That image is pretty green, but 4e sometimes suffered from a dissonance between art and text. The 4e MM described all goblinkind like this:
When the art cleaved closer to the text, you'd find yellow-reddish goblins, such as in Keep on the Shadowfell:
Or in my own image from Dungeon magazine:
And the armor and weapons depicted could very well pass for scavenged (a slightly-too-large cleaver, elbow armor doubling as vambraces), but bear in mind that there *are* technologically advanced races of a similar size to goblins, so there's no reason they can't be found in decently-made metal armor. 1e calls them out as using short swords and military picks, while 2e mentions that they make their own garments and leather goods. Both editions describe them as good miners, as well as being slavers, so taking slaves to create metal items for them is hardly a stretch.
They're a yellowish-brown, almost ochre, which is in the range given in the descriptive text of all editions since AD&D.
It's a relative scale, dude. He put Hill Giants at 1 (who are hunter-gatherers, or "cavemen" as it he puts it), Mind Flayers at 10, by that scale, we'd be at like, 20.
Sorry about the dumb!I meant the idea was dumb then I realized it read like you were dumb, which you are not.
For ART, I should have been clear. So the aesthetics will or theoretically should reflect FR aesthetics. Esp. as this is from an FR-specific adventure is it not?
Goblins have been yellow or red since 1e (with hobgoblins being orange and bugbears being yellow). The one thing they never were is green. Gray or gray-green is for orcs, in D&D.
I attached a compilation I did a while back of the looks of goblinoids from 1e to 4e. D&D goblins have always made their own weapons, or successfully adapted those of similar races (really, it's not like goblins couldn't just scavenge dwarven, gnomish or halfling armor/weapons). In 1e and 2e they were stockier, 3e went for a lankier look, and 4e found a middle ground.
(image snipped)
You said our civilization is three days without new food from descending into chaos. I was just using the context of the conversation to point out that maybe that's because we're not as advanced as we think we are.
Phandelver is an FR adventure, yeah. But one of the (contentious) precepts of D&D5 is that a goblin is a goblin is a goblin, no matter what world you're on. If it's not a goblin, it gets a different name. I would not expect Krynnish or Oerthling goblins to look any different.
Whaaaaaaaat?! That's a terrible precept! Have you got a source for that?
James Wyatt, Worlds of D&D, 18 Dec 2013:
http://www.wizards.com/dnd/Article.aspx?x=dnd/4wand/20131218
Oh, I remember voting "THAT'S A BLOODY STUPID IDEA, JAMES!" or something to that effect on that one. By that logic, we shouldn't have Taladasian Nyglai Hardinoe Dwarves as a subrace, because they're "just Mountain Dwarves", even though they're Dwarves who've never been below ground a day in their life and have a completely different background and culture to Mountain Dwarves. The whole article seems muddy, conceptually.
I guess it just means we end up with a 2E situation, where you have things like "Racename, Worldversion" (Goblin, Krynnian, or whatever).
I think we could do worse.
I doubt it's going to be the new fresh hell that everyone seems to think, though. We will likely see some mechanical homogenization of, say, Hylar and Shield Dwarves, but there will still be need to differentiate between Hylar and Daewar, so I doubt it will go much further than that. The only world I see having serious trouble is Eberron, because they went out of their way to buck so many trends.
...I kind of think it serves them right, but that's not a very charitable position.
For my part I think a D&D goblin ought to always be recognizable as a D&D goblin.