I've used a version of these rules in 2nd edition and I enjoyed them. The players though felt at times the DM (i.e. me) meta-gamed and adjusted my monsters actions based on what I heard the players were doing.
You don't have a problem with the initiative "double-dipping" of Dex characters?
What I mean by that is Dex grants a bonus to initiative. Then, using speed modifiers, you'll have Dex-builds and Dex-based classes mostly using faster weapons (light, finesse, etc). So, using the Dex modifier with speed modifiers gives an extra initiative bonus to Dex characters.
I like that this gives the feeling that everything is happening in the same 6 seconds. Sometimes the traditional way of handling actions makes it feel like everyone has their own consecutive 6 second block of time.
I have a question: Does getting knocked unconscious work like this?:
A character goes down (unconscious) in round 1. He generally won't be restored to consciousness in the round that he drops because the party members don't know that he will drop when they declare their actions prior to the round starting.
The downed character will not get an action on the next round when he could potentially be brought back because he is unconscious.
If he is brought back to consciousness in round 2, then he can declare actions for round 3.
Other than another character having a readied healing action, downed characters will lose a round or possibly two depending on initiative rolls for falling unconscious. I like this better than same round wack-a-mole healing.
Is this how you play it?
Hypothetically, if a party didn’t want an unconscious character to lose as many rounds, couldn’t said player technically still declare an action at 0HP, since it wouldn’t go off were the character still unconscious when initiative came around? Not how I play it myself, but a consistent way to do it under these rules if the party wanted someone to have a chance to get back in the action more quickly.
I really find this idea interesting. How do you handle declaring monster actions? Do you declare them after the players, out loud? Do you internally decide them while the players are deciding, then stick to them? Do you just decide them on the spot when it's the ghoul's turn?