Emerikol
Legend
A ready-made rationalization is a thing of beauty. And, like I've said twice to no avail, there's an underlying real mechanical distinction that's being talked around. The whole 'dissociative' pitch, is just a very snarkily-intellectual way of saying you don't like that difference, though. Another variation on "it's not really an RPG." Or your own Monopoly reference, where you basically say anyone who prefers 4e isn't a real gamer, with just the commitment to D&D that a kid playing Monopoly has. On the other side, there's the conclusion that anyone wanting Vancian is just on a power-trip with their god-wizard, or that Pathfinder is exactly 3.5, or whatever.
Ad Hominems and Straw Men all around, that's the edition war. Nothing for the winners nor the losers to be too proud of.
You have so wrongly interpreted my motives that it's off the chart. I use the term dissociative mechanics because that was the title of the guys blog where he introduced the idea. I've used plot coupon and metagame dissonance before as well. All those labels are descriptive of the effect on people who are affected. We lose immersion and don't buy it and thus the game grows boring/stale.
And I caveated my one reference on here to board games inside out. I did not say 4e was a board game. I said the people approached the playing of the game in the same manner where they are moving pieces instead of being a character.
The whole point was the author/actor disconnect but the 4e gang is too uptight about it to even read the point they see board game and just flip out. I wasn't here during the "war" when 4e came out. I was playing 4e for the first year but I wasn't on these boards. Or on WOTC boards raging against the game. I learned that 4e wasn't for me by experience and nothing else. When 5e was announced I was excited that maybe D&D would be a game I could play again. So I came on the boards to find everyone still fighting the war.