So, currently, youAncestral barbarian has...So the fantasy of the Ancestral Guardian is that when you rage the spirits of your ancestors come to aid you, harassing your enemies and protecting your allies. Instead of existing purely as fluff why not make them feel like active parts of the battle field? As your connections to these spirits deepen they become more powerful and can do different things on your command. Managing positioning of the spirits and choosing different actions, bonus action activities and reactions that you had to choose between to actively rather than passively defend your allies could involve a great deal of player skill and also help you live out the fantasy more fully.
Choose who to have te spirits disadvantage by making anattack.
Choose who to have your spirits protect, by spendiga reaction.
Choose to use your spirits as a spy or as a portent - clairvoyance or augury
And then boost te second with return damae when they protect.
These seem ike engaging choices to me but thats me.
It also seems like say clairvoyance can be quite impactful outside of combat, but again, thats me.
But you ewould rather see this made into another variant of "pet" class with summoned warriors or more positional play to make it a bit harder, more player skil dependent, more room to fail and succeed?
Ok, that is clearer i think.
BTW in my games, we do alot of fluff eabled stuff. One on y players character has spirit guardians,who are named and there is even banter and disagreement from time to time. Its always fun toshow off they were doing oter things when summoned - for instance.
Its more to make the fluff and fiction engaging tho, than to turn it into a summon spell that he has to manage spot by spot,spirit by spirit, action by action but it adds fun.
BTW, if you wanted to play a pet PC type, why not beastmaster ranger from barbarian tribe? Should every martial get a pet sub-class? Maybe rogue rat-master?