And that position is generally a terrible way to play the game anyway. You hide information away from your players that anyone born into that world who had lived their whole life in that world traveling to its locations and hearing its stories and interacting with its people would automatically know. And so the protagonist of your story don't know the first thing about their supposed homeland, instead walking in with the presumptions of our world and maybe that 1-page hand out and ten minutes of you explaining what races live in the world or something of the like. And so they fumble blind and naturally fall into the trap you had laid out to punish them for acting the "wrong" way or making the "wrong" presumptions according to your own personal headcanon that you didn't fill them in on but any denizen of the world would have known. And it is entirely on them to have to ask you every single turn before taking any action and making a test so they don't fall into your "clever" trap.
"oh, you decided to kill a deer in order to get food? Well, naturally EVERYONE knows that hunting here is illegal unless you are a noble and so now those 15th level guards riding up are going to arrest or kill you. Its your fault for not having made your intelligence rolls before taking any action." .
So… I had to stop reading this and walk away for a moment.
If this is the perspective your working from, I think I get why you are so frustrated and angry.
This is nothing like what I said or meant. I spent hours in my session zero going over the world and details that the characters would obviously know. I despise my PCs not knowing the rules of the world, because then they can’t act in character, they can’t explore what their particular niche in the world is if they don’t understand it.
Know what I didn’t tell them? I didn’t tell them the history of a minor goddess who has no temple in their Tower City, but when a player rolled a ridicously high religion check, I told him of how she ascended to godhood after losing a 1v1 fight against a god called Bane.
When they encountered a Remorhaz in a dungeon, I had them roll. They would never have encountered this creature in their homes, it isn’t even native to the area they were in, it was something brought in by a 3
rd party. They didn’t roll high enough to learn much, but I did say the the one person had seen pictures of them before and knew that this one was an infant.
I told every single player about the fact that the ruler of their tower appears human, but has been the guy in charge for over a thousand years.
I told all of them about the High Nobel house which is the sole banking organization for the Tower, and writes contracts that include the use of dead bodies as collateral, because they are necromancers and use the zombies as slave labor to cover debts, they also charge insane interest rates and debt can travel through generations of families.
So, do me a small favor. Next time you feel the urge to rant about how terrible my style of play is, step back and think if you
actually know what my style of play is. Because false accusations aren’t conducive to an actual discussion.
I’ll go back to reading the rest of your post now.
"What's the history of this Inn?" "Who were the last 5 champions of the arena?" "What is the name of the chief tax collector of the area and what time does he come around?" "When is the next holiday in which the followers of this god participate?" Particularly with good rolls these are all things that a character should be able to know, but very likely not things the DM can't really answer-- either because they haven't read every single piece of information written on the setting or they had never thought up that stuff for their own setting. Either way, it likely has little to nothing to do with what the adventure was about and so this was left blank.
There are a few ways to handle this.
Ask for a bit of extra time, or pretend to check your notes while thinking up an answer.
If it doesn’t matter to the adventure, then your answer doesn’t matter.
Who were the last 5 champions? Well, Heiroch the Shield is the current reigning champ, has been for six years running. Before that was Draun the Axecrusher, and before him was Trachel the Blade who took the title from his father Illishthen the Blade. The fifth would be the first champion of the Stonefist Arena, Took Stonefist, who held the title until he was found dead of poisoning in this very bar.
Took me about 3 minutes to come up with all that. Mostly because I am utterly terrible with coming up with names. Literally my weakest point as a DM.
Secondly, admit you don’t know off the top of your head and ask them why they want to know. If they just want to flesh out the setting and have no immediate use for the information, tell them you’ll write something up and give it to them next session.
I understand that as a writer, I’m more comfortable building a lot of lore and world compared to others, but just because you may not know the answer to every question doesn’t mean those skills can’t be used. After all, if the goal is to ambush the tax man, you can tell them they know when he is arriving and that they can wait the 3 weeks until his next scheduled stop. If they don’t feel like waiting 3 weeks, then you move on, you don’t need more detail than that until things move forward.
Now, granted-- in games based on but different from D&D, I have seen this handled in a way where "the DM hasn't decided it, so the person who asked the question gets to make up the answer themselves". In which case it might be rewarding to ask questions. But that isn't the way it works in D&D.
Unless they decide to do it that way. Nothing in the rules against it.
