JRRNeiklot
First Post
I foresee initial high sales based on the D&D logo, then tapering off to nothing within two years. A hodgepodge of mechanics from various editions will satisfy very few.
I believe it's nearly impossible to sell games to casual gamers. Between the SRD and the offline character builder, virtually nobody in my gaming group buys game books.
The people who do are usually DMing and invested to some extent in an edition. The DM who ran Kingmaker for us bought 13th Age and might run it (but he's also thinking of Star Wars D6, he has a lot of games). I'm running 4e, and have bought many core products physically from an FLGS. In both cases, the players don't have access to the rules of the game. I can't imagine a casual player buying the gigantic (and fairly expensive) Pathfinder player's book, for instance. Why bother, when the rules are all freely available?
Casual players rarely determine what game is going to be played anyway. They are likely to play whatever game is available, as long as they don't think it's terrible (and even then, they'll probably play the first session).
If WotC wants D&DN to be successful, they need to sell to DMs. Only if a DM gets a casual player hooked on an edition are they likely to start buying stuff.
Hiya.
The core rules will sell well. After that, well, I just don't see WotC being able to do what they need to do. Why? They're too big and have Big Brother Hasbro breathing down their neck.
(snip long winded blather I wrote...)
They need to make modules or at least put out something VERY similar to OGL so the uninformed can feel safe when writing adventures to sell or give out on the net. I don't see WotC doing that. So...after the core rules sell, it will quickly drop off as people start "creating" their own game with the rules. WotC will cancel D&D. Hasbro will sit on it. Years will pass, then maybe...just *maybe*...Hasbro will sell it to someone.
^_^
Paul L. Ming
I believe it's nearly impossible to sell games to casual gamers. Between the SRD and the offline character builder, virtually nobody in my gaming group buys game books.
The people who do are usually DMing and invested to some extent in an edition. The DM who ran Kingmaker for us bought 13th Age and might run it (but he's also thinking of Star Wars D6, he has a lot of games). I'm running 4e, and have bought many core products physically from an FLGS. In both cases, the players don't have access to the rules of the game. I can't imagine a casual player buying the gigantic (and fairly expensive) Pathfinder player's book, for instance. Why bother, when the rules are all freely available?
Casual players rarely determine what game is going to be played anyway. They are likely to play whatever game is available, as long as they don't think it's terrible (and even then, they'll probably play the first session).
If WotC wants D&DN to be successful, they need to sell to DMs. Only if a DM gets a casual player hooked on an edition are they likely to start buying stuff.