Jester David
Hero
Your profile isn't private.ROFL
You have been here every day this month, posting over 240 times during that period, an average of 7 1/2 posts each day.
"Don't have time." Whatever you say...
Your profile isn't private.ROFL
Your profile isn't private.
You have been here every day this month, posting over 240 times during that period, an average of 7 1/2 posts each day.
That's certainly the difference. Unfortunately I've played with far too many players who have tried to slip one by in an attempt to "win." In fact one player (whom I no longer associate with) openly admits that his job as a player is to ruin the DM's adventures & campaign. I am fortunate to now be part of a group of great players who understand my job is provide challenges for them (and serve as a neutral referee as they face them) while we create a story together.I suppose the reason for the different understanding comes down to that I as a DM have always disagreed with the old sentiment (found in the AD&D 2nd DMG, if not also other places) that players are inherently going to be trying to get one over on the DM or squeeze out unfair advantages (and thus would approach character options looking to "sneak" something into the game that makes them "win"), so I don't normally think of things like that a DM would be saying "I don't allow 3rd party material" meaning not that they don't allow their single cooperative team (the way I view myself and my players, as we all have the same goal of shared enjoyment - not the AD&D 2nd assumed DM trying to have a fun game and players trying to wreck shop and embarrass/agitate the DM), but that they don't let the other team that is the players have access to the same kinds of tools that they give their team access to.
Two hours and 33 pages later..
I see a lot of inflexibility, fear of creativity, hyperfocus on balance, and apples to oranges comparisons. Comparing current 3PP offerings from the established 3PP houses to anything from 3E is a bad idea. 3E, by nature of the system (focus on superhero instead of hero, hyperfocus on balance, etc.), resulted in an exponential increase in character power and consequently, a ton of splat books as Tom, Dick, Harry, and Ed all jumped on the OGL train. Some very talented developers rose above the rest and you still see their contributions in 5E today because they do work for companies that were established by longtime TSR and early WotC developers - Frog God Games/Necromancer Games, Kobold Press, Sasquatch Games, Green Ronin.
I allow 3PP at my table and let my players be the first judge of it (because I trust them - they just want to have fun - and no, I don't have a set group of people I know all the time, I have new players in and out every few sessions depending on availability, interest, small character arcs) and then I will evaluate it and we'll talk it over and tweak it as works best for the game. Oddly enough, the stuff I don't allow at my table is largely WotC-created. And if my players want a specific feature or characteristic or trait or whatever that isn't already in the material, we'll create it so that it works with the game and the story. I would be doing my players and myself a disservice if I didn't try to work out what they were hoping for - my players might not have a good time and it also wouldn't stretch my creative muscles.
There is even some decent stuff on the DMsGuild (which seems to be categorically condemned by a lot of the respondents in this thread and that isn't without merit because there is some total trash on there, but if you look at the feedback those authors get, you will see they are getting good advice and feedback from DMs and players alike). I tend to avoid the DMsGuild because most of the stuff up there doesn't interest me because I can create it on my own as I need for my games.
I understand where the focus on balance comes from but I take very little stock in something being balanced. The players aren't always going to be able to win every fight or get the biggest and best loot. That is very much an MMO attitude. I'm telling a story where the players overcome adversity and overwhelming odds to be the heroes, to save the princess and kill the dragon (or quite possibly get killed in the process because it isn't easy to be a hero (not a superhero, a hero)). The game is what you and your players make it. If a DM is resistant for fear of players trying to take advantage or lack of confidence, discuss it with them and provide a cogent, meaningful reason for them to go outside their comfort zone - offer to work with them and let them know that if either of you feel like it isn't working out you will revisit it and adapt accordingly. The DM-player relationship is a partnership that requires compromise to be successful.
Anyway, this entire thread has been amusing and infuriating.
So now I'm a bad DM. And someone said there was no badwrongfun, One True Wayism going on here...Like I said, the difference is one of degree. When you decide that a white dragon lives in the mountains near Neverwinter, you're creating your own world and making a ruling fitting the game to your group. When you decide that centaurs are a playable race in your game, you're also adding to your world an making a ruling fitting the game to your group. Turn that white dragon into a monster from Fifth Edition Foes and turn that centaur into a dragonborn, and it's still the same kind of decision. When you decide that a 15 on 1d12+1d8 is an encounter with 2d4 owlbears, you're doing the same thing. When you declare that a high Perception check reveals the hidden doors in a room, it's still the same kind of thought process. The difference is mostly in how big a potential impact these decisions have on the game going forward - a centaur or dragonborn in the party is a larger-scale decision tha "this room has hidden doors," which itself by the same token is probably smaller in scale than using a third party monster in your dungeon.
Or to put it another way: your decision to let Perception search a room isn't any less significant than your decision to allow the Noble from EN5IDER.
I mean, I probably am, but not for these reasons.
To maybe clarify a bit: I don't think that having to make a ruling on Stealth is all that different from making a ruling on whether or not to allow a 3PP race, and so if a DM is comfortable doing one but uncomfortable doing the other (ie, you ban all 3PP content because you don't want to make that ruling), it undermines some of my confidence in that DM, and might make me question if I'd be comfortable in that DM's campaign. Not because of any specific thing that DM permitted or banned, but because that DM seems uncomfortable with making rulings to make the game better for their players, which is something I'd want my DMs to be comfortable with.
So now I'm a bad DM. And someone said there was no badwrongfun, One True Wayism going on here...
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So now I'm a bad DM. And someone said there was no badwrongfun, One True Wayism going on here...
Sent from my SM-G900P using Tapatalk