It's similar. It's not AS bad but it's not good.
It comes down to creation cost. It takes manhours to write a book, develop a book, layout a book, and get art for a book. Before any profit is made those costs need to be paid for.
If you make three books that have a similar audience, some will buy them all and some will buy just one, but the cost to make the book is the same regardless. The fewer people that buy an individual product the less money for the company.
This gets worse if there are three products.
Well, flatly, if they don't have at least two products (print and PDF) then they'll just be missing out on sales regardless.
In terms of the overhead costs of box sets, there is a point, but the evidence from companies like Paizo, Wizards (to a degree; I'm referring to products like Gamma World rather than the recent 'starter set' - which was poor in my view) and Cubicle 7 shows that it can be done. Moreover, if it catches a few extra buyers who look at the box set as a game, then all the better.
With regards to the 'three books' tradition, I actually wish people would stop saying the 'Player's Handbook' is a complete entree point for casual players. It's not. You cannot play D&D with just a Player's Handbook alone. For me, personally, I'd be very reluctant to buy into another edition of the D&D game if I was forced to buy multiple books. Then again, I'd just want the PDF for me personally anyway. However, I'm trying to argue for the business prospects, not just my selfish needs! For me, the ideal formatting approach would be:
- A
Core Game (Box set, Hardback and PDF copies) - "
The D&D Game" - self contained, perceived as 'complete' in itself. With anything from 4-12 Classes, a solid 10 Levels of play, anything between 4 and 10 Races (!) to choose from. A decent bestiary, equipment and treasure catalogue, and at least one intro adventure, along with some basic DM's advice. Extra Dice sets could be sold along with the provision of a set in the Box set. I'd use the iconic Red Box cover for these products.There may be some debate about which Classes, Races or whatnot to include (4x4 or more?), but the point is it should be a complete core product to base expansions off.
- A series (I, II, III, etc) of hardback and PDF
Monster Manual and
Player's Handbook expansions on the core, for more monsters or Classes respectively. Maybe these could include some treasure catalogues too book because, honestly, I can't see the point of most of the material included in the
Dungeon Master's Guide - although that might be a personal thing. On the other hand, if you want to have different Dungeon Master's Guides for specific styles of play - tactical miniature-based games, or 'narrative' storytelling games, this could be done here.
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Campaign Packs and
Setting Books (Hardback and PDF). Box sets may be problematic here too, although they can be a lot of fun because of all the contents. Kickstarter them? Or even, make this aspect an open license for third party publishers.
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Computer Games, Board Games, Card Games and Miniature Games - All Based off the same "D&D" brand.