Henry
Autoexreginated
I've seen a few 4E encounters where the Wizard spells worked incredibly well to "ruin" the enemies plan. Not "let all enemies sleep", but at least "kill all minions and negate several enemy archers thanks to a well placed stinking cloud".
I will say I do miss one facet of AD&D spells that has been gradually reduced with every new edition -- inventive uses for spells. I fondly remember stories of people using spells in unique ways that were locked down tightly later. There's a reason summoned monsters can only be pulled in on flat stable surfaces; that create water can't be summoned into a creature's lungs; that the light spell has no offensive component whatsoever; that lightning bolts don't bounce and fireballs don't fill their full volume; and that spells that make walls aren't as shapeable as they used to be.
I used to say that one good exercise in AD&D was to look at each spell, and think of three ways you can use it that aren't in the spell description. As D&D has progressed, there's exactly ONE way to use most spells, clearly defined, with no wiggle room on effects. While I understand the reasoning (because players are all deviant whackjobs who shouldn't be out of an asylum
