory (Ulisses North America)

Not Warhammer's only entry in this list, this dark, 41st-century sci-fi game allows characters to adventure in the Dark Imperium. Brutal, immersive, and beset by endless war, this game will be brought to you by Ross Watson of Rogue Trader and Deathwatch fame.

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6. The Witcher Roleplaying Game (R. Talsorian Games)

The Witcher is a Polish fantasy setting created by Andrzej Sapkowski, and which has spawned novels, a TV series, multiple video games, and now a tabletop roleplaying game! The series features a mutant assassin who hunts monsters, and the RPG will be powered by the same system as Cyberpunk 2020. Originally slated for a mid-2016 release, this one seems to be running late!

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5. RuneQuest: Roleplaying in Glorantha (Chaosium)

This iconic game from Chaosium is the fourth, or seventh, edition of the game, depending on how you count it. Chaosium has gone with "RuneQuest: Roleplaying in Glorantha", building off the 1980 RuneQuest 2nd Edition ruleset. This iconic game was nearly as big as Dungeons & Dragons at one time.

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4. Forbidden Lands: Retro Open-World Survival Fantasy RPG (Fria Ligan)

There's always a strong Scandinavian presence in these polls, probably because they produce some of the most beautiful roleplaying games in the world. This Swedish offering, from the team who brought us Tales from the Loop, and Mutant: Year Zero, lets you play raiders and rogues living in a cursed world. A gorgeous boxed set, rules for exploration and survival, and packed with art by legendary Swedish fantasy artists, this looks like a must-have.

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3. Kult: Divinity Lost (Helmgast AB)

There's always a game which makes it into the list two years in a row (or, in Conan's case, three years). This year, it looks like it's Kult's turn! Another Swedish showing, and equally beautiful-looking, this horror game describes our world, trapped in an illusion, filled with nightmares, demons, and worse. This is a new edition of a game which launched 25 years ago!

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2. Warhammer Fantasy Roleplay Fourth Edition (Cubicle 7)

Warhammer features twice in this list, which is a testament to the love that fans have for the iconic, venerable brand. Now set for release mid-2018, the system draws heavily on 1E and 2E. This grim world of perilous adventure launches with the core rules and a boxed starter set, and will also be accompanied by updated versions of classic campaigns like The Enemy Within.

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1. Vampire: The Masquerade 5th Edition (White Wolf)

White Wolf is revisiting Vampire: The Masquerade with a bang! Announced earlier this year, the 5th edition is being spearheaded by veteran RPG designer Kenneth Hite. V:tM burst onto the scene back in 1991, and allowed players to adopt the role of vampires in a gothic, modern world, and went on to give us the entire World of Darkness setting, which featured companion games starring werewolves, mages, and more. And now, in 2018, it's coming back, and is officially the most anticipated tabletop roleplaying of the year!

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PMárk

Explorer
I find it a bit daring to basically assume that everyone who doesn't share your opinion and taste votes in, essentially, ignorance.

That's quite typical, sadly, from the naysayer group. They really-really hate it and WW, for various reasons ("ignoring" CofD, wanting to go dark with the game, some personal issues, etc.) and they literally can't comprehend the possibility that they are a minority with their view. Surely, all the people voting (or attending WW events) must be misguided, don't know anything about the issues, bought into the hype, voting on nostalgia without looking at the playtests and so on.

It will be a hard pill to swallow if it will be a success at the end and honestly, I think it's more likely it will be, than not, but it depends on so much factors. I'm envying the WW crew and in the same time not in the least. :D
 

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aramis erak

Legend
Fuzion was written some years after Cyberpunk 2020 came out and while it is similar and clearly a development from it, they are not identical. There are conversion notes provided in v3 (Fuzion). The Fuzion system was meant to be adaptable for different games, sure, but I'm not sure that 'Interlock' was even coined as a term until Fuzion came out in any case. Cyberpunk 2020 (and 1st edition Cyberpunk) just had it's own system, that was given the 'Interlock system' name in retrospect.

Interlock was coined well before; my copy of Mekton mentions it, CP2013 mentions it, too. From FNFF for CP2013:
CP2013 FNFF said:
Designer's Note: Cyberpunk is designed to be integrated with a more advanced Interlock combat system called Friday Night Fireflght. While similar in design to other Interlock variations, FNFF is somewhat more complex than these combat systems, using a hit-pointless damage matrix.
 

Interlock was coined well before; my copy of Mekton mentions it, CP2013 mentions it, too. From FNFF for CP2013:

If it was already used in earlier games I'm not familiar with - like Mekton and Friday Night Firefight then fair enough. It's not explicitly referred to in Cyberpunk 2020 at all though.
 




TheOldDragoon

First Post
This is somewhat of a confusion about system here. The website refers to the Fuzion system being used and mentions that this was the same system that powered Cyberpunk 2020. This is not true.

Cyberpunk 2020 used the Interlock system, based on Stat+Skill+D10 vs Target number. The Fuzion system came later, as an attempt to build a generic system that 'fused' together aspects of the Interlock system and the Hero system (which powered Champions).

ABSOLUTELY correct. I am a huge fan of Interlock, Fuzion not so much. A while back we contacted RTG to ask about licensing Interlock, and were told they were only interested in Fuzion from here on out. I'm going to guess that Witcher probably uses Fuzion, unless Maximum Mike has changed his mind about Interlock. If he has, then WOHOO! I might inquire again about the system for a personal project, but if not... Fuzion Witcher.
 

Phototoxin

Explorer
Will be interesting to see how VtM balances out against Kult. I've not heard of the latter but a quick scan of their KS makes it look interesting at least and possibly with more angles to explore than VtM. I'd also want to know why VtM5 would be better/worth getting compared to V20
 


Will be interesting to see how VtM balances out against Kult. I've not heard of the latter but a quick scan of their KS makes it look interesting at least and possibly with more angles to explore than VtM. I'd also want to know why VtM5 would be better/worth getting compared to V20
It may be worth noting that:

a) Kult, more than any RPG ever written, is not something that you should let near children. I'm not even joking - there was a parliamentary motion to actually get it banned in Sweden during the 1990s. It's not just something that requires a strong stomach with gore and the like (although there is that), but it is deliberately transgressional in a religious, emotional and intellectual sense. The setting is based on Judeo-Christian Gnostic beliefs, which means they have adapted real world occult ideas into the game's setting. It's broad mythos is actually a dark mirror reflection of the Cthulhu Mythos, in a way, as rather than suggesting humanity is insignificant - it suggests they are unwittingly divine.

b) White Wolf were actually so impressed with Kult in the 1990s that they wrote a series of articles in their house magazine about converting their World of Darkness games to incorporate them into Kult's deeper backstory. They are available, still on drivethru I think.

c) This was all happening about 25 years ago, and the new game will be re-written, with a new system. As such, I don't know what sort of impact it will have now.
 

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