[SWSE] A New Fear (OOC)

I made my sheet up on the myth weaver site, but I don't know how you will be able to view it, Jake. Is there somewhere I am supposed to post it so you can see it or do I email it to you?

Let me know.
You can make your character sheets public, so that way all anyone has to do is click a link and there is your character sheet.
Arkan Valsharr :: (Read-Only) - Myth-Weavers
See?
Either when you first make the sheet, you can make sure that it is public, or you can simply click the little eye to the left of your character's name to toggle public/private access.
The link is simply the link to the page where you were editing the character sheet.
 

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Force training is always a good choice. I feel compelled to mention to all of you that force powers that mimic attacks require an attack roll against whatever defense. Force lightning for example when you use force lightning you roll a d20 add your attack bonuses (BAB, Cha Mod, Weapon Focus [UtF]) and compare it to your opponents Reflex Def like normal. This keeps a level one Sith with an 18 CHA from having an attack bonus equal to +14 with damage comparable to a thermal detonater half a dozen times a combat. Instead he has a nice managable +5 or so to attack. With the damage of a thermal detonater six times a combat. Point is he is more likely to miss gorram it.

hmm. dont know if i like this one.. so would this effect powers like force grip? if so that sucks the chances of hitting the high dc's are slim to none...
 

so, for tonight, are we using MapTools (1.3.b60 is the most recent version) or are we using something else?
And are we using any sort of voice chat program as well?

And, just as a double-check for the time, it is at 7:30 Eastern, 6:30 Central, correct?
 

hmm. dont know if i like this one.. so would this effect powers like force grip? if so that sucks the chances of hitting the high dc's are slim to none...
When you use a power that mimics an attack, such as force grip roll 1 d20 if your attack beats his fort he takes damage equal to your skill check results, Vader attacks Needa and rolls a 5 for a 24 on his attack roll more than beating the good captains fort, and dealing 6d6+Cha weapon focus etc, for a few rounds until he expires.

so, for tonight, are we using MapTools (1.3.b60 is the most recent version) or are we using something else?
And are we using any sort of voice chat program as well?

And, just as a double-check for the time, it is at 7:30 Eastern, 6:30 Central, correct?
Yes we are using the latest version of Maptools, sadly neither myself nor Milam have mics that work. And the game starts at 6:30 central just like you says. Ill pm you guys an address around 6:20
 

When you use a power that mimics an attack, such as force grip roll 1 d20 if your attack beats his fort he takes damage equal to your skill check results, Vader attacks Needa and rolls a 5 for a 24 on his attack roll more than beating the good captains fort, and dealing 6d6+Cha weapon focus etc, for a few rounds until he expires.

well that all but makes my character very un-reliable.. the force is suppose to be a strong and a very effective tool. now it seems as if its very unsure thing... first you need to make an attack roll... using i belive bab + cha mod.. so i have a +4 to hit... meaning if i attack any one with a 20 or higher ref, i need to roll a 16 or greater to hit... those odds arent very good.. so lets say i hit.. now i must make a addition roll, a skill check.. ad hope i dont blow the roll to get a decent dc of 20 or more.. so i have less than a 50% chance of hitting a dc 25. i built my character around using the force, and having a high defence... im starting to wish i would have built a melee juggernaugh with weapon focus, and light saber crystals.. then id have a +9 or so to hit, with only 1 dice roll to make. : (

i hope i dont sound like im whining. im just trying to voice my concern..
 

I don't know if additional Force Training feats will simply give more choices, but no additional usages, if it will give both choices and usages, or if it will give additional usages, or if JediJake will simply add in a new feat for additional usages of force powers.

this question was never ansered, and im curius about it.. since i have force training twice? do i gain any additional uses, i believe with the normal rules i would gain a few extra uses .. but im not sure

and how would the talent telekinetic savant ( pg 100 of core book) work with the house rules?
 


well that all but makes my character very un-reliable.. *snip whining. :P* im just trying to voice my concern..
Those are valid concerns. However most people don't have 20's in their defenses and your characters, while good at what they do, still have a lot farther to go. Don't worry about the -2 Str for being Miraluka, that doesn't make a lot of sense. I remembered the Luka writeup wrong I thought they had a +2 to any one stat of their choosing like humans, and looking at the other stuff a blind guy gets that makes more sense to me, and personally I would prefer you go that route. You could decide to put it in Cha giving you an 18. I don't really mind SF UtF functioning as WF UtF, and your amulet as your special item could grant you a +2 use the force and another +1 attack. All that added up gets you a +7 with an automatic +15 on UtF. Incredibly gifted neophyte with the ability to run roughshod over any normal man and a great deal better than more experienced Jedi. If you can't catch your target cause he is too fast, start attacking his brain! Your options are many. Oh also your long handled lightsaber does Str damage when you use it as a long handled lightsaber.

this question was never ansered, and im curius about it.. since i have force training twice? do i gain any additional uses, i believe with the normal rules i would gain a few extra uses .. but im not sure

and how would the talent telekinetic savant ( pg 100 of core book) work with the house rules?
Every time you pick Force Training you get another set of powers and more uses of all of them.

What sounds fair? Two more uses of Telekinetic powers only sounds like a decent trade.
 

So here's my sheet, ready for final inspection. Nax :: (Read-Only) - Myth-Weavers
The Yuzz species is in the Galaxy at War sourcebook if you were unaware.
Nax looks and sounds like a bad ass. Only have one problem, that +4 str -2 cha -2 wis isn't quite inline with everyone elses stats. A plus 2 to attack and a plus four to damage is a little too good. I know it changes your math a little but I would like you to use the Togorian stat modifiers found on the Wizards link upthread. Being large also nets you a plus +5 to your damage threshold. You don't have to worry about turning on your exo suit, its activated when you wear it. Everything else looks awesome. Seems like you guys put alot of thought into your characters. This should be fun.

Also, which empire do you hate? The Sith Empire is most likely to capture folks and force them to fight. Slavery is illegal in the Fel Empire, or perhaps you where enslaved to a hutt in one of his criminal empires?
 

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