Oh, and let's not forget... if you are a Bard of a particular level? All those skills get nullified. Anyone else who bothered to train in it has wasted their training.
Oh, sure. You could force a situation where you could see the party split and separate and thus try to make it so that one person can't just pass all those checks on the others' behalf. But you know what-- once you admit that it is even possible for the party to separate and a PC to be acting by themselves and having to pull their own weight? Yeah-- that's where you just admitted that the Hobgoblin stats are absolute utter crap. Because if it is even possible for a PC to be caught alone, then if you are playing them as any class that gets all Martial Weapons, or at least all Finesse Martial weapons if it is a Dex class, then the ONLY advantage you had at all goes straight down the toilet and you would be better off, at least no worse off, if you were literally any other race.
And, finally, I maintain-- no DM is going to let an entire adventure come to a complete screeching halt simply because a PC failed a lore skill check that left them without the important piece of information to know what to do next. There are many other skill checks which, if failed, and the result is a sufficient loss of hit points, the game will come to a screeching halt and all will consider it fair to do so... but never a failed lore check. Everyone would feel cheated if that were the case. So if the PC didn't get the piece of information, then the DM is going to give it to the players in some manner anyway. And most of the time without any real cost. They kind of have to.
You really see things in a very adversarial light don’t you.
It kind of amuses me to a point, do you think that if one person isn’t trained in stealth or wears heavy armor they should retrain their character, because if only one person fails a stealth check the entire campaign could grind to a screeching halt because the only way forward was to sneak past the guards?
Of course not, lying and fighting are options. Hey, what if someone wanted to roll History to see if there could be an official reason to be in here? I don’t know if there is, but it might be a fun roll to make. Will people get angry at them for wasting everyone’s time, or will they be curious if that is the answer to the problem.
I’ve played with DMs where there was only one correct answer, and going the wrong way ground everything to a halt and made everything horrible, but just because a skill isn’t an “I win” button doesn’t mean it isn’t useful, just because someone else is good at something doesn’t mean your time was wasted, though I try to make players aware if they are stepping on too many toes, after all, some people get territorial about their niches.
And you know, I don’t need to do anything about splitting the party. Not only will they do it for me, but why on Earth would an elf know about the layout of the hobgoblin city they are infiltrating? That’s a history check I’d let a hobgoblin make, but not neccesarily anyone else. And, it could be great rping that Hobgoblins don’t like to split the party, move as a unit, fight as a unit. Makes perfect sense for them.
Yes, there are rare, RARE, situations in which it will be clear you should use Investigation. RARE situations. As in it isn't going to come up even once every adventure, as opposed to Medicine or Stealth or Persuasion, which if those are you thing you will have nearly constant opportunity to use it with very clear goals you are trying to achieve by using them. And Perception is called for more than any other skill in the game. Pretty much every single time combat is going to begin in order to avoid spending an entire round taking damage and not being able to respond. Those are way higher stakes than anything any of the Intelligence skills are ever going to be deciding.
snip
The fact that in tabletop one expects the player to continuously pester the DM, i.e. "spam" the skill, particularly when this is a real life person who could really lose their temper by having their game dragged down by an overly cautious PC and there are 4 other people at the table who can't play so long as one person insists on investigating everything constantly while conversely a computer just isn't going to mind... it is just generally bad game design, recognized as such and so people in general have stopped playing the game in that way. The way investigation works in the game is the way it is played at most tables-- which is that it is never used and even when it seems like it should be used, Perception is usually called for instead. At most tables your example of searching the Merchants room? At most tables that would be a Perception check in which you can substitute Investigation in if you are the odd person who actually took that skill.
A handful of things.
1) If the players ask to search a room, I am going to ask for investigation. That is what the skill is meant for, if everyone you’ve ever played with wants perception instead… well, homebrew is fine, but that isn’t what that skill is meant for. I remember when talking about my player crafting items you were very clear that homebrew rules weren’t something we should be using to compare, and yet that is exactly what you are talking about, people homebrewing to make the skill less useful
2) You didn’t address the fact the PHB actually calls for more specificity from Perception, not Investigation
3) Out of curiosity, how is “Do I see anything down this hallway?” “Is there anything interesting in this room” “Do I see where he might have stashed the loot” ect less pestering if the DM replies “Roll perception” than if they reply “Roll Investigation”?
You’re talking like people need to constantly ask for one, but they never need to ask for the other, bu =t your examples seem overwhelmingly to require them to ask no matter what?
4) Do you honestly see so much use of Medicine? I’m playing a doctor character (Gnome Life Cleric) and I’ve only used Medicine a handful of times, I never would have pegged it as one of the big skills.
It is not unfair of me to "assume" the race is bad. I see the numbers, I can directly compare it to the numbers of other available races. The fact that everyone's first thought for this race is "be a wizard!!" and no one at all is even attempting to suggest you could build a workable Fighter tells you something is damn screwed up. I even issued the challenge-- show me how one functionally builds a character with this that wouldn't be flat out better if it were a Mountain Dwarf or High Elf. Those are the most comparable two and both make both better Wizards and better Fighters than this does. And this almost certainly indicates that they win out on everything in between.
SNIP
And if you think this new category of "Monster race" which get abilities that are designed wildly out-of-whack with the design philosophies of the other races and, in the case of Goblin and Bugbear, get abilities that PC races just aren't even supposed to get, was created as anything other than a clear and easy short-hand to ban them from play... you are insanely naive. In fact, you are also clearly misinformed about which races got stuck into this category. Lizardfolk and Kenku were not put into it, they are safe from any such ban.
Honestly, I can barely follow half of what you’re saying.
They get an ability comparable to a class ability and it is absolute crap?
You want a Fighter Hobgoblin that is viable, and just as good as a Mountain Dwarf? Sure, I’ll throw together one real fast, just base stats though, not taking the time to list all the abilities. I’ll even throw in a non-variant human, just for fun.
[sblock]
Hobgoblin Fighter lv 1
Hp: 13 AC: 18
Str: 15 (+2) Dex: 10 (+0) Con 16 (+3) Int: 14 (+2) Wis 12 (+1) Cha 8 (-1)
Shield and Longsword +4 1d8+2
Dwarf Fighter lv 1
Hp: 13 AC: 18
Str: 17 (+3) Dex: 10 (+0) Con 16 (+3) Int: 13 (+1) Wis 12 (+1) Cha 8 (-1)
Shield and Longsword +5 1d8+3
Human Fighter lv 1
Hp: 12 AC: 18
Str: 16 (+3) Dex: 11 (+0) Con 15 (+2) Int: 14 (+2) Wis 13 (+1) Cha 9 (-1)
Shield and Longsword +5 1d8+3
Nearly identical, all are viable to play, I could have fun with any, even if the others were in the party. Let’s say they hit 3
rd and continue being identical?
Hobgoblin Fighter Eldritch Knight lv 3
Hp: 31 AC: 18
Str: 15 (+2) Dex: 10 (+0) Con 16 (+3) Int: 14 (+2) Wis 12 (+1) Cha 8 (-1)
Shield and Longsword +4 1d8+2
Dwarf Fighter Eldritch Knight lv 3
Hp: 31 AC: 18
Str: 17 (+3) Dex: 10 (+0) Con 16 (+3) Int: 13 (+1) Wis 12 (+1) Cha 8 (-1)
Shield and Longsword +5 1d8+3
Human Fighter lv 1
Hp: 29 AC: 18
Str: 16 (+3) Dex: 11 (+0) Con 15 (+2) Int: 14 (+2) Wis 13 (+1) Cha 9 (-1)
Shield and Longsword +5 1d8+3
Of course, could have gone Battlemaster, nothing prevents it. Even fits really well, by 4
th grab a feat that includes a +1 strength, like Athlete or Heavy Armor Master to hit even numbers, unless playing the human. And you’re off to the races [/sblock]
Now, I admit, I haven’t looked back at the preview information in a bit, so I didn’t know that Lizardfolk and Kenku (both found in the Monster Manual as Monsters) didn’t get listed as Monstrous Races. I remembered Lizardfolk getting a large write u beside Orcs and Gnolls and Yuan-TI and Illithids, you, as monsters, so I figured they were in that list as well.
But again, considering that there is a document on GM’s Guild which specifically makes it legal to play Hobgoblins, Bugbears, Yuan-Ti, and all the rest… I have to say you are dead wrong that they created these races so poorly so they would be auto-banned at all tables.
They are not banned at official tables, so Wizards must think they did something right, or they are conspiring against you, your choice I suppose.