[SWSE] A New Fear (OOC)


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My problems with maptools?

It boils down to me being borderline retarded when it comes to computer programs and having a mouse that does not work. When I click on a token or anything else in any program its treated as a double click. Which brings up all kinds of useless information and keeps me from moving tokens around. Very frustrating. I haven't had a chance to look for or upload the maps I desire. Bunch of different little things that add up to a problem.

Edit; Well I just found out I can left click and move the characters about. One of the bigger problems has been solved, mayhap I can get maptools to work for me after all.

Oh and out of curiosity have any of you played Dawn of Defiance before? I've decided to take the quick and easy path of using some one elses work in the short term. I'm modifying it pretty heavily but if anyone has played it I'll need to change more than I already have for it to be fresh for everyone. Seems like we are going to have a pretty awesome four man band. I'm really stoked about day after tomorrow.
 
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nope haven't played it, I never have played Saga Edition before, but I have experience with 4e and Pathfinder

But yeah, it looks like our party is going to consist of a martial arts expert, a face or skill monkey, a telekinetic force user, and a lightsaber expert
 

So, clarifying the Condition Track changes: just beating the damage threshold is no longer enough to move someone down the condition track, you have to beat it by 10 or more? But anyone going below half of their normal HP automatically goes down one step?

I guess that will be interesting, though, you could make it simpler by saying that damage threshold is now equal to: Fortitude Defense + size modifier + 10
That way, it's just easier to directly compare damage vs. threshold.

You want to up the damage of lightsabers to put them more on par with blasters, but I just thought of this which you might consider. Lightsabers, while doing less damage, have the advantage of maneuvers[Jedi Academy training Manual] as well as the basic block/deflect/redirect talents. This makes the lightsaber both offensive (and not unerpoweredly so) as well as defensive; whereas a blaster cannot be defensive in any context.

The lightsaber is a very versatile weapon. It has an extra square of reach...
I just think this is absurd (nothing personal). An average lightsaber blade is only a meter long. Force pikes that extend reach are fine, but a regular lightsaber is not long enough to bypass a whole square and into the one beyond.

I just have a few comments about some things you said.

MA I II and III are great feats that in addition to their normal benefits, provide a +1 on all non unarmed attack rolls... Have MA III and feel like going after someones face with a vibroax? You deal 2d12+3+Double Strength+whatever.
Did you mean you get +1 on other damage rolls for each Martial Arts I, II, or III? You contradicted yourself, so I wanted to be sure.

When Luke tagged his (Spoiler alert!) daddy on the shoulder it bounced off. Granted Vader made it seem painful, but it should have cut through bicep, iron lung, artificial heart, other iron lung and across the other arm by the books and newer movies.
Well, there are a few possible explanations for this that would allow for the knife through butter effect. 1) Vader's armor is made of lightsaber resistant material (Phrik alloy etc.), which is plausible because it was kind of his thing to go out and hunt Jedi. 2) Luke was only going for a feint-like maneuver, and so the point of the strike was to quickly hit and retreat the blade. 3) The move was a shiim, described as a minute wound made out of desperation (in this case) or to disable an opponent.

Also, on a more opinionated, yet valid, note: lightsaber blades are relatively mass-less. Yes, they have the minute mass of particles, but the only mass that made any difference was that of the hilt. This is the reason why you don't see every common thug going about wielding a lightsaber. If the blade had mass like that of a regular sword/vibrosword, it would be no more difficult to wield than its technological predecessors. If it is the case that the blade has (relatively) no mass, the slightest movement of the hilt (much easier to move when the weight is concentrated in roughly a 1 foot long cylinder) changes the position of the blade, most likely causing severe damage to oneself or one's environment.

True, one might be able to pull off a fencing-like fighting style, but because a Jedi has other talents that he can call upon, it might not be the most advantageous. Indeed, Dooku's style is much like fencing with conservative parry-movements and ripostes. Yet, he must defend against opponents using a different technique, so he must expand basic fencing techniques to a larger offensive/defensive area.

Oh yeah, another clarification question:
If you get it over a d12 just start adding another d4 per step.

So if I started at 2d6 and upgraded to 2d8, 2d10, and 2d12 with MA I, II, III and then get upgraded again with the Teras Kasi feat/talent combination, I would go up to 2d12+1d4? And were I to go up another step, the damage would increase again to be 2d12+2d4?
 
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So, clarifying the Condition Track changes: just beating the damage threshold is no longer enough to move someone down the condition track, you have to beat it by 10 or more? But anyone going below half of their normal HP automatically goes down one step?

I guess that will be interesting, though, you could make it simpler by saying that damage threshold is now equal to: Fortitude Defense + size modifier + 10
That way, it's just easier to directly compare damage vs. threshold.
I may be mistaken, but following the general trend of the house rules, what I think that means is that if the damage exceeds the threshold by less then ten you do go down the condition track, but if it exceeds it by ten or more, you go down the condition track and in addition you get a persistent condition that only surgery or the Force can fix
 


Ok i ran into a small problem with my character, and was wondering if the group had any ideas.
I had an idea for a character, which i think will be fun and enjoyable to play, but im not sure how he would fit into the group.. more on that later.
My idea is to play a Mirakula. with a small change physically.. after reading a little on how they can breed with humanoids i though it would be cool to have his mother be a Mirakula, and have his father be a human..
With this combination instead of having eye sockets with no eyes, he would have a pair of none functional eyes that appear to be blind( milky white with hazed over pupils). there for when people look at him he appears to be nothing more than a blind man..
He is also trained and skill focused in deception to help convince people he is blind. his lightsaber is special as well. its a long-handled lightsaber that looks like a cane when not in use. with a hand gesture the cane shortens down and a lightsaber blade ignites.
D======== D====------------
My character is heavily trained in using the force, specializing in Telekinesis, and relying dexterity and finesse over brute strength.

heres where the problem lies, Jedijake sent me a pm and asked me a question.
your first mission will be pretty routine for you guys, infiltrating a Hutt's palace undercover and taking him down legally from the inside. It seems as if the rest of the team are going the obvious bounty hunter route. I was wondering what your cover would be to hang out in such ridiculously dangerous company. Your character would "obviously" be a liability to hired killers. Why would they keep you around?

does anyone have any ideas... when i first though of this character i had a different idea for what a galaxy ranger was. and now i pulling a blank.. i still think it would be fun to role play my character, and have other people think im blind and helpless, and pay no attention to me..




 

Well, obviously you wouldn't be considered helpless by some people. Your character might have a false reputation (one that does not include you being a Sector Ranger), but one that only the most insightful/most connected people might know about. Anyone else that you have dealt with in the past would probably have underestimated you and are either no longer around or you convinced them, by use of the Force or more diplomatic means, to keep their knowledge on the down low.

So this Hutt or one of his cronies who we will be dealing with might have brought you in because he knows exactly that you are not helpless and want to use your strength of deception against their enemies. That's my suggestion for your conundrum.

Also, there is an entry on the Sector Rangers in Threats to the Galaxy: page 74.
 

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