dd.stevenson
Super KY
That's not the "standard" way to play ars magica; or at least, it wasn't when I played the system like fifteen years ago. Out of the box, each player is supposed to be in charge of a mage and a companion (a really badass muggle). There were also bucket loads of grogs (mook muggles) that were community property so to speak.Ars Magica is usually mentioned in reference to asymmetrically-balanced games. My understanding is that the whole system is that the Wizard is the important one, but players take turns playing the wizard (someone please correct me if I got that wrong.)
One of the problems we had with the game is that there wasn't a lot of Storyguide guidance about who runs the characters, beyond some handwavey advice about maybe switching up control of characters based on which characters were present in the scene (so that one player wasn't running every character in the scene). There was also IIRC some advice about maybe running alternate modes, e.g., like where the SG is in charge of all the muggles, or where the SG is in charge of all the mages, etc, etc.
Which was a shame, since the game has/had some really great things going for it--its setting was on par with shadowrun in terms of popular appeal, IMO.