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Jemals school of hard knocks

Allright, more nitpicks!

Renau1g
You still have the Scrolls listed in your Crafting log

Theroc
Looks pretty good, but you won't need the alchemists lab, there will be crafting stations available at the school (Provided you aren't trying to hide what you're creating from the teachers).
 

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NO!!! YOU MAKE NOW OR NO SOUP FOR YOU!

*L* j/k, that's fine Rhun. I'm thinking I'll start this game sometime after the weekend, probly during my next set of days off (AKA wednesday).

EDIT:
Acutally, on second thought, I'll probably post the start sooner, just for RPing. That wouldn't require your characters to be finished until you decided to do something that needed Rules interpretation (LIke the training room)
 
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Allright, more nitpicks!


Theroc
Looks pretty good, but you won't need the alchemists lab, there will be crafting stations available at the school (Provided you aren't trying to hide what you're creating from the teachers).

So, I'd have the benefit of a Lab in the school without paying? Works for me. ~finds something else non-magical to spend 500 gold on.~
 

NO!!! YOU MAKE NOW OR NO SOUP FOR YOU!

*L* j/k, that's fine Rhun. I'm thinking I'll start this game sometime after the weekend, probly during my next set of days off (AKA wednesday).

EDIT:
Acutally, on second thought, I'll probably post the start sooner, just for RPing. That wouldn't require your characters to be finished until you decided to do something that needed Rules interpretation (LIke the training room)


Sounds like a plan.
 

True Rhun... and to at least MY experience with spells... an enemy wizard spellbook doesn't just appear often after he's defeated so you can copy down spells he knows to your spellbook.... it's been my experience that if you want new specific spells.. you have to go buy them heh... not sure if this is just DM oversight over my years of gaming.... or just the DM being cruel to mages heh
 

True Rhun... and to at least MY experience with spells... an enemy wizard spellbook doesn't just appear often after he's defeated so you can copy down spells he knows to your spellbook.... it's been my experience that if you want new specific spells.. you have to go buy them heh... not sure if this is just DM oversight over my years of gaming.... or just the DM being cruel to mages heh

~Note to self: Send the party sneak to snatch the spellbook before the wizard is defeated!~

lol
 

True Rhun... and to at least MY experience with spells... an enemy wizard spellbook doesn't just appear often after he's defeated so you can copy down spells he knows to your spellbook.... it's been my experience that if you want new specific spells.. you have to go buy them heh... not sure if this is just DM oversight over my years of gaming.... or just the DM being cruel to mages heh

I've left a few spellbooks around for my PCs to find. But generally when they defeat the bid bad wizard, they are far away from his actual lair.
 

That's the advantage that the NPC wizard has over the PC wizard.... THEY don't need to tote their spellbook around with them unless they're planning on not being hosed in the face by pc's.... an enemy wizard usually prepares their spells ahead of time and just shows up and his their way with the PC's.... we PC mages are always traveling... and thus.. need to tote these heavy spell tomes around with us LOL....
 

It's even worse for wizards in my campaigns, because I much prefer Sorcerors so there's even LESS chance of finding a spellbook.

Fortunately for this campaign you're at a school, so finding fellow wizards won't be as hard. It's convincing them to let you copy their spells that's the adventure. :D
 

Into the Woods

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