Tony Vargas
Legend
Ooh! Elite Uruk-Hai with kilts & claymores! Units of Bards gang-casting Sound Burst with their bagpipes!Could you maybe tell us which deadly Scotsmen encounters are acceptable so we quit making mistakes about the untrue ones?
True. OTOH, most worldbuilding decisions /probably/ don't directly impact class balance or encounter difficulty as dramatically as pacing decisions, and the guidelines for encounters that you'd use to avoid those issues are significantly narrower than for world-building.You may have missed it, but the "rules" for encounter building are as strong as the 'rules' for worldbuilding -- the entire DMG is present as a set of recommendations and guidelines and not rules.
So, in effect, there are no rules for encounter building, there are guidelines and suggestions, just as there are for worldbuilding.
Ironically, I've played with a DM - this was 3.5 - you consistently ran his game with that cadence. We were playing a 6hr session, once per week, back then, and when he was up, it was always 3 encounters per session, one day per session. Like clockwork. Just his style - haven't seen him in years, he must be doin' great in 5e.I've stridently maintained my position that using 3 deadlies an adventuring day distorts things, not because you have encounters every day, but because when you do it's always deadly. And in 3s.
