D&D 5E Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)

Since when are rogues known for winning duels?
I dunno about Rogues, but swashbucklers are assumed to be good fencers.

You complain that the swashbuckler can win duels but at the same time you say that a swashbuckler is represented by a class which relies on the help of others in combat (flanking).
Flanking isn't the only way to gain sneak attack. Also I said nothing about winning duels.

It would be good if you would also first define what you actually want like GMforPowergamer did.
I want a swashbuckler.

And just because the rules subject cover one aspect a lot, doesn't mean that this aspect has to come up all the time.
Show me where I said that. SHOW ME.
 

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I do not know about 4E, but in 3E the majority of rules was spells and feats which were not all combat.
Those feats and spells were almost overwhelming more about combat than anything else. Non-combat is sprinkled like potpourri throughout. The game is about dungeons and dragons, and I daresay trying to run a non-combat game with it is using the wrong tool for the job. There are other games that do a much better job of dramatic non-combat games than D&D, and D&D does not need to be those games, because those games already exist and have their niche.
 


Also I said nothing about winning duels.

Actually you did when you complained that the swashbuckler can't win pemertons made up duel and that this is what defines him.

I want a swashbuckler.

Define swashbuckler.

Show me where I said that. SHOW ME.
game with 90% combat rules is about combat. >.>


Apart from that you just spewed out random names like "D&D" and "Player Handbook" as evidence that combat must overshadow everything else in D&D.
 
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Actually you did when you complained that the swashbuckler can't win pemertons made up duel.
No. What I actually was "complaining" about is that he can't fight. I said nothing about any duels.

Define swashbuckler.
Someone good in a fight who's witty, agile, outspoken, resourceful, ladies man. Think of Zorro, Robin Hood or The Three Musketeers.

Thats the problem, you were not saying anything. You just spewed out random names like "D&D" and "Player Handbook" as evidence that combat must happen in a D&D game.
Must. That word. I don't think I ever said anything like that. You, my friend, are arguing against a strawman. That explains a lot. Get back to me when you get your arguments in order.
 

For the record, D&D is not about combat. We had that soiree a while ago. I guess you in the 30% can continue your dissent if you really want to, but that is not the prevailing view here on ENW and the arguments have already been made in thorough.
 


That's supposed to prove... what exactly? That people play D&D in different ways? That's great! Has nothing to do with what I said.

So you do not accept the ways many other people play D&D as valid because it is not about combat?

No. What I actually was "complaining" about is that he can't fight. I said nothing about any duels.

Actually it was all about pemertons duel and you said that this was what defines swashbuckler.
Someone good in a fight who's witty, agile, outspoken, resourceful, ladies man. Think of Zorro, Robin Hood or The Three Musketeers.

Now only also say what you accept as "good in a fight".
And I see nothing in there which requires the rogue class, yet you insist on it...
 

So you do not accept the ways many other people play D&D as valid because it is not about combat?
You really should stop that. The strawmans and putting words in peoples mouths, I mean. If you keep on with it I will be forced to conclude that discussion with you is a waste of time and put you on ignore.

Actually it was all about pemertons duel and you said that this was what defines swashbuckler.
No. You said fight, not duel. I responded to you, not Pemerton. And I meant it in general, as in "competent at (whatever) defines him" (which fighting is a part of), which is exactly what I said, nothing more, nothing less.

Now only also say what you accept as "good in a fight".
Wins more often than not, given a fair fight.

And I see nothing in there which requires the rogue class, yet you insist on it...
I don't insist on it, it's just better for the flavor.
 
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[MENTION=2518]Derren[/MENTION]

I am curious your reaction to this statement.

In the earlier versions of D&D, wizards were powerful enough to to compete with any other class of PC. In concept, it was supposed to be that the use of magic would not be so great as to make those using it overshadow all others, but in practice it did not work out as planned. Primarily the fault is the game itself which does not carefully explain the reasoning behind the magic system. Also, the various magic items intended for wizards tend to make them too powerful in relation to other classes.

The logic behind it all was drawn from game balance as much as from anything else. Fighters have their strength, weapons, and armor to aid them in their competition. Wizards must rely upon their spells, as they have virtually no weaponry or armor to protect them. Clerics combine some of the advantages of the other two classes. Thieves have the basic advantage of stealthful actions with some additions in order for them to successfully operate on a plane with other character types. If magic is unrestrained in the campaign, D & D quickly degenerates into a weird wizard show where players get bored quickly, or the DM is forced to change the game into a new framework which will accommodate what he has created by way of PCs. I think the most desirable game is one in which the various character types are able to compete with each other as relative equals, because that maintains freshness in the campaign

Your thoughts, [MENTION=2518]Derren[/MENTION]?
 

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