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Fighters vs. Spellcasters (a case for fighters.)


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I'll make that case any day.
I'm not a wild fan of either, honestly. If I want a sneak-attacking skill monkey, I'd go Spellthief/Diviner/Unseen Seer with Master Spellthief. For a purely martial sneak attacker, I like Swashbuckler 16/Rogue 4 with Daring Outlaw.

With ranger, I'd go Ranger3/Scout3, take Swift Hunter, than finish up at Ranger 16/Scout 4. Or if I wanted to do a more mystical woodsman bent, I like taking Druid and using the Unearthed Arcana class features to trade wild shape, armor proficiency, an animal companion, and spontaneous summons for barbarian rage, fast movement twice, monk Wis to AC, ranger favored enemy and ranger tracking. I trade full BAB and extra skill points for better spells and some cool extras. I played that guy for two sessions, one of my favorite PCs ever.
 
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Fair points. I entirely agree. But many system mastery/system-is-broken examples rely on splat books to argue their case. You could also argue that errata aren't good enough either, as many people who buy early printings are unaware of these. Others still don't have access to Sage Advice articles or other sources of correction and elaboration.

But the thing I take from all of this is envy of Wicht. He doesn't need to buy the books at all; he can simply bloody channel them.

I feel vindicated. :)

In fairness, I have the 3.0 Manual of the Planes, but its been some years since I read it. But the ruling makes sense in the spirit of the magic system, and the idea that when you pay for a 1 use item, you should get 1 use out of it.
 

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