D&D 4E Reply if you love 4e

I love 4e, for it's awesome and it brought me back into the hobby.
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Now Real Life should stop getting in the Way;
I long to DM and yearn to Play!
From the Mourning's Wizard
To Aeren's Champion of Old
And the Gifted One
With his Dragon Soul;
To explore the Mysteries of Ages Past,
To stand against Evil so that Hope may Last!

From the Aelvinnwode to the Golden Sea,
And Rashemen to Waterdeep,
From Winterhaven to Mithrendain,
And Silvanost to the Tower of Flame,
From the Tablelands to the Jagged Cliffs,
And Stormreach to the Mournland's Mists,
To Caverns Old and Dungeons Deep
Where Heroes fight and never Sleep.

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4e is so easy to run and flexible that I could literally DM 3 times a week and not get frustrated or bored with it. (I'm not so lucky) That being said, 4e solidified something I've suspected for a long time: I prefer DMing MUCH more than playing. In the past, I've liked DMing, but the implimentation of the editions rules (esp 3e) made it tough and rough. 4e has opened the floodgates of my imagination. Game on!
 


I absolutely love 4E. Regardless of the direction of subsequent editions, I'll be perfectly content playing 4E as my D&D for the rest of my days. Recently we've put 4E on hold for a Star Wars Saga campaign and despite the progress Saga made compared to 3.x, I'm really itching to get back to 4E. 4E 4Ever!!
 

Love 4E. When my Iron Heroes campaign wraps up in a few months, I'm looking forward to never having to run d20/3.5 again. 4E has spoiled me for systems that throw the DM to the wolves. I'm never going back.
 



4e is a blast. I can DM and concentrate on making a fun game and not wrangling the system to make things happen. The players all get fun characters. Works great. Could be tweaked in a few ways, but it is perfectly fine as it is. Fine game.
 

Personally, I love 4e. I've noticed though, that those who DM more than play tend to have this view of it. As a DM, it is easy to track, easy to setup, and rewarding to run. It's pretty well balanced, and all players who are involved contribute to the adventure, unlike previous editions where some dominated the lower levels and others obliterated the higher levels (I'm looking at you, mages).

I've noticed that those who tend to dislike 4e tend to be mostly players. I may get a little hemming and hawing about my theory here, but I'm just expressing my opinion. I personally think that the reason why players aren't as keen on 4e as they were in previous editions is because 4e does not have as much wiggle room for the players to exploit the rules and make super-unkillable-god-killers (tm). It is deliberately designed to prevent the loopholes that we saw in previous editions that allowed players to make characters that could not be well challenged.

Is it the perfect system? Not by a long shot. But, I think it's a definate step in the right direction, and one that was long needed if D&D was to continue to grow and evolve.
 


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