Yaarel
🇮🇱 🇺🇦 He-Mage
With initiative variants cropping up lately, it got me thinking about initiative, the relative value of the Dex score, and previous edition speed modifiers. Lately I've begun to wonder what people would think of introducing an ability score determining a character's speed and ability to snap to action that was separate from Dex.
With that in mind, I introduce you to the Alacrity ability score.
Alacrity is an optional ability score like Honor or Sanity. When you use Alacrity, your Dexterity modifier isn't applied to your initiative modifier; instead, apply your Alacrity modifier.
Alacrity also helps determine how fast your character is. Every +1 (or -1) of your Alacrity modifier increases (or decreases) your speed by 2.5 feet. You may choose to apply these speed increases in increments of 5 feet and ignore the effects of a mere +2.5 foot increase.
Alacrity ability checks are used when fleeing an enemy, when chasing after someone, or when trying to get somewhere (or to something) before someone else does.
Any thoughts, concerns, or constructive criticisms would be appreciated.
I like the idea of Alacrity, featuring speed and initiative. I would also include the Reflex save and AC Dodge AC. And Jumping and Climbing and Tumbling as part of the Move Rate.
We seem to be looking at something like the Athletics skill check as a separate ability.
Similarly, I would rather see the Perception skill check as a separate ability.
An other thread consolidates into five distinctive abilities:
• Athletics (quick and sporty)
• Size (big and tough)
• Perception (sensing and surgical)
• Intelligence (knowledgeable and intuitive)
• Charm (charming and willful)
I like how Alacrity/Athletics modifies the base speed.