D&D 5E Eberron: Rising from the Last War Coming For D&D In November

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

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Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.

• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.

• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.

• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.

• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.

• Confront horrific monsters born from the world’s devastating wars.

There is an alternate cover for game stores:

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WotC's Jeremy Crawford confirmed that "The book incorporates the material in "Wayfinder's Guide to Eberron" and adds a whole lot more."
 
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doctorbadwolf

Heretic of The Seventh Circle
It's right in the name, Forgotten Realms.
That doesn’t even make sense. You’re making a leap and expecting everyone to follow with no explanation.
It's one of the things the Harper's do.
Okay? In Eberron it’s a common adventuring type that gets articles in the papers written about you.

And far as I know, Harpers don’t run museums or universities that fund expeditions.
 

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Dictionary:
But the truth is, the difference between archaeology and treasure hunting has always been pretty thin, the terminology was invented to try and make the profession seem more respectable.

If you want to make a distinction at all, then it really boils down to the objective of archaeology is knowledge, not the artefacts themselves (yeah, right, Lord Elgin!).

But it is a common D&D trope in any setting for an NPC to engage the party to bring back some piece of ancient knowledge, and that makes it archeology.
Which other settings have universities with faculties dedicated to archaeology? Because Eberron's Morgrave does. Plus, Indiana Jones was a tenured professor, not merely a grave robber.
 

Parmandur

Book-Friend
While that’s true, archeology, as such, is an actual thing in Eberron. With wealthy patrons and notoriety for discovering lost stuff from bygone eras and uncovering secrets thought lost forever and the everything else you expect from an Indiana Jones style story.

I can’t recall any mention in any FR book of any of that. I’m sure it’s there, it just never made the most remote impression on me while reading FR books.

But in Eberron is explicitly a reasonably common source of adventuring money. Morgrave, the Twelve, etc, fund archeological expeditions.

That, actual 19th and 20th century style archeology as such, isn’t all that common in dnd worlds.

Respectable, socially sanctioned grave robbing is much more an Eberron thing, absolutely.
 

doctorbadwolf

Heretic of The Seventh Circle
Which other settings have universities with faculties dedicated to archaeology? Because Eberron's Morgrave does. Plus, Indiana Jones was a tenured professor, not merely a grave robber.
Exactly this. The harpers paying adventurers to keep items of power out of the hands of the Zhentarim isn’t the same thing. Going into tombs to steal the loot isn’t the same thing.

All dnd settings have treasure hunting. Eberron explicitly has archeology as such.
 

Parmandur

Book-Friend
That doesn’t even make sense. You’re making a leap and expecting everyone to follow with no explanation.

Okay? In Eberron it’s a common adventuring type that gets articles in the papers written about you.

And far as I know, Harpers don’t run museums or universities that fund expeditions.

I think what @gyor is saying is that the FR has layers of ancient civilizations and empires that are "Forgotten" waiting to be discovered. And the Harper's do have an organized grave-robbing operation, to discover information and magical artifacts to move their political program ahead.
 


doctorbadwolf

Heretic of The Seventh Circle
Giving
Respectable, socially sanctioned grave robbing is much more an Eberron thing, absolutely.

If you think the only difference is social sanctioning, this discussion is useless. DnD “grave robbing” (gods I’m glad I never played in the sort of games that seem to have formed a lot of y’alls concept of what dnd is) isn’t generally about academic discovery. “It belongs in a museum!” Doesn’t fit every dnd setting as a perfectly reasonable thing to say.
It does fit Eberron. That whole scene does. Because Eberron has actual archeologists who work for academic institutions, whose funds end up in museums.
 

doctorbadwolf

Heretic of The Seventh Circle
I think what @gyor is saying is that the FR has layers of ancient civilizations and empires that are "Forgotten" waiting to be discovered. And the Harper's do have an organized grave-robbing operation, to discover information and magical artifacts to move their political program ahead.

None of which makes archeology especially associated with the setting.
 

Aldarc

Legend
Dictionary:
But the truth is, the difference between archaeology and treasure hunting has always been pretty thin, the terminology was invented to try and make the profession seem more respectable.

If you want to make a distinction at all, then it really boils down to the objective of archaeology is knowledge, not the artefacts themselves (yeah, right, Lord Elgin!).

But it is a common D&D trope in any setting for an NPC to engage the party to bring back some piece of ancient knowledge, and that makes it archeology.
I am not sure if I am following the coherence of your argument here, @Paul Farquhar. First, you argued that archaeology was a major feature of every D&D setting, which I do not believe is true. Then your response to that was to equate "the presence of ancient ruins to investigate" with 'archaeology," which is also false. When I challenged the idea that these things equated, your response was a curt re-quote of something I had previously said. So I invited you to provide your own counterargument, which brings us to this above quote, which leaves me scratching my head because you first make an unsupported appeal to definition that fails to connect the definition with your thesis and then equivocate on that definition so that the activity of PCs in D&D constitutes "archaeology" by liberally stretching that definition. There are a number of problems with this argument, many of which involve the arguments shifting from one goal post to another.

If you want to argue that grave-robbing and plundering tombs is a major part of every D&D setting, I'm still not sure I would agree (e.g., Spelljammer, Planescape, Dark Sun, etc.), but that seems like a more defensible position than saying "archaeology is a major feature in every D&D setting ever" as a way to marginalize the greater prevalence of archaeology in Eberron in comparison with other D&D settings.

I think what @gyor is saying is that the FR has layers of ancient civilizations and empires that are "Forgotten" waiting to be discovered. And the Harper's do have an organized grave-robbing operation, to discover information and magical artifacts to move their political program ahead.
I believe he also said that archaeology was somehow more FRs' "turf" than Eberron's, and he has so far appealed to the use of "forgotten" in the setting name, the fact that it has history and libraries, and that grave-robbing is something that the Harpers occasionally do. Do you agree with him then that Forgotten Realms has more of an archaeological theme than Eberron? I do not doubt that Forgotten Realms has archaeology, but we are arguing about its prevalence in comparison with Eberron and the extent to which it can be considered a prevalent feature of FR as it is with Eberron.
 


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