Engineering - Systems Engineering (Transporter & Replicators/Computer/Communications/Weapons/Sensor) 2(3/4/3/3/3)
2 For any of the engineering skills not listed here.
4 for computer
3 for transporter & replicators (They are considered one skill), communications, weapons, and sensors.
Engineering is an Intellect skill. So you would roll 3d6 for the Intellect Stat on your intellect on your character sheet.
If the first number comes up as a 6, you take the two highest numbers. If it does not you take the highest number rolled on the 3d6. Such as if you got a 6,5,1 then you take 11. If you got 3,6,5 then you take just the 6. If the first number is a 1, then you take the highest number and subtract 1.
Once you have the numbers, you take the number you rolled then add your skill level. Since this is transporters then it would be a 3. Then you add in any other bonuses, such as spending courage points or having some one aid you (which gets you a +2 to the roll).
So on the first example of the roll where the 6 was rolled in the drama die spot, you would have a 11 +3 for skill level for a total of 14.
On the second example of the roll ,where the 6 was the highest, but not in the drama die spot, you would have 6 for the roll, then +3 for your skill level.
If you spend courage points, you can spend up to 4 to modify any single roll. If you go for the aid option, who ever is aiding you, will need to roll over an 8 on the same skill roll first. If they do that, then you add a +2 bonus to your skill roll.
On aiding someone, first the person that is aiding must have the skill to aid. Second they must be with you. It is very hard to aid someone from across the ship, especially if you can not see what they are doing.
Such as for this, you might want to go to the transporter room and do the skill roll and have the chief aid you. This is a suggestion.
Does this help any?