Well, yeah, of course an empty square!
So the first issue is whether an attack power can be used in a not-strictly-attacky fashion. The justification for such a thing is that the powers that all 4E characters have are just the exact way that they use their skills and abilities in combat, not the only ways. I'm guessing that this is not an issue to a stunt-loving DM.
The issue is rather than Green Flame Blade in particular is not a close blast. I'm sure you would have no issue with Burning Hands being used against empty squares, for example. As you point out, with Green Flame Blade you have to hit for the secondary fire damage to be dealt to adjoining enemies. That's why I proposed doing an Arcana stunt to make sure the magic activates even if what Freggo's aiming for is an inanimate object (a mass of spider webs in this case). After all, Freggo has to practice the attack somehow right? The first time he used the power can't be that first battle in the bar!
So that's why I proposed having to connect with the webs (hitting a target AC) and making an Arcana stunt in order to burn multiple squares of webs. If you're saying that the webbing square is difficult to hit because there just aren't enough webs to present a solid target, then increase the AC! Though I would point out that the AC of inanimate objects is normally very low indeed, since they don't tend to dodge or block.
As I stated previously, the power allows the user to burn adjoining enemies, not all creatures, implying conscious control. So Freggo should be able to send the flames at enemies and empty webbed squares alike... provided he succeeds in his stunt and connects with the first attack.
I like the idea that when characters are trying to do extra stuff in battle they need to spend some actions to do them. So I would propose that Freggo spend his move action (probably converted to a minor) concentrating on the burny fun.
How's that sound?
Hmmm. A potential Minion killer without having to make a decent To Hit roll... do it.
Cheers PDR
Although I have to say, just at the moment the save granting utilities I passed up are looking rather attractive...
I can't agree with this, sorry. Having played a leader through epic tier and another leader through mid paragon, I can safely say that I'm not happy without a way to grant at least one saving throw on an encounter basis without wasting my standard action. I'm willing to wait a few levels for it, but I want something available by mid-heroic. Options are good if available, of course, but an encounter utility that does nothing but grant a save as a minor action is an encounter utility that I'd be willing to take on any leader.I would never recommend any kind of option like something that only helps with saving throws. It's just too niche. So too anything that only helps with a Second Wind, an Action Point, and that kind of thing.
The only saving throw stuff that are any good are the options that include other things besides saving throws. The Cleric's Sacred Flame is a good example: grants a saving throw OR temporary hit points.
I've certainly been wrong before.I can't agree with this, sorry. Having played a leader through epic tier and another leader through mid paragon, I can safely say that I'm not happy without a way to grant at least one saving throw on an encounter basis without wasting my standard action. I'm willing to wait a few levels for it, but I want something available by mid-heroic. Options are good if available, of course, but an encounter utility that does nothing but grant a save as a minor action is an encounter utility that I'd be willing to take on any leader.
In Ah-shahran's case, I'll be retraining my L2 utility to Spirit's Sacrifice sometime at or before level 6. It has an option to grant temp HP, but the amount is small enough that I'm not sure how often I'd use it for that.
t~