Incenjucar
Legend
Ah, so we are talking about those spoiled one trick pony players I mentioned above who only have fun when doing lots of damage but are not willing to deviate from their pre planned build of sneak attack focus and not even look at the use magic device skill, alchemical items or all the other combat options (trip, grapple, disarm, aid another, flanking, bull rush) available to them?
1) Please don't insult people. There are much healthier ways to discuss your opinion than by calling people "spoiled."
2) In 3E, a rogue's tricks include things like being Sneaky, being good Scouts, and so on. The damage is just how they differentiate themselves from Experts in a conflict.
3) In 3E, not all rogues rank up in UMD. Many people are going to build a rogue to play like a sneaky dude with a dagger instead of a sneaky dude with a wand.
4) In 3E, the "combat options" are all very limited in utility for a rogue, especially given the creatures their schtick is useless against. I mean if your rogue can disarm, trip, bull rush, or grapple with a dracolich more power to you.
The problem is that the rogue class, like the fighter class, outside of 4E, is only given the one trick that is actually part of its class, with the rest just being better access to generic skills which they may not actually take up in favor of something more fitting for their story.
Build some more interesting abilities, and not just options which they hypothetically could take if, into a class, and this isn't as much of an issue. If rogues could do sweep kicks or provide major distractions that made enemies vulnerable, they would be able to switch tactics without having to be shoddy multiclass wizards